Maintenance (2021/01/27)
CBUNI will undergo maintenance today, Wednesday, January 27, 2021, from 17:30 (JST).
It is scheduled to end after 1 hour, at 18:30.
[h2]Balance Adjustments[/h2]
-The range of Beam-type main and sub-weapons with a range of 300 has been reduced to 275. Parts that had not only range, but other changes as well in accordance with this adjustment will be listed below.
-If the weapon was a guided weapon, the maximum guide time may have been reduced in accordance with the amount of range reduction.
-Persecius BD
-Power: (without internal enhancement cartridges) 14 → 17 / (with 1 internal enhancement cartridge) 18 → 21
-Izuna Kamui Alpha AM4
-Power: 13 → 15
-Ramdiver AM2
- Power: 23 → 25
-Initone BD@
- Power: (without internal enhancement cartridges) 19 → 21 / (with 1 internal enhancement cartridge) 22 → 24 / (with 2 internal enhancement cartridges) 26 → 28
-Pacifar AM2@
-Power: 7 → 8
-Ammo: 430 → 400
-Interval: 280 → 300
-No. of shots: 18 → 12
-Beam Shooter
- Power: 22 → 24
-Beam Rifle
- Power: 18 → 20
-Auto Beam Rifle
-Cost: 130 → 120
-Negatron Rifle
- Power: 35 → 37
-Armada AM
-Sped up the time to initiate guidance.
-Wolf Rayet BS@
-Changed the type of guidance.
-Beam Launcher
- Power: 27 → 24
-Adjusted the shield durability values for the following parts.
- Mighty Byne BD : 120 → 100
- Mighty Byne LG : 120 → 100
- Mighty Byne AM : 120 → 100
- A.L.E. LazFlamme AMJ : 180 → 130
- Persecius AM2 : 160 → 120
- Lancerlot AM2 : 250 → 190
- Cydron AM : 40 → 60
- Viper Shield : 120 → 100
- Spike Shield : 240 → 160
- Shield Shotgun : 240 → 160
-The following adjustments were made to Mighty Byne AM.
-Interval: 500 → 2000
-The following parts can no longer be equipped on AIR types.
-Musket
-Flint Musket
-When Alpha Striking multiple weapons with a shared cooldown time, the sum of the combined shared cooldown times will now be treated as the Alpha Strike cooldown time. (*1)
[h2]Bug Fixes[/h2]
-Following maintenance on January 25, 2021, the cooldown time of some main weapons would increase each time the fire action was pressed during their cooldown time.
-Fixed an issue that allowed players to ignore the individual cooldown time (*2) when Alpha Striking. After this maintenance, the following behavior will occur when weapons with individual cooldowns are incorporated into an Alpha Strike.
-Alpha Strike will not be available for a weapon until the individual cooldown time has expired.
-When using multiple weapons with individual cooldown times, the sum of each of the individual cooldown times will now be treated as the Alpha Strike cooldown time. (*1)
-All ranged weapons will become unusable during the Alpha Strike cooldown time.
-The following bug fixes were made for Natascha's Chivalry Guard.
- When the shield was destroyed, if the selected sub-weapon was not "CHIVALRY GUARD", the shield would remain.
- When defeated while deploying the shield, the shield would remain.
-Fixed an issue with Baltheon BD's "B-Field" that caused the shield to remain in place when the player was defeated while deploying it.
-Fixed a bug that prevented Gloom Rod's "THUNDER BROOM" from working properly when used while Malca BD's "HUGE THUNDER" was hitting an enemy.
-Fixed an issue with Sylvia that caused unnatural animations to occur when using Boost Running.
-Fixed a bug that prevented Gwyain BD's "STARDUSTGUN" from having the correct performance in accordance to its cost. The correct values are below.
- Power: (without internal enhancement cartridges) 4 → 5 / (with 1 internal enhancement cartridge) 5 → 6 / (with 2 internal enhancement cartridges) 6 → 7
-Fixed a bug with the Crystal Bit AMJ in which, when mounted on the left side of the robot, prevented the AM slot from being used.
-Fixed a bug in which battle cards were not being acquired for the following rooms.
- Union Wars (Union War)
- Union Wars (Rank 11 and below restriction)
- Union Wars (Rank 11 and below restriction) (30vs30)
[h2]Other[/h2]
-Changed the number of battle cards earned for victory and defeat. (The maximum number of cards that can be obtained at one time remains unchanged at three)
- Upon victory: 2 cards → 3 cards
- When defeated: 1 card → 2 cards
(*1) If you have acquired the "Moving Burst" cartridge, the cooldown time will be based on the number of weapons equipped. Shared and individual cooldown times will be added to this cooldown time.
