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CAT & MOUSE News

LAUNCH! LEAVING EA



TODAY!

Woooooooooooo!
I have finally done it; Cat & Mouse is officially ready for launch! I know it has been way too long and I haven't updated anyone in a while, but I have been working tirelessly in the background doing my best to bring C&M to full release. I am legitimately excited to show you what Cat & Mouse has always been in my head. Cat & Mouse releases TODAY! There will be a small increase in the price, but also with the launch I will have it on a fairly significant discount. If you like the game, please tell your friends and grab as many copies launch weekend as possible.

Now, to tell you what I have been working on:

Added:
  • Clutter (Physics driven objects)
  • Controller Support (All gameplay and Most menu)
  • Server Passwords
  • Chinese Localization
  • Spanish Localization (More to come)
  • More advanced game options
  • Only one Cat
    • Auto Start Matches
    • Physics objects toggle
    • Cheese spawn multiplier
  • 3 new Maps:
    • Lobby/Tutorial
    • Alleyway (night)
    • House
  • Loading screens
  • Music by various artists:
  • Music List/Playlist
  • Video, Audio, and Controls Options
  • Dynamic Paint/Death splatters
  • Better UI
  • Tutorial/single player with Map select to test all maps on your own
  • Freedom Game mode:
    • Players can choose if they are a Cat or a Mouse with no restrictions or timers
  • Survival Game mode:
    • Cats will need to stop mice from surviving the allotted time
    • Mice will slowly lose 'health' unless they pickup and eat Cheese
    • No reviving
  • Gave Mice the ability to smell where all cheese is
  • Added audio cue when spotted by a Cat
  • Additional PFX


Changed:
  • Cats' lights will turn off while sneaking
  • Mice now make sounds and pfx when dashing
  • Movement speeds adjusted for Cat and Mouse
  • Cat's Listen ability now shows Mice correctly and accurately
  • Survival mode is the standard Game mode
  • UI updates when you pickup Cheese
  • Fixed players connecting and disconnecting issues
  • Made it more obvious when selecting a server
  • Increased server Bandwidth and network stability
  • Improved Steam UI Support (Join friends session via Steam)
  • Players can no longer die if the round is over
  • Fixed many UI/art bugs
  • Changed to Lobby system so players can all join before starting
  • And many more minor tweaks


Check out Trello and Discord for more details:

Trello: https://trello.com/b/McF8lhlS/cat-mouse

Discord: https://discord.gg/6mNYgaW

Even though I have done my best to squash any bugs, I guarantee there will still be one or two floating around, please let me know in the issues section on the Cat & Mouse Discord. Also, if there are any missing translations or issues with translations let me know via Discord.

Also also, I officially opened PH7 Studios LLC, which is the first step to making Game Dev my full time job. I am still committed to adding small updates (maps and bug fixes) to Cat & Mouse for the foreseeable future but PH7 Studios will be starting on their next title Jan 2023. I will make a news announcement when PH7 Studios starts development and where you can follow what's next.

Aaaaaand that's about it. Again, please let your friends know, Cat & Mouse is very much a game you want to play with friends and thanks for playing Cat & Mouse!

-ProzackPH7

Ready to Launch! LEAVING EA



THIS FRIDAY!

Woooooooooooo!
I have finally done it; Cat & Mouse is officially ready for launch! I know it has been way too long and I haven't updated anyone in a while, but I have been working tirelessly in the background doing my best to bring C&M to full release. I am legitimately excited to show you what Cat & Mouse has always been in my head. Cat & Mouse releases 02 September 2022. There will be a small increase in the price, but also with the launch I will have it on a fairly significant discount. If you like the game, please tell your friends and grab as many copies launch weekend as possible.

Now, to tell you what I have been working on:

Added:
  • Clutter (Physics driven objects)
  • Controller Support (All gameplay and Most menu)
  • Server Passwords
  • Chinese Localization
  • Spanish Localization (More to come)
  • More advanced game options
  • Only one Cat
    • Auto Start Matches
    • Physics objects toggle
    • Cheese spawn multiplier
  • 3 new Maps:
    • Lobby/Tutorial
    • Alleyway (night)
    • House
  • Loading screens
  • Music by various artists:
  • Music List/Playlist
  • Video, Audio, and Controls Options
  • Dynamic Paint/Death splatters
  • Better UI
  • Tutorial/single player with Map select to test all maps on your own
  • Freedom Game mode:
    • Players can choose if they are a Cat or a Mouse with no restrictions or timers
  • Survival Game mode:
    • Cats will need to stop mice from surviving the allotted time
    • Mice will slowly lose 'health' unless they pickup and eat Cheese
    • No reviving
  • Gave Mice the ability to smell where all cheese is
  • Added audio cue when spotted by a Cat
  • Additional PFX


