Maintenance (2021/02/03)
CBUNI will undergo maintenance today, Wednesday, February 3, 2021, from 17:00 (JST).
It is scheduled to end after 2 hour, at 19:00.
Balance Adjustments
The following "SWORD" weapons have been adjusted.
-Short Sword
-Long Sword
-Broadsword
-Great Sword
-Ogre Sword
-Blank Staff
Range: 70 → 77
Speed: 85 → 94
Combo hits: 2 → 3
(Ogre Sword only) Combo hits: 2 → 4
The following "SLAYER" weapons have been adjusted.
-Metal Slayer: Power 30 → 32
-Doom Slayer: Power 31 → 34
The following "KNIFE" weapons have been adjusted.
-Cutter: Power 24 → 26
-Survival Knife: Power 26 → 28
-Integral Knife: Power 29 → 31
Interval: 1500 → 500
(Integral Knife only) Interval: 1000 to 500
The following "LANCE" weapons have been adjusted.
-Lance
Interval: 1000 → 2000
Combo hits: 1 → 3
Interval: 1000 → 2000
Made it so that combos can now be chained.
The following "SPEAR" weapons have been adjusted.
-Spear
Range: 70 → 84
Speed: 85 → 102
Increased the movement distance of some attacks on the ground.
Shortened the movement distance of some attacks in the air.
Removed the piercing effect of some ground attacks.
The following "MACE" and "HAMMER" weapons have been adjusted.
-Club
-Hammer
-War Hammer
-Jet Hammer
Made it so that combos can now be chained.
(Jet Hammer only) Combos can now be chained from other weapons.
The following "AXE" weapons have been adjusted.
-Hand Axe: Power increased from 28 to 30
-Battle Axe: Power increased from 30 to 32
-Viking Axe: Power increased from 32 to 34
-Gigantic Axe: Power 35 → 37
-Blaze Axe: Power 32 → 33
Improved the attack range.
(Blaze Axe only) Movement distance has been increased.
(Blaze Axe only) Improved range of guidance.
Additional adjustments have been made to the following GATLING weapons.
-Compact Gatling: Charge time 0.9 seconds → 0.2 seconds, Ammo 900 → 1080
-Buster Gatling: Power 8 → 9
-LL Bulk Gatling: Power 10 → 11
-Huge Gatling: Ammo 1560 → 1920
-Double Gatling: Ammo 3360 → 3840
-Middle Gatling AMJ: Ammo 900 → 1080
Additional adjustments have been made to the following "BEAM GATLING" weapons.
-Beam Gatling: Power 6 → 7, Ammo 960 → 1020
-Double Beam Gatling: Power 5 → 6
The following adjustments have been made to the "RIFLE", Seras Glaive.
-Power: 8 → 10
-Speed: 440 → 480
The following adjustments have been made to the "PIERCEGUN", Cerastes Assault.
-Power: 12 → 14
-Speed: 400 → 440
-Ammo: 460 → 560
-Interval: 360 → 300
The following adjustments have been made to Pierce Gun.
-Power: 12 → 13
-Speed: 360 → 400
The following adjustments have been made to Charge Pierce Gun.
-Power: 15 → 16
-Range: 225 to 250
The following adjustments have been made to Pierce Gun AMJ.
-Range: 225 → 250
-Speed: 400 → 440
The following adjustments have been made to Assault Rifle.
-Power: 8 → 9
-Speed: 440 → 480
The following adjustments have been made to Raid Rifle.
-Power: 9 → 11
-Speed: 440 → 480
The following adjustments have been made to the "RIFLE", M-9 Bayonet.
-Power: 7 → 8
-Speed: 440 → 480
The following adjustments have been made to Beam Rifle.
-Power: 20 → 24
-Speed: 480 → 520
-Size of projectiles has been increased.
The following adjustments have been made to Auto Beam Rifle.
-Power: 9 → 12
-Speed: 480 → 520
-Size of projectiles has been increased.
-The continuous fire functionality has been changed so that three consecutive shots are fired three times.
The following adjustments have been made to Negatron Rifle.
-Speed: 480 → 520
The following adjustments have been made to Lily Rain BD and Lily Rain Alpha BD's "PSYGUN".
