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v1.06 Patch Notes

Today's patch is the biggest one we've introduced since launch! There is a lot to unpack here, so we're happy to answer any questions you might have in the comments section below.

TL;DR We are awarding every player with Tokens to compensate them for the new level-up feature described below. If you find yourself with a bunch of extra Tokens and you don't know where they came from... well, now you do!

Let's dive in:

New Features
  • Every 10th level up, you will be awarded 10 Tokens instead of the normal 1-3
  • Added keybind support for inventory panel (defaults to "I" key)
  • Added in-game option to disable Steam cloud sync
  • Expanded the Hero Trial pool with 2 new effects
  • Cell contents are now preserved between freezing/unfreezing cells


Developer notes: We have retroactively awarded existing profiles with the tokens they would have earned under this new system.

Balance Changes
  • Increased the base Token drop rate by about 12%
  • Daily Missions are now unlocked at level 25 instead of 50
  • Armor damage calculations now happen before defense
  • Survivor II rework: "Heart drops have a 5% chance to become souls." -> "Find souls instead of hearts if you are injured."
  • Hunter II buff: "Every 70 cells you open without making a mistake, gain a Minion." -> "Every 60 cells you open without making a mistake, gain a Minion."
  • Pendulum: 300 Mana -> 150 Mana
  • Barbecue: 150 Mana -> 80 Mana
  • Punchbag: "Whenever you leave a special stage ... " -> "Whenever you leave an item shop ..."
  • Timelord Chronos now deals damage instead of direct life loss & during this boss you can collect loot to reset the timer to 0
  • Nerfed the music volume of Elysium a bit


Bug Fixes
  • Monsters trapped within Frozen cells will now decrement the monster counter, meaning you can rely on the counter to hit 0 when the stage is complete
  • Fixed a crash when using Blowpipe on a shiny monster
  • Fixed a crash that occurred when misflagging a cell on a stage that had both Judging and Flawless mods
  • Fixed a few ways that immutable objects could get destroyed
  • Fixed objects losing their immutable property between game loads
  • You can now reclaim Favor points from legendary items that became locked due to prestiging
  • Blowing up a hidden monster will now trigger "on monster kill" effects
  • Fixed xray effect preservation when you reload a quest (i.e. Magnifying Glass)
  • Fixed Endless Multiverse loop not saving properly between loads
  • Speculative fix for a crash related to stage destruction before particle automanager cleanup
  • Fixed a database issue that prevented players with IPv6 addresses from submitting scores to the leaderboards


Developer notes: We will continue to monitor your feedback about Frozen cells to determine if they can still lead to a softlock under the new logic.

If you're unsure whether your board is actually stuck, please submit a bug report along with a screenshot and we will take a look. Thanks!

We hope you enjoy the new patch!

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Stealth hotfix #1 @ 12:30 EST: Fixed a crash in the gameplay settings due to an inventory keybind variable we forgot to instantiate.

Stealth hotfix #2 @ 2:30 EST: Fixed Dry stage mod not respecting forced loot drops, which could have resulted in crashes with certain items.