Maintenance (2021/01/28)
CBUNI will undergo maintenance today, Thursday, January 28, 2021, from 18:00 (JST).
It is scheduled to end after 1 hour, at 19:00.
[h2]Balance Adjustments[/h2]
Balance adjustments will be made based on the overall usage rate and score of each type, robot, and part.
The adjustments are being made progressively in stages, but our goal is to create a situation where players can enjoy using a variety of characters.
-Adjusted the shield durability values for the following parts.
-Mighty Byne AM2: 120 → 100
-Made the following adjustments to Compact Gatling.
-Power: 3 → 6
-Range: 225 → 200
-Ammo: 1920 → 900
-Charge Time: 0.2 seconds → 0.9 seconds
-Made the following adjustments to Buster Gatling.
-Power: 5 → 8
-Range: 225 → 200
-Ammo: 1590 → 1000
-Made the following adjustments to LL Bulk Gatling.
-Power: 6 → 10
-Range: 250 → 200
-Ammo: 1560 → 1000
-Charge Time: 1.3 seconds → 1.0 seconds
-Made the following adjustments to Huge Gatling.
-Power: 6 → 7
-Ammo: 1430 → 1560
-Made the following adjustments to Double Gatling Gun.
-Power: 3 → 4
-Range: 250 → 200
-Ammo: 3150 → 3360
-Made the following adjustments to Beam Gatling.
-Power: 4 → 6
-Range: 275 → 250
-Ammo: 1620 → 960
-Charge Time: 0.2 seconds → 0.6 seconds
-Made the following adjustments to Double Beam Gatling.
-Power: 3 → 5
-Range: 275 → 250
-Ammo: 2040 → 1620
-Charge Time: 0.6 seconds → 0.8 seconds
-Now has a 1 second cooldown time.
-Made the following adjustments to Middle Gatling AMJ.
-Power: 2 → 3
-Range: 225 → 200
-Ammo: 1230 → 900
-Made the following adjustments to Cosmo Kaiser BD2.
-Power: (without internal enhancement cartridges) 3 → 3 / (with 1 internal enhancement cartridge) 3 → 4 / (with 2 internal enhancement cartridges) 3 → 5
-Range: 250 → 200
-Ammo: (without internal enhancement cartridges) 1600 → 1740 / (with 1 internal enhancement cartridge) 2100 → 1740 / (with 2 internal enhancement cartridges) 2600 → 1740
-Charge Time: 0.5 seconds → 1.0 seconds
-After two internal enhancement cartridges have been installed, there will be a cooldown time of 1 second.
-Made the following adjustments to Wild Vehic AM.
-Power: 4 → 5
-Range: 225 → 200
-Ammo: 1530 → 1080
-Charge Time: 1.0 seconds → 0.2 seconds
-Made the following adjustments to Variable Scarf.
-Ammo: 0 → 3
-Added a cooldown time.
-The special effect that occurs now reduces movement speed.
-Made the following adjustments to Squidol Girl Alpha BD2.
-Cooldown time for 1st and 2nd combo: 3 seconds → 5 seconds
-Cooldown for 3rd combo: 4 seconds → 6 seconds
-Slow Effect Duration: 3 seconds → 2 seconds
-Made the following adjustments to Vector BD.
-Power: (without internal enhancement cartridges) 7 → 6 / (with 1 internal enhancement cartridge) 9 → 8 / (with 2 internal enhancement cartridges) 11 → 10
-Ammo: 520 → 600
-Narrowed the angle at which it approaches the enemy at the start of guidance.
-Made the following adjustments to Might Bomber AM3.
-The element of the explosive part of the missile has been changed from Physical to the Beam element.
-The damage multiplier for the explosive and blast damage of the missile has been changed. (3:7 -> 7:3)
-Narrowed the angle at which it approaches the enemy at the start of guidance.
-Made the following adjustments to Aquila BD.
-Power: (without internal enhancement cartridges) 4 → 5 / (with 1 internal enhancement cartridge) 5 → 6 / (with 2 internal enhancement cartridges) 6 → 7
-Ammo: (with 1 internal enhancement cartridge) 960 → 1020
-Interval: (with 2 internal enhancement cartridges) 740 → 900
[h2]Bug Fixes[/h2]
-Fixed a bug in which Squidol Girl Alpha BD2 was consuming three rounds per use. The correct number of rounds is one.
-Fixed an issue in which Axion BD's "MULTI STEP" main weapon would become unusable for a certain amount of time under certain conditions.
-Fixed an issue in which the prices of the following parts sold in the Shop were not correct.
-Cydron LG : 30Rt → 10Rt
-Cydron HD : 30Rt → 10Rt
-Cydron HD2 : 30Rt → 10Rt
-Cydron AM : 30Rt → 20Rt
-Cydron AM2 : 30Rt → 20Rt
-Cydron BS : 30Rt → 10Rt
-Cydron Knife : 30Rt → 20Rt
[h2]Other[/h2]
-The following adjustments have been made to the stun effect that occurs on the final combo of melee attacks, and equivalent stuns.
-The invulnerable effect has been changed to the "Stun Ineffective" effect.