- (Lily Rain Alpha BD only) Cost: 565 → 525
- (Lily Rain BD only) Cost: 605 → 565
-Power: (without internal enhancement cartridge) 5 → 6 / (with 1 internal enhancement cartridge) 6 → 7 / (with 2 internal enhancement cartridges) 7 → 8
-Range: 330 → 350
-Ammo: 900 → 780
-Increased length of time Guidance is active.
The following adjustments have been made to A.L.E. Lily Rain BD's "PSYGUN".
-Cost: 160 → 120
-Power: (without internal enhancement cartridge) 5 → 6 / () 6 → 7 / (with 2 internal enhancement cartridges) 7 → 8
-Improved functionality for Guidance.
The following adjustments have been made to Jikun Long LG and Jikun Long Alpha LG.
-Power: 28 → 30
-Range: 91 → 98
-Speed: 110 → 119
The following adjustments have been made to the Jikun Long BD and Jikun Long Alpha BD.
- Cooldown Time: 5, 6 seconds → 4 seconds
The following adjustments have been made to A.L.E. Jikun Long LG.
-Power: 24 → 26
The following adjustments have been made to Might Bomber AM.
-Power: 3 → 5
-Range: 275 → 250
-Ammo: 1220 → 900
-Charge time: 0.2 seconds → 0.4 seconds
The following adjustments have been made to Amateus BD's "NOVA MISSILE".
-Power: (without internal enhancement cartridge) 11 → 16 / (with 1 internal enhancement cartridge) 13 → 19 / (with 2 internal enhancement cartridges) 15 → 22
-Range: 330 → 350
-Ammo: 360 → 300
-Size of projectiles has been increased.
-Reduced the time it takes for projectiles to accelerate.
-Increased length of time Guidance is active.
The following adjustments have been made to "ANTIAIRMISSILE" for Albatreos BD.
-Power: (without internal enhancement cartridge) 8 → 9 / (with 1 internal enhancement cartridge) 9 → 11 / (with 2 internal enhancement cartridges) 10 → 13
-Range: 330 → 350
-Speed: 290 → 360
-Size of projectiles has been increased.
-Improved the range of the proximity fuse.
-Changed the ratio of power between physical damage and blast damage. (7:3 → 3:7)
-Reduced functionality of Guidance.
The following adjustments have been made to Sturbanger BD.
-Power: (without internal enhancement cartridge) 6 → 9 / ((with 1 internal enhancement cartridge) 8 → 11 / ((with 2 internal enhancement cartridges) 10 → 13
-Range: 330 → 350
-Interval: 600 → 500
-Functionality of Guidance for missiles fired from the robot has been improved.
-Increased length of time Guidance is active.
The following adjustments have been made to the Sturbanger AM.
-Power: 13 → 10
-Ammo: 280 → 560
-Interval: 800 → 400
-Number of continuous shots fired: 5 → 8
-Size of projectiles has been increased.
-Increased blast size.
The following adjustments have been made to Toybox AM.
-Power: 8 → 12
-Size of projectiles has been increased.
The following adjustments have been made to the Toybox Girl Alpha AM.
-Power: 5 → 8
-Size of projectiles has been increased.
The following adjustments have been made to the Toy Box Girl Alpha AM2.
-Power: 6 → 9
-Size of projectiles has been increased.
-Improved the range of the proximity fuse.
-Changed the ratio of power between physical damage and blast damage. (7:3 → 3:7)
The following adjustments have been made to Aesculapius.
-Cost: 50 → 40
-Ammo: 70 → 80
The following adjustments have been made to Buff Devastator BD.
-Recovery amount : (without internal enhancement cartridge) 70 → 57 / (with 1 internal enhancement cartridge) 86 → 69 / (with 2 internal enhancement cartridges) 100 → 81
-Interval: 1000 → 20000
-Individual cooldown times have been removed.
The following adjustments have been made to Liber's "MAGIC BOOK".
-Recovery amount: 81 → 65
-Interval: 15000 → 20000
The following adjustments have been made to Natascha's Chivalry Cannon.
-Power: 21 → 17
-Ammo: 290 → 350
The following adjustments have been made to Machintlet AM.
-Individual cooldown time for the first combo: 2 seconds → 3 seconds
-Individual cooldown time for the second combo: 3 seconds → 4 seconds
-Made it so that combos can no longer be chained.
The following adjustments have been made to the Rage Machinegun.
-Ammo: 680 → 440
The following adjustments have been made to Blast-type damage dealt to AIR types.
-Damage multiplier: 1.4x → 1.8x
-Stun rate has been corrected.
The following adjustments have been made to Melee-type damage dealt to ART types.
-Damage multiplier: 1.2x → 1.4x
Bug Fixes
Fixed an issue in which Stag Claw could be equipped on all robot types. The Stag Claw can now only be equipped by AIR type.
Fixed an issue in which Mediger AM3 could be equipped on all robot types. Mediger AM3 can now only be equipped by SUP type.
Fixed an issue in which A.L.E. Lily Rain BD@ could not be tuned.
Fixed an issue in which A.L.E. Winberrl BD@ could not be tuned.
Fixed an issue in with the text for A.L.E. Jikun Long BD.
Fixed an issue in which the number of slots available for Seraph Crimrose Alpha were incorrect when obtained by using Seraph Promotion on Crimrose Alpha.
Fixed an issue in which Destructor BD's Capacity was an unintended value.
-CAPA: 780 → 875
Other
Weapons obtained from Weapon Cubes are now available for purchase from the Shop and various exchanges.
-The relevant exchanges are Arena Coins, Mission Coins, Quest Coins, and Angel Coins.
*The Weapon Cube's lineup will be changed when official service has launched.
-The prices of UC products have been adjusted for the Weapon section of the Shop.
The following prizes in the [Crystal] Coin Exchange have been changed.
-Beam Machinegun → Double Beam Machinegun
*Beam Machinegun will now be sold in the Weapon section of the Shop.
The following items will be distributed upon login after 0:00 on February 4, 2021 JST due to the above balance adjustments and bug fixes.
-Seraph Crimrose Alpha
-Short Sword
-Long Sword
-Broadsword
-Great Sword
-Ogre Sword
-Blank Staff
-Metal Slayer
-Doom Slayer
-Cutter
-Survival Knife
-Integral Knife
-Lance
-Spear
-Club
-Hammer
-War Hammer
-Jet Hammer
-Hand Axe
-Battle Axe
-Viking Axe
-Gigantic Axe
-Blaze Axe
It is scheduled to end after 2 hour, at 19:00.
Balance Adjustments
The following "SWORD" weapons have been adjusted.
-Short Sword
-Long Sword
-Broadsword
-Great Sword
-Ogre Sword
-Blank Staff
Range: 70 → 77
Speed: 85 → 94
Combo hits: 2 → 3
(Ogre Sword only) Combo hits: 2 → 4
The following "SLAYER" weapons have been adjusted.
-Metal Slayer: Power 30 → 32
-Doom Slayer: Power 31 → 34
The following "KNIFE" weapons have been adjusted.
-Cutter: Power 24 → 26
-Survival Knife: Power 26 → 28
-Integral Knife: Power 29 → 31
Interval: 1500 → 500
(Integral Knife only) Interval: 1000 to 500
The following "LANCE" weapons have been adjusted.
-Lance
Interval: 1000 → 2000
Combo hits: 1 → 3
Interval: 1000 → 2000
Made it so that combos can now be chained.
The following "SPEAR" weapons have been adjusted.
-Spear
Range: 70 → 84
Speed: 85 → 102
Increased the movement distance of some attacks on the ground.
Shortened the movement distance of some attacks in the air.
Removed the piercing effect of some ground attacks.
The following "MACE" and "HAMMER" weapons have been adjusted.
-Club
-Hammer
-War Hammer
-Jet Hammer
Made it so that combos can now be chained.
(Jet Hammer only) Combos can now be chained from other weapons.
The following "AXE" weapons have been adjusted.
-Hand Axe: Power increased from 28 to 30
-Battle Axe: Power increased from 30 to 32
-Viking Axe: Power increased from 32 to 34
-Gigantic Axe: Power 35 → 37
-Blaze Axe: Power 32 → 33
Improved the attack range.
(Blaze Axe only) Movement distance has been increased.
(Blaze Axe only) Improved range of guidance.
Additional adjustments have been made to the following GATLING weapons.
-Compact Gatling: Charge time 0.9 seconds → 0.2 seconds, Ammo 900 → 1080
-Buster Gatling: Power 8 → 9
-LL Bulk Gatling: Power 10 → 11
-Huge Gatling: Ammo 1560 → 1920
-Double Gatling: Ammo 3360 → 3840
-Middle Gatling AMJ: Ammo 900 → 1080
Additional adjustments have been made to the following "BEAM GATLING" weapons.
-Beam Gatling: Power 6 → 7, Ammo 960 → 1020
-Double Beam Gatling: Power 5 → 6
The following adjustments have been made to the "RIFLE", Seras Glaive.
-Power: 8 → 10
-Speed: 440 → 480
The following adjustments have been made to the "PIERCEGUN", Cerastes Assault.
-Power: 12 → 14
-Speed: 400 → 440
-Ammo: 460 → 560
-Interval: 360 → 300
The following adjustments have been made to Pierce Gun.
-Power: 12 → 13
-Speed: 360 → 400
The following adjustments have been made to Charge Pierce Gun.
-Power: 15 → 16
-Range: 225 to 250
The following adjustments have been made to Pierce Gun AMJ.
-Range: 225 → 250
-Speed: 400 → 440
The following adjustments have been made to Assault Rifle.
-Power: 8 → 9
-Speed: 440 → 480
The following adjustments have been made to Raid Rifle.
-Power: 9 → 11
-Speed: 440 → 480
The following adjustments have been made to the "RIFLE", M-9 Bayonet.
-Power: 7 → 8
-Speed: 440 → 480
The following adjustments have been made to Beam Rifle.
-Power: 20 → 24
-Speed: 480 → 520
-Size of projectiles has been increased.
The following adjustments have been made to Auto Beam Rifle.
-Power: 9 → 12
-Speed: 480 → 520
-Size of projectiles has been increased.
-The continuous fire functionality has been changed so that three consecutive shots are fired three times.
The following adjustments have been made to Negatron Rifle.
-Speed: 480 → 520
The following adjustments have been made to Lily Rain BD and Lily Rain Alpha BD's "PSYGUN".
- (Lily Rain Alpha BD only) Cost: 565 → 525
- (Lily Rain BD only) Cost: 605 → 565
-Power: (without internal enhancement cartridge) 5 → 6 / (with 1 internal enhancement cartridge) 6 → 7 / (with 2 internal enhancement cartridges) 7 → 8
-Range: 330 → 350
-Ammo: 900 → 780
-Increased length of time Guidance is active.
The following adjustments have been made to A.L.E. Lily Rain BD's "PSYGUN".
-Cost: 160 → 120
-Power: (without internal enhancement cartridge) 5 → 6 / () 6 → 7 / (with 2 internal enhancement cartridges) 7 → 8
-Improved functionality for Guidance.
The following adjustments have been made to Jikun Long LG and Jikun Long Alpha LG.
-Power: 28 → 30
-Range: 91 → 98
-Speed: 110 → 119
The following adjustments have been made to the Jikun Long BD and Jikun Long Alpha BD.
- Cooldown Time: 5, 6 seconds → 4 seconds
The following adjustments have been made to A.L.E. Jikun Long LG.
-Power: 24 → 26
The following adjustments have been made to Might Bomber AM.
-Power: 3 → 5
-Range: 275 → 250
-Ammo: 1220 → 900
-Charge time: 0.2 seconds → 0.4 seconds
The following adjustments have been made to Amateus BD's "NOVA MISSILE".
-Power: (without internal enhancement cartridge) 11 → 16 / (with 1 internal enhancement cartridge) 13 → 19 / (with 2 internal enhancement cartridges) 15 → 22
-Range: 330 → 350
-Ammo: 360 → 300
-Size of projectiles has been increased.
-Reduced the time it takes for projectiles to accelerate.
-Increased length of time Guidance is active.
The following adjustments have been made to "ANTIAIRMISSILE" for Albatreos BD.
-Power: (without internal enhancement cartridge) 8 → 9 / (with 1 internal enhancement cartridge) 9 → 11 / (with 2 internal enhancement cartridges) 10 → 13
-Range: 330 → 350
-Speed: 290 → 360
-Size of projectiles has been increased.
-Improved the range of the proximity fuse.
-Changed the ratio of power between physical damage and blast damage. (7:3 → 3:7)
-Reduced functionality of Guidance.