Changed:
  • Cats' lights will turn off while sneaking
  • Mice now make sounds and pfx when dashing
  • Movement speeds adjusted for Cat and Mouse
  • Cat's Listen ability now shows Mice correctly and accurately
  • Survival mode is the standard Game mode
  • UI updates when you pickup Cheese
  • Fixed players connecting and disconnecting issues
  • Made it more obvious when selecting a server
  • Increased server Bandwidth and network stability
  • Improved Steam UI Support (Join friends session via Steam)
  • Players can no longer die if the round is over
  • Fixed many UI/art bugs
  • Changed to Lobby system so players can all join before starting
  • And many more minor tweaks


I am polishing some minor items and wrapping up the new and improved trailer before the launch so check out Trello and Discord for more details:

Trello: https://trello.com/b/McF8lhlS/cat-mouse

Discord: https://discord.gg/6mNYgaW

Even though I have done my best to squash any bugs, I guarantee there will still be one or two floating around, please let me know in the issues section on the Cat & Mouse Discord. Also, if there are any missing translations or issues with translations let me know via Discord.

Also also, I officially opened PH7 Studios LLC, which is the first step to making Game Dev my full time job. I am still committed to adding small updates (maps and bug fixes) to Cat & Mouse for the foreseeable future but PH7 Studios will be starting on their next title Jan 2023. I will make a news announcement when PH7 Studios starts development and where you can follow what's next.

Aaaaaand that's about it. Again, please let your friends know, Cat & Mouse is very much a game you want to play with friends and thanks for playing Cat & Mouse!

-ProzackPH7

Community play session

Hey everyone!

I am currently doing a community play session in Cat & Mouse.
Hop on the discord, invite your friends so we can pump up the chaos!

Thanks for playing Cat & Mouse!

- Prozack

Alpha 0.36 Update

Hello everyone!
Pretty small update this week. This will not be the normal to have an update every week, I just thought it would be nice to see how people feel about the new game mode.

Changelog:
Added - New game mode - “Survival” - Prey lose hunger over time and need to collect food to survive until the end of timer. Each prey competes individually.
Added - Minimum player count in Host settings for server to start
Added - New UI items
Changed - Pickups are picked up by walking over them
Changed - Predators play in 3rd person


Come over to the Discord to let me know what you like/ dislike.

Thanks for playing my progressively less dumb game!

-Prozack

Alpha 0.3 Update

Hey dudes, duders, and dudets, I am excited to release the first real update for Cat & Mouse!
This update may be small in overall changes but the groundwork it has laid has dramatically increased my ability to work on and implement new features/content. Lets just jump right into the new features in update 0.3.

Added - UI for starting a match
Added - Nests (used for reviving teammates)
Added - Lots of new art (this will be expanded on later)
Added - Death messages
Added - A ton of UI tweaks and additions to help guide players towards their objective
Added - More controller support (not 100% but this IS a priority)
Changed - Almost every UI element has been tweaked to be a little more pleasing
Changed - First person camera only (this may change in the future as well)
Changed - Prey no longer respawn automatically if there is more than one prey
Changed - Scoreboard now shows points, kills, deaths, and food collected
Changed - The points needed to win as prey no longer scale based on the number of prey (This may change back through testing)
Fixed - Being a predator or prey is less random, taking into account of whether you have been one previously or not
Fixed - Cats “listen” ability not working properly
Fixed - UI properly showing up and closing when needed/not needed
Fixed - Cat spotlight detection
Fixed - All yellows are almost exactly the same (this needs more tweaking in some areas)
Fixed - Chat not always updating
Fixed - Some other small things that were broke but now are fixed

Aaaaand thats about it for this first patch.
I am still continuously working on Cat & Mouse, and have BIG plans for the next patch. I hope everyone enjoys where things are heading and I think you will be excited to see whats coming up in the future. I will be posting bi-weekly updates on Steam and weekly updates on Discord with what I have been working on and what is being worked on next. I am also posting almost everything that I am working on in Trello. If you havent already checked either the Discord or Trello page out I will link them below.

Thanks for playing Cat & Mouse!

-Prozack

Trello page: https://trello.com/b/McF8lhlS/cat-mouse

Discord: https://trello.com/b/McF8lhlS/cat-mouse