-Stun ineffective duration: 2 seconds → 3 seconds
It is scheduled to end after 1 hour, at 19:00.
[h2]Balance Adjustments[/h2]
Balance adjustments will be made based on the overall usage rate and score of each type, robot, and part.
The adjustments are being made progressively in stages, but our goal is to create a situation where players can enjoy using a variety of characters.
-Adjusted the shield durability values for the following parts.
-Mighty Byne AM2: 120 → 100
-Made the following adjustments to Compact Gatling.
-Power: 3 → 6
-Range: 225 → 200
-Ammo: 1920 → 900
-Charge Time: 0.2 seconds → 0.9 seconds
-Made the following adjustments to Buster Gatling.
-Power: 5 → 8
-Range: 225 → 200
-Ammo: 1590 → 1000
-Made the following adjustments to LL Bulk Gatling.
-Power: 6 → 10
-Range: 250 → 200
-Ammo: 1560 → 1000
-Charge Time: 1.3 seconds → 1.0 seconds
-Made the following adjustments to Huge Gatling.
-Power: 6 → 7
-Ammo: 1430 → 1560
-Made the following adjustments to Double Gatling Gun.
-Power: 3 → 4
-Range: 250 → 200
-Ammo: 3150 → 3360
-Made the following adjustments to Beam Gatling.
-Power: 4 → 6
-Range: 275 → 250
-Ammo: 1620 → 960
-Charge Time: 0.2 seconds → 0.6 seconds
-Made the following adjustments to Double Beam Gatling.
-Power: 3 → 5
-Range: 275 → 250
-Ammo: 2040 → 1620
-Charge Time: 0.6 seconds → 0.8 seconds
-Now has a 1 second cooldown time.
-Made the following adjustments to Middle Gatling AMJ.
-Power: 2 → 3
-Range: 225 → 200
-Ammo: 1230 → 900
-Made the following adjustments to Cosmo Kaiser BD2.
-Power: (without internal enhancement cartridges) 3 → 3 / (with 1 internal enhancement cartridge) 3 → 4 / (with 2 internal enhancement cartridges) 3 → 5
-Range: 250 → 200
-Ammo: (without internal enhancement cartridges) 1600 → 1740 / (with 1 internal enhancement cartridge) 2100 → 1740 / (with 2 internal enhancement cartridges) 2600 → 1740
-Charge Time: 0.5 seconds → 1.0 seconds
-After two internal enhancement cartridges have been installed, there will be a cooldown time of 1 second.
-Made the following adjustments to Wild Vehic AM.
-Power: 4 → 5
-Range: 225 → 200
-Ammo: 1530 → 1080
-Charge Time: 1.0 seconds → 0.2 seconds
-Made the following adjustments to Variable Scarf.
-Ammo: 0 → 3
-Added a cooldown time.
-The special effect that occurs now reduces movement speed.
-Made the following adjustments to Squidol Girl Alpha BD2.
-Cooldown time for 1st and 2nd combo: 3 seconds → 5 seconds
-Cooldown for 3rd combo: 4 seconds → 6 seconds
-Slow Effect Duration: 3 seconds → 2 seconds
-Made the following adjustments to Vector BD.
-Power: (without internal enhancement cartridges) 7 → 6 / (with 1 internal enhancement cartridge) 9 → 8 / (with 2 internal enhancement cartridges) 11 → 10
-Ammo: 520 → 600
-Narrowed the angle at which it approaches the enemy at the start of guidance.
-Made the following adjustments to Might Bomber AM3.
-The element of the explosive part of the missile has been changed from Physical to the Beam element.
-The damage multiplier for the explosive and blast damage of the missile has been changed. (3:7 -> 7:3)
-Narrowed the angle at which it approaches the enemy at the start of guidance.
-Made the following adjustments to Aquila BD.
-Power: (without internal enhancement cartridges) 4 → 5 / (with 1 internal enhancement cartridge) 5 → 6 / (with 2 internal enhancement cartridges) 6 → 7
-Ammo: (with 1 internal enhancement cartridge) 960 → 1020
-Interval: (with 2 internal enhancement cartridges) 740 → 900
[h2]Bug Fixes[/h2]
-Fixed a bug in which Squidol Girl Alpha BD2 was consuming three rounds per use. The correct number of rounds is one.
-Fixed an issue in which Axion BD's "MULTI STEP" main weapon would become unusable for a certain amount of time under certain conditions.
-Fixed an issue in which the prices of the following parts sold in the Shop were not correct.
-Cydron LG : 30Rt → 10Rt
-Cydron HD : 30Rt → 10Rt
-Cydron HD2 : 30Rt → 10Rt
-Cydron AM : 30Rt → 20Rt
-Cydron AM2 : 30Rt → 20Rt
-Cydron BS : 30Rt → 10Rt
-Cydron Knife : 30Rt → 20Rt
[h2]Other[/h2]
-The following adjustments have been made to the stun effect that occurs on the final combo of melee attacks, and equivalent stuns.
-The invulnerable effect has been changed to the "Stun Ineffective" effect.
-Stun ineffective duration: 2 seconds → 3 seconds