The following adjustments have been made to Sturbanger BD.
-Power: (without internal enhancement cartridge) 6 → 9 / ((with 1 internal enhancement cartridge) 8 → 11 / ((with 2 internal enhancement cartridges) 10 → 13
-Range: 330 → 350
-Interval: 600 → 500
-Functionality of Guidance for missiles fired from the robot has been improved.
-Increased length of time Guidance is active.
The following adjustments have been made to the Sturbanger AM.
-Power: 13 → 10
-Ammo: 280 → 560
-Interval: 800 → 400
-Number of continuous shots fired: 5 → 8
-Size of projectiles has been increased.
-Increased blast size.
The following adjustments have been made to Toybox AM.
-Power: 8 → 12
-Size of projectiles has been increased.
The following adjustments have been made to the Toybox Girl Alpha AM.
-Power: 5 → 8
-Size of projectiles has been increased.
The following adjustments have been made to the Toy Box Girl Alpha AM2.
-Power: 6 → 9
-Size of projectiles has been increased.
-Improved the range of the proximity fuse.
-Changed the ratio of power between physical damage and blast damage. (7:3 → 3:7)
The following adjustments have been made to Aesculapius.
-Cost: 50 → 40
-Ammo: 70 → 80
The following adjustments have been made to Buff Devastator BD.
-Recovery amount : (without internal enhancement cartridge) 70 → 57 / (with 1 internal enhancement cartridge) 86 → 69 / (with 2 internal enhancement cartridges) 100 → 81
-Interval: 1000 → 20000
-Individual cooldown times have been removed.
The following adjustments have been made to Liber's "MAGIC BOOK".
-Recovery amount: 81 → 65
-Interval: 15000 → 20000
The following adjustments have been made to Natascha's Chivalry Cannon.
-Power: 21 → 17
-Ammo: 290 → 350
The following adjustments have been made to Machintlet AM.
-Individual cooldown time for the first combo: 2 seconds → 3 seconds
-Individual cooldown time for the second combo: 3 seconds → 4 seconds
-Made it so that combos can no longer be chained.
The following adjustments have been made to the Rage Machinegun.
-Ammo: 680 → 440
The following adjustments have been made to Blast-type damage dealt to AIR types.
-Damage multiplier: 1.4x → 1.8x
-Stun rate has been corrected.
The following adjustments have been made to Melee-type damage dealt to ART types.
-Damage multiplier: 1.2x → 1.4x
Bug Fixes
Fixed an issue in which Stag Claw could be equipped on all robot types. The Stag Claw can now only be equipped by AIR type.
Fixed an issue in which Mediger AM3 could be equipped on all robot types. Mediger AM3 can now only be equipped by SUP type.
Fixed an issue in which A.L.E. Lily Rain BD@ could not be tuned.
Fixed an issue in which A.L.E. Winberrl BD@ could not be tuned.
Fixed an issue in with the text for A.L.E. Jikun Long BD.
Fixed an issue in which the number of slots available for Seraph Crimrose Alpha were incorrect when obtained by using Seraph Promotion on Crimrose Alpha.
Fixed an issue in which Destructor BD's Capacity was an unintended value.
-CAPA: 780 → 875
Other
Weapons obtained from Weapon Cubes are now available for purchase from the Shop and various exchanges.
-The relevant exchanges are Arena Coins, Mission Coins, Quest Coins, and Angel Coins.
*The Weapon Cube's lineup will be changed when official service has launched.
-The prices of UC products have been adjusted for the Weapon section of the Shop.
The following prizes in the [Crystal] Coin Exchange have been changed.
-Beam Machinegun → Double Beam Machinegun
*Beam Machinegun will now be sold in the Weapon section of the Shop.
The following items will be distributed upon login after 0:00 on February 4, 2021 JST due to the above balance adjustments and bug fixes.
-Seraph Crimrose Alpha
-Short Sword
-Long Sword
-Broadsword
-Great Sword
-Ogre Sword
-Blank Staff
-Metal Slayer
-Doom Slayer
-Cutter
-Survival Knife
-Integral Knife
-Lance
-Spear
-Club
-Hammer
-War Hammer
-Jet Hammer
-Hand Axe
-Battle Axe
-Viking Axe
-Gigantic Axe
-Blaze Axe