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Screeps: Arena News

Version 0.1.8 patch notes

[h3]Client 0.1.8 changes[/h3]
  • The renderer engine has been refactored that might have fixed some possible memory leaks.


[h3]Server changes[/h3]
  • Fixed an incorrect 'energy available' condition in the StructureSpawn.spawnCreep method, now it should return ERR_NOT_ENOUGH_ENERGY properly.
  • Fixed the construction sites limit, each player can have not more than 10 construction sites at the same time.
  • Fixed an edge case in fatigue calculation.
  • Improved the matchmaking system to increase diversity of opponents.

Screeps: Arena is an online RTS for programming fans

Do you love programming? How about real-time strategy games? Check out the new Native Linux release of Screeps: Arena.

Read the full article here: https://www.gamingonlinux.com/2022/04/screeps-arena-is-an-online-rts-for-programming-fans

Hotfix

  • Added entity ID to object properties.
  • Fixed critical issue which may disrupt game servers.

Hotfix

  • Fixed Visual API to reflect the actual state described in the documentation. Take note that although this API change is breaking, only newly committed code is affected with it, existing code uses the old API.
  • Improved some matchmaking parameters to increase diversity of opponents in rating games.

Here's an RTS where you program your units with JavaScript




Screeps: Arena is an RTS all about programming. Quite literally: You don't control anything once the match starts, you just hope that the orders you planned out beforehand are good enough...
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