1. 东方光耀夜 ~ Lost Branch of Legend
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东方光耀夜 ~ Lost Branch of Legend News

v1.3.16 Minor Update

[h2] 10/18 v1.3.16 Minor Update [/h2]

Added a new event:"Toyosatomimi no Miko: Make Spell Cards Great Again".

The Spell Card button and its effects have been redesigned to go along the event.

Fixed issues with some achievements' unlock conditions.

Dark Dancer cost reduced: 2BG→BG。

Updated card art.
Updated the text on some cards.

v1.3.15 Achievement Updat

[h2] 9/25 v1.3.15 Achievement Update [/h2]

[h3] Achievements are now avilable! [/h3]


Achievements are tied to save files, of which you can have 3 at a time.
Meaning it's possible to start a new save file and unlock the achievements all over again from that file.
Unlocking an achievement in-game will also unlock it in your Steam profile.

About achievements on existing save files:
Upon starting the game or selecting a file, achievements tied to beating the game with a certain character will be automatically unlocked if the conditions were fulfilled.
Other achievements will have to be unlocked manually, as it's impossible to check the specifics of those retroactively.

Note:Due to the way Steam Achievements are ordered, we've set some hidden achievements tied to characters not currently available.
All achievements that can be currently unlocked in the current version can be seen in the in-game Achievements page.

[h3] Miscellaneous [/h3]

Completed animations for Eiki Shiki

Added Cirno's boss theme: 寒冰之阵
Added a demo version of the Final Boss theme

Lifetime stats have been overhauled, which can be confirmed by checking the left side of the Achievements page.

Finalized the artwork for the "Mononobe no Futo: Predict the Future" event.
Updated card artwork.

Harvest Fruit Basket bugfix: now correctly increases maximum life based on the amount of cards added to the library at any given time (previously only added 1 even if multiple cards were added at once)
Adjusted the priority of the Apex Speedster enemy effect so it triggers after Block gained from Fairies' Abode.
Ice Scale and Banquet Infiltration will no longer attempt to target Unplayable cards with their effects.
Fixed a bug introduced in v1.3.14 where cards with different descriptions in and out of combat displayed their non-combat descriptions in combat (e.g. Princess Undine now properly displays how much Barrier will be gained when played).
Tale of The Bamboo Cutter's mana reverted to 2/3 random mana.


[h2] 9/30 [/h2]

Finalized the Final Boss theme:下克上与最后对视

Fixed an issue where some achievements would not unlock as expected.
Adjusted some detailed texts.

"Remilia: A Destined Reunion" is now a common Act 2 event.
"Shinmyoumaru: Rebellion Against Rare Cards" now appears early in Act 2;
The first choice now only upgrades 5 chosen Basic cards instead of all of them,the the third choice now only transforms 3 chosen Basic cards into Common cards, maximum life penalty reduced from 50% to 20%,added a Leave option.

v1.3.14 Shining Exhibits Update

[h2] 8/29 v1.3.14 Shining Exhibits Update [/h2]


New Card Art: "My Knife's Recursions"


New Card Art: "Sharp Knife Express"

Added support for Traditional Chinese.

New option for Act 1 boss selection: Can have the boss selected randomly, gaining 30 Power as a result.

Hakurei Purification Rod now provides 1 Barrier at the start of combat.
Fairy's Green Branch now adds a Midsummer Flowers to the hand whenever a Teammate is summoned by being played.
Midsummer Flowers now has Ethereal by default, damage growth reduced: 4/6→3/4。
Beauties of Nature's upgrade now reduces its cost to 1G instead of producing a Midsummer Flowers, removed mention of said cards gaining Ethereal.

Zener Cards' life loss on spell use reduced: 2→1。

Stone of Aja now only provides 2 Firepower and adds 2 Refracted Sunlights to the discard pile at the start of combat.

Doll of Announcing Spring removed, replaced with a new green Shining Exhibit: "Kasen's 100 Medicines".
Harvest Fruit Basket reworked, now increases maximum life for each card added to the library.

Ancient Magatama reworked, now gives P whenever 4 or more mana is spent to play a card.

v1.3.13 Minor Update

[h2] 8/20 v1.3.13 Minor Update [/h2]

Implemented animations for Youmu Konpaku.

Tree-Ocean of Hourai damage decreased: 9/10→8/9.
Lunatic Dream damage increased: 5/7→6/9.
Broken Timeline no longer affects mana given on the next turn via card effects, e.g. from Summer Ice.
Letty, Winter Embodied, while under the effects of Mental Energy Injection, can apply Cold multiple times even with only 1 Unity remaining.