(*2) "Individual cooldown time" refers to the cooldown time that only occurs for certain weapons.
It is scheduled to end after 1 hour, at 18:30.
[h2]Balance Adjustments[/h2]
-The range of Beam-type main and sub-weapons with a range of 300 has been reduced to 275. Parts that had not only range, but other changes as well in accordance with this adjustment will be listed below.
-If the weapon was a guided weapon, the maximum guide time may have been reduced in accordance with the amount of range reduction.
-Persecius BD
-Power: (without internal enhancement cartridges) 14 → 17 / (with 1 internal enhancement cartridge) 18 → 21
-Izuna Kamui Alpha AM4
-Power: 13 → 15
-Ramdiver AM2
- Power: 23 → 25
-Initone BD@
- Power: (without internal enhancement cartridges) 19 → 21 / (with 1 internal enhancement cartridge) 22 → 24 / (with 2 internal enhancement cartridges) 26 → 28
-Pacifar AM2@
-Power: 7 → 8
-Ammo: 430 → 400
-Interval: 280 → 300
-No. of shots: 18 → 12
-Beam Shooter
- Power: 22 → 24
-Beam Rifle
- Power: 18 → 20
-Auto Beam Rifle
-Cost: 130 → 120
-Negatron Rifle
- Power: 35 → 37
-Armada AM
-Sped up the time to initiate guidance.
-Wolf Rayet BS@
-Changed the type of guidance.
-Beam Launcher
- Power: 27 → 24
-Adjusted the shield durability values for the following parts.
- Mighty Byne BD : 120 → 100
- Mighty Byne LG : 120 → 100
- Mighty Byne AM : 120 → 100
- A.L.E. LazFlamme AMJ : 180 → 130
- Persecius AM2 : 160 → 120
- Lancerlot AM2 : 250 → 190
- Cydron AM : 40 → 60
- Viper Shield : 120 → 100
- Spike Shield : 240 → 160
- Shield Shotgun : 240 → 160
-The following adjustments were made to Mighty Byne AM.
-Interval: 500 → 2000
-The following parts can no longer be equipped on AIR types.
-Musket
-Flint Musket
-When Alpha Striking multiple weapons with a shared cooldown time, the sum of the combined shared cooldown times will now be treated as the Alpha Strike cooldown time. (*1)
[h2]Bug Fixes[/h2]
-Following maintenance on January 25, 2021, the cooldown time of some main weapons would increase each time the fire action was pressed during their cooldown time.
-Fixed an issue that allowed players to ignore the individual cooldown time (*2) when Alpha Striking. After this maintenance, the following behavior will occur when weapons with individual cooldowns are incorporated into an Alpha Strike.
-Alpha Strike will not be available for a weapon until the individual cooldown time has expired.
-When using multiple weapons with individual cooldown times, the sum of each of the individual cooldown times will now be treated as the Alpha Strike cooldown time. (*1)
-All ranged weapons will become unusable during the Alpha Strike cooldown time.
-The following bug fixes were made for Natascha's Chivalry Guard.
- When the shield was destroyed, if the selected sub-weapon was not "CHIVALRY GUARD", the shield would remain.
- When defeated while deploying the shield, the shield would remain.
-Fixed an issue with Baltheon BD's "B-Field" that caused the shield to remain in place when the player was defeated while deploying it.
-Fixed a bug that prevented Gloom Rod's "THUNDER BROOM" from working properly when used while Malca BD's "HUGE THUNDER" was hitting an enemy.
-Fixed an issue with Sylvia that caused unnatural animations to occur when using Boost Running.
-Fixed a bug that prevented Gwyain BD's "STARDUSTGUN" from having the correct performance in accordance to its cost. The correct values are below.
- Power: (without internal enhancement cartridges) 4 → 5 / (with 1 internal enhancement cartridge) 5 → 6 / (with 2 internal enhancement cartridges) 6 → 7
-Fixed a bug with the Crystal Bit AMJ in which, when mounted on the left side of the robot, prevented the AM slot from being used.
-Fixed a bug in which battle cards were not being acquired for the following rooms.
- Union Wars (Union War)
- Union Wars (Rank 11 and below restriction)
- Union Wars (Rank 11 and below restriction) (30vs30)
[h2]Other[/h2]
-Changed the number of battle cards earned for victory and defeat. (The maximum number of cards that can be obtained at one time remains unchanged at three)
- Upon victory: 2 cards → 3 cards
- When defeated: 1 card → 2 cards
(*1) If you have acquired the "Moving Burst" cartridge, the cooldown time will be based on the number of weapons equipped. Shared and individual cooldown times will be added to this cooldown time.
(*2) "Individual cooldown time" refers to the cooldown time that only occurs for certain weapons.