v1.23 Patch Notes
Hello,
We are releasing another patch today to resolve an issue with some players' ongoing quests. We tossed in couple QoL improvements, too.
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NOTE: This update will manually reset active status effects in attempt to fix a bug caused by v1.21. You may not want to update your client if you are in the middle of a run that relies on its status effects. In the future, we will be able to apply fixes like this more gracefully with the help of a feature described below. Thanks!
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Developer notes: We plan to remove Black Hole in a future update and allow players to reset their Endless Multiverse for free. The 1-Token cost is a stopgap measure.
Enjoy!
We are releasing another patch today to resolve an issue with some players' ