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Travellers Rest News

Patch 0.7.2.2

  • [p]Fixed a bug that caused the tutorial restart option window to appear even in games created in the current version. [/p]
  • [p]Fixed a bug that caused employees not to function correctly. [/p]
  • [p]Fixed a visual bug that caused the old bed visuals to appear for a moment when loading an online game. [/p]
  • [p]Fixed a bug that caused new seating to appear in the tavern before repairing it. [/p]
  • [p]Fixed a bug that caused parts of the tavern to appear in disrepair after repairing it.[/p]

Tutorial and Quality of Life Improvements - Update 0.7.2

[p]Greetings, innkeepers![/p][p][/p][p]As we explained in our last announcement, this update will come out in two parts, this being the first: we've added some quality of life improvements in response to your feedback, and also made some changes to the tutorial to make it shorter and more interactive.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Quality of Life Improvements[/h3][p]One of our most requested features has been a way to check on the state of crops more clearly. Now, when you hover your cursor over a crop you can see how many more days it needs to mature or yield harvest, and whether they need to be watered.[/p][p][/p][p][/p][p][/p][p]You can now pin or unpin quests as you see fit, and gamepad players can now split item stacks within your inventory or between it and chests.[/p][p][/p][p] [/p][p][/p][p]Now, when you fill buckets with water at the well, all the empty buckets in your inventory get filled at once instead of the action needing to be repeated for each one. And last but not least, we've improved the aging barrels' visuals: the color of the bar will match its aging rank, enabling you to see the progression of all the drinks in your cellar at a glance.[/p][p][/p][p][/p][p][/p][h3]Changes in the tutorial[/h3][p]To ease new players into the game better, we've made some changes to the tutorial to make it shorter and clearer. For certain steps, arrows will appear to indicate to the player where they must go or what they should interact with next.[/p][p][/p][p][/p][p][/p][p]It's been streamlined considerably, with many steps shortened or redesigned, such as with the player's first crafters and work areas.[/p][p][/p][p]Now, instead of built from scratch, in the tutorial the crafters will just need to be repaired (requiring only few materials). Once they're like new, the player can bring Mai some resources to repair the tavern completely and restore it to its former glory.[/p][p][/p][p][/p][p][/p][p]As you might expect, these changes will affect players who currently find themselves in the middle of the tutorial, and will have to start it over if they update to this new version before finishing it.[/p][p][/p][h3]First chapter of the story[/h3][p]The second part of the update will arrive next week, so you won't have long to wait to enjoy the first chapter of the game's storyline where you can challenge the Fellowship.[/p][p][/p][p][/p][p][/p][h3]Change log[/h3]
  • [p]The tutorial has been streamlined and shortened. This will cause players currently in the middle of it to have to start it over..[/p]
  • [p]More visual cues have been added to several steps of the tutorial.[/p]
  • [p]Repairing the tavern can now be done outside of the tutorial as a separate quest.[/p]
  • [p]A new interface has been added that allows players to view the state of their crops and fruit trees.[/p]
  • [p]New colors have been added to the aging barrels' progress bars to indicate their aging rank at a glance.[/p]
  • [p]Quests can now be pinned and unpinned, allowing the player to choose which to follow.[/p]
  • [p]Gamepad users can now split stacks of items in their inventory or between it and chests as they wish.[/p]
  • [p]Now, when filling buckets of water at the well, all empty buckets in the player's inventory get filled in one go.[/p]
  • [p]Minor bugs have been fixed.[/p]
  • [p]Translations have been updated.[/p]

News about the next update

[p]Greetings, innkepers![/p][p][/p][p]Since the "Pet Party" update, we've been working hard on the upcoming new content, including the first chapter of the game's storyline. We wish to give you a sneak peek of what awaits you in the next update, as well as some more information that may be of interest to you![/p][p][/p][h3]Update with the first chapter of the story[/h3][p]The new update is practically done and we're just dotting the i's and crossing the t's at the moment, but since the team will be on holiday in August, we don't want to release it while we aren't around to address any unexpected issues that may arise.[/p][p][/p][p][/p][p][/p][p]For this reason, we expect to publish the update at the beginning of September. When we know the exact date, we'll announce it on our socials.[/p][p][/p][h3]Changes in the tutorial[/h3][p]We've been paying attention to your feedback since we released the game's tutorial, and we'll be implementing some changes to improve its pacing (and adding a few twists to keep it interesting).[/p][p][/p][p][/p][p][/p][p]Since the update to the tutorial means that players who are in the middle of it will have to re-start it (this will not affect players who have already completed the tutorial), we'll release this one week before the new content update so as few players as possible are affected.[/p][p][/p][p]Lastly, we'd like to introduce you to Cozy Sanctuary, a desktop idle game made by OverPowered Team in which you can take care of adorable animals at the bottom of your screen while you're doing other things. If you're curious, there's a demo available on Steam for you to try.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch 0.7.1.10

  • Fixed a bug that caused a softlock when interacting with the adoption sign.

Patch 0.7.1.9

  • Fixed a bug that caused online guests not to view customers in the tavern correctly.
  • Fixed a bug that caused the icon for each guestroom not to synchronise correctly for onlinee guests.
  • Fixed a bug that caused the guestroom price haggling interface to remain open.
  • Fixed a bug that caused customers and employees to walk through the new cat beds and towers.
  • Fixed a bug that could cause dialogue text to loop when interacting with Nessy.
  • Fixed a bug that caused the tavern ambient sounds to be missing for online guests.
  • Fixed a bug that caused online guests not to be able to view wall decoration fishing records.
  • Fixed a bug that caused online guests not to receive hairstyles from Wilson’s shop.
  • Fixed a bug that could cause online guests to be able to adopt an additional cat.
  • Fixed a bug that could cause the Crowly event at the animal rescue center to trigger twice in multiplayer modes.
  • Fixed various visual errors with the characters in the animal rescue center.