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v1.18 Patch Notes

Hi everyone!



We're releasing a new patch with a couple requested features, some mastery buffs, and a bunch of bug fixes. Enjoy!

New Features
  • Rewrote "check win" script to allow for stage completion without flagging
  • Elders will now state your mastery's ultimate ability in their tooltip


Developer notes: Many of you have been requesting no-flag support from day one. :) However, due to all of the crazy mechanics in DemonCrawl, it was not as simple to remove flags from the win state check as it would have been in a normal minesweeper client. Therefore, we are going to closely monitor this change to ensure it hasn't reduced overall game performance or created any weird bugs. If you run into any softlocks with the board state, please let us know and we'll take a look ASAP.

Balance Changes
  • Commander I: "Spawn a familiar in the first cell you open each stage." → "Right-click to recruit a familiar to an empty cell for 5 coins."
  • Commander II: "Whenever you collect a coin, if you have fewer than 3 familiars, spawn a familiar in its place." → "Whenever you collect loot, upgrade all nearby familiars to strong familiars."
  • Survivor III: "[0/3] Gain 1 max life." → "[0/3] Solve a number of cells equal to your missing life."
  • Survivor II and the Celestial Stage mod will no longer convert dark hearts to souls; Transcendence still does


Developer notes: We have overhauled Survivor III in order to help it synergize with the recently-reworked Survivor II. We're also giving Commander a sizable buff by allowing you to choose exactly where your familiars will spawn.

Bug Fixes
  • Fixed a crash that could occur when the freezeframe banner tried to draw a sprite that no longer existed
  • Fixed Spy II not working after reloading a stage
  • Fixed a crash when using Infinity Key to finish a quest
  • Spawners in Bubbles will now maintain their gray, statue-y appearance
  • Fixed softlock between Nightmare mod and frozen cells
  • Fixed a crash from using Pendulum on a value greater than your number of orbs
  • Added safety check to see if a cell is occupied before forcing a loot drop (e.g. Vampiric Blade)
  • Added safety check to kill_object script to prevent rare crash