Early Access Build 782 Now Live on Fasttrack
NOTE: This fasttrack may break the multiplayer synchronization. This will be fixed for the next fasttrack build. It does however include lots of big changes. Tutorial Chapter 1 is complete, music has been redone for most of the game and trades between factions works properly again. We also have lots of improvements on the use of space docks and beacons. Check out the full changelog below.
FastTrack v.782:
Big updates to Tutorial chapter 1
--- Custom load screens to provide player basic info
--- Help UI redesigned
--- Progress on chapter 2
Improved relationship between space dock and spaceport
Updated to trade between factions. Merchant AI now work as delivery service
--- on trade of commodities, set quantity is put into a "crate" in the space dock for pickup
--- future potential for capture/destroy of goods/units in transit
Added Space Dock Launch Pad facility
--- Ability to build a facility on planet that will create a space dock in orbit if dock is lost
Added visual "bounce" effect when going up a level (visual improvement only)
Refactored Music Playback system
Replace many music tracks, added many more, music almost completely redone
Updated AI build preference system for better mix of ships
Updated energy shield and Survey VFX
Updated Command Unit and Radar Truck 3D models
Added condition test 36 for hotspot counts.
Added advanced orders to tell space units to station in place
Rebalanced planet scale sizes, add more variability to gas giant sizes and non-landable
Beacon mechanics improved, minor fixes
--- Systems with a beacon show a blue ring around the system status medallion
Fix factions sending multiple diplomatic offers with different products
Fix factions always asking for energy in some other conditions
Fixes to facility attack order
Improved performance for level change
Fixed issue causing people silhouette graphic not to appear on missing pics
Fixed FTL order conflict with Formation move. Everything arrives at the beacon
Cleaned up some GameTexture allocation memory leaks
Various UI and graphics fixes
Various newsitem fixes
Localizations updated for tutorials
FastTrack v.782:
Big updates to Tutorial chapter 1
--- Custom load screens to provide player basic info
--- Help UI redesigned
--- Progress on chapter 2
Improved relationship between space dock and spaceport
Updated to trade between factions. Merchant AI now work as delivery service
--- on trade of commodities, set quantity is put into a "crate" in the space dock for pickup
--- future potential for capture/destroy of goods/units in transit
Added Space Dock Launch Pad facility
--- Ability to build a facility on planet that will create a space dock in orbit if dock is lost
Added visual "bounce" effect when going up a level (visual improvement only)
Refactored Music Playback system
Replace many music tracks, added many more, music almost completely redone
Updated AI build preference system for better mix of ships
Updated energy shield and Survey VFX
Updated Command Unit and Radar Truck 3D models
Added condition test 36 for hotspot counts.
Added advanced orders to tell space units to station in place
Rebalanced planet scale sizes, add more variability to gas giant sizes and non-landable
Beacon mechanics improved, minor fixes
--- Systems with a beacon show a blue ring around the system status medallion
Fix factions sending multiple diplomatic offers with different products
Fix factions always asking for energy in some other conditions
Fixes to facility attack order
Improved performance for level change
Fixed issue causing people silhouette graphic not to appear on missing pics
Fixed FTL order conflict with Formation move. Everything arrives at the beacon
Cleaned up some GameTexture allocation memory leaks
Various UI and graphics fixes
Various newsitem fixes
Localizations updated for tutorials