Some cards now have details explained on the box on the upper right, right above the keywords.
This is to prevent card text from becoming too lengthy, and to explain details that couldn't be included otherwise.
Examples: Shikigami Protection cannot produce cards with a total cost of 6 or more,Yukari, Boundary of Fantasy cannot produce itself from its Ultimate Skill.

New Jade Box option : Full Power. Start with both of the character's starting Exhibits, and the fifth mana in the mana base is changed to Philosopher's Mana.

Once Lunatic difficulty has been cleared once, all other characters can now play on Hard difficulty (previously you had to complete Normal difficulty for each character)

Fixed a bug introduced in v1.3.11 where the game would be stuck on a black screen when changing languages during gameplay.

Early Access 1st Anniversary

[h2]Early Access 1st Anniversary Announcement[/h2]

It's been one year since Touhou: Lost Branch of Legend first launched in early access.
We are thankful for your love towards the game and feedback from the EA experience!

Until now, I've been using Steam announcements for announcing updates and changes to the game.
For the Anniversarry, I'd like to explain future plans for LBoL from a a more holistic perspective.


[h3]Playable Characters[/h3]

Koishi Komeiji and Alice Margatroid are confirmed to be in production!


Koishi can switch between three different Mental States, with cards having different effects depending on her current state.
Mental State preferences will vary based on her Mana and cards obtained.


Alice uses her dolls to assist her in combat each with various effects, both passive and triggered.
She can enhance her dolls' stamina, use them as spell-casting resources, detonate them, or use them to enhance certain card effects.

Of course, there's no way to tell if the above design will end up as the final one for them, based on our experience developing the previous four characters.
Based on how long it took for Cirno to release, we expect one of them to be complete by the next anniversarry.
We're not sure which character will be released first.


[h3]Enemies[/h3]

We don't expect to add any new enemies at this point.
Some existing enemies will be reworked or adjusted, e.g. Hata no Kokoro.

We plan to have every enemy character animated by the time of the full release.
This is why it's difficult for us to add further enemies currently, especially named Touhou Characters.
The only exception would be secret final bosses, we would consider adding one or two among Yukari Yakumo, Kaguya Houraisan and Watatsuki no Yorihime if we have good ideas for them.

[h3]Events[/h3]

6-10 more events are planned to be added!

After the Hecatia T-Shirt event was finished, our previous event illustrator, 尼特蠕动人, is no longer available for illustrations with such degree of completion.
It was thanks to their event illustrations that we've set such an upbeat tone for the game(A more tongue in cheek story like my personal favorite series, "Ranma 1/2")
We will commission other artists to fill their shoes for those new events.


[h3]Miscellaneous[/h3]

We plan to implement lifetime stats and the achievement system in the near future.

Other frequently asked questions:

1.Versions on other platforms, especially Nintendo Switch
A major problem we're facing is that LBoL has a complex interface not designed for gamepads in mind (such how is one supposed to seperate mana on the bottom left with pad controls)
Overcoming this problem will take time and isn't a priority at this time. Once we'll figure out a solution, we'll proceed with a Switch release.

2. Steam Workshop
An extension to the above question. Apart from requiring more development time, there's also more questions to be answered: How do mod authors mod danmakus, for example?
In addition, we're not sure if the game has sold enough to warrant such mod support.
Only after the game has developed a solid enough playerbase may we consider having official Workshop support.
Of course, we don't object to mods being made and distributed privately at all. In fact, there's people making and talking about mods and right now on Discord.

When I started development on LBoL back in early 2018, I didn't expect competition between the various StS-likes to be so fierce.
For this reason we had to be more innovative than just Slay The Spire under a Touhou coat of paint (though even that would have been hard on its own).
Many fellow developers have to ask this question: What makes your game differentt from StS?
My answer would be the colored mana system, how cards are distributed between colors, and the various strategies each color can provide.
That's definitely interesting so far, but it seems to turn off more casual players due to its complexity.

All in all, we're proud that we've been able to release Touhou: Lost Branch of Legend.
However, the game's sales/development cost ratio is still less than ideal, and a few of our contributors had to find other ways to make ends meet. Huge thanks to their contributions all along.

Let's end things on a more positive note.
Developing this game has been enjoyable, and we've made more friends along the way.
After the game launch, fans from across the globe have provided high quality translations of various languages voluntarily, which reminded me of the internet in the 2010s and the Touhou fanart community in general.
Tha alone fills me with enough enthusiasm to keep on working!

Till we meet again in the next major udpate!

Alice
Alioth Studio