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Galactic Ruler News

Galactic Ruler Enlightenment Release!

The BattleGoat team is excited to announce the release of Galactic Ruler Enlightenment, a new chapter in the Galactic Ruler universe!

Check out the new features and two brand new Campaigns, ready for your Galactic dominations!

[previewyoutube][/previewyoutube]

Existing Galactic Ruler players receive a 50% discount using the Steam Bundle

https://store.steampowered.com/bundle/38063/Galactic_Ruler_Enlightenment_Bundle/

Update Notes for Build 1272

As we continue to work on the new campaign system and content for Galactic Ruler Enlightenment, this gives us the opportunity to focus on extra testing for the overall systems used by both games. Numerous updates, fixes and adjustments have been made which also benefit Galactic Ruler.

This update also addresses the issue that newly formed colonies often lack enough military personnel to get their initial military facilities online. Having reviewed the overall design, the decision was that when moving population to a colony, if the colony population is below 1M citizens, then 80% of the new colonists immediately enlist for military service.

This content has been available on fasttrack for a few weeks and is now public for all players.

Here's the full changelog for v.1272

  • Change to population migration - when total population is below 1M, most colonist become military personnel
  • Tutorial 4 expanded to teach more about planetary invasions, changes ongoing
  • Support added for new types of events
  • Adjustment to how low population worlds are procedurally generated, populations favour equatorial regions
  • Redesigned how many pirates are added to the galaxy, now based on how many major factions exist plus %10 of galaxy size.
  • Main menu UI updates to report number pirates in galaxy based on the selected lobby options
  • AI change that colonies won't rebel from player while player is focused on them
  • Visual Effect added for units that are in "panic" state (red, pulse)
  • UI for rationing of goods updated for better clarity on what's being rationed.
  • UI updated to activate/deactivate unit production facilities directly from Defense department
  • UI updated to map tooltip and right click popup top section
  • UI updated to resolve conflict of orbital stations having both resource production and cargo capacity. Both are now properly visible.
  • Fix to deploying engineers as outposts, no longer need to issue the order twice
  • Fix in the diplomatic trades window, resources are left side values where incorrect
  • Fix to allied victory mechanic - players don't need to eliminate/ally with pirate factions or minor factions, only with major races.
  • Fix to unit production queue stuck when specific world selected on the map when adding to production queue
  • Fix to map population filter
  • Fix to unit capture order
  • Fix to orbital transfer order
  • Fix to lower right diplomatic report, count of regions
  • Fix to land units responding to Load to Orbit order
  • Fix to units owned by colony refusing to go into reserves
  • Fix to survey ships sometimes getting stuck at a planet, not completing survey
  • Fix to AI behaviour for taking fire from a target out of range to fight back
  • Fixed possible softlock in military unit production
  • Fix to how rotorcraft move in low/zero supply areas with no bases available
  • Fix to planets be flagged as "damaged"
  • Fixes to some scripted events
  • Fix to combining waypoints with capture order causing the unit get confused
  • Fixed missing survey drone for Rhydandite faction
  • Increased cargo capacity of the "Civilian Transport" ship to make it more versatile.
  • Minor fixes to various alert messages
  • Other minor UI fixes
  • Updates to translations for French, Italian and Portuguese


New Pricing, and announcing Galactic Ruler Enlightenment!

It's been a big month for Galactic Ruler!

Announcing the next game in the Galactic Ruler series, Galactic Ruler Enlightenment !
[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2338470/Galactic_Ruler_Enlightenment/

Galactic Ruler Enlightenment will be available as a $10 bundle for existing GR owners, or it will be available on its own for those that don't own GR yet. GRE adds two campaigns, two new races, and other updates. We'll have more information in the next few weeks on GRE, but it will also be taking part as a Demo in the Steam Next Fest starting February 5th!

We will be continuing support of the original Galactic Ruler with bug fixes and game improvements, however all completely new features and new content will be coming out in Galactic Ruler Enlightenment

Galactic Ruler is now available at a new lower price!

And if you haven't yet, make sure to check out our recent Game Update for Galactic Ruler pushed to Steam last week.

Galactic Ruler Update 6, version 1249

Update 6 for Galactic Ruler tackles a long time concern of the community - the balance of the energy commodity. Planets now start with more power output and more exploitable resources. The Merchant AI offers more energy for trade. We think we've found a balance that is much less punishing but still presents a challenge as players expand. We hope it resolves this issue for most players. If you'd like to see the new balance in action, YouTuber Arquebus-X has posted a new video with the latest update.

https://www.youtube.com/watch?v=1-fLcb6Wh5M

GR also continues to benefit from underlying AI improvements being made as part of the ongoing development of the Supreme Ruler series.

And for those who missed it, on our YouTube channel we've announced Galactic Ruler Enlightenment, a new title in the series which will feature campaign stories using much of the same mechanics and design. Watch for more information on this title during the Steam Nextfest.

https://www.youtube.com/watch?v=R7iM2tR-1AQ&t=1s

But for now, we hope the latest update increases your enjoyment of the game.

Here's the full changelog for v.1249

  • Energy profile in game changed significantly for all factions and galaxy setups
  • Changes to unit behaviours when engaging/disengaging targets in combat
  • Adjustment to aircraft fuel reserve calculations to try and resolve cases of aircraft running out of fuel and crashing before they can get back to base.
  • Population growth model refactored, still being tested, may see further changes.
  • Fixed class filtering for unit lists
  • Fixes to display of unit specialties
  • Fix potential crash when viewing intro video with no sound device assigned
  • Improvements to multiplayer sync stability
  • Added governor priority for escorting at space level
  • Fix character set used by the game to avoid messing up accents when Windows set to Unicode/Beta
  • When building facilities in a location, Shift+Click to place a full stack
  • Mission air and space units no longer attempt to retreat forward, instead scan neighbours
  • Fixes to helicopter units using escort orders
  • Fixes to water colour glitching on some video drivers
  • Added right click option of "don't path in region" from SR - weak on feedback though
  • When deleting an alert message, shift click will delete all of same type
  • Fixed potential crash playing the game in French
  • Destroyer class ships (Pike and Predator) totally rebalanced
  • Updated models shown for when facilities are in construction (Space, Water, Land complex, Land facility)
  • Research Dept updated to show how much energy was used previous day
  • Minor fixes to 3D models
  • Fix background in Tutorials lobby
  • Minor adjustments to tech tree and unit prerequisites
  • Fixed capture objective in Tutorial 2 (again)
  • BattleGroup popup from Supreme Ruler accessible, but issues remain (work in progress)
  • Various UI fixes

Galactic Ruler Update 5

This update continues to add game improvements gained from Supreme Ruler 2030 development, specifically the Battlegroup Manager. Integration of this feature is ongoing, but a number of other fixes have been made to the engine so the decision was made for those to be moved from fasttrack to public.



The game option for Boosted Fasted Game Speed from SR2030 now exists in GR as well. When on, game speed is capped. When off, it's the same as before. It can be found in the Game Options - General section

  • Fixed RoE panel that had gotten broken in version 1202
  • Fix capturing land on other planets
  • BattleGroup Manger screen added
  • Functional improvements to the controls for unloading units from cargo
  • Fixed orbital stations on undeveloped moon again remains part of the empire if adjacent
  • Fix to display of remaining build time of facilities
  • Fix to alert messages all disappearing if the list has too many messages
  • Fixes to resource allocation system in the supply chain panel
  • Fixes to space facility defense values
  • Fix to building orbital station over pirate planet gives the station to the pirates
  • Fixed lobby option to limit playable factions
  • Game option for No Merchant Marine added (does reduce game performance somewhat)
  • General pathing improvements at planet level
  • Improvements to transport units responding to transport requests. Will attempt to carry more than one unit.
  • Improved supply indicator in land department
  • Production facility output values added to facility tooltips, facility popup and supply chain report
  • Fixed pulldown list icons at space level
  • Show Excluded/Only Favorites in defense department UI
  • Set favorites or excluded directly in the list line of unit designs
  • Leads To tech projects are now previewed directly in the list line of research
  • Known Techs panel, search function added
  • Minor fixes to scale of buildings in the UI
  • Minor graphics fixes
  • Minor UI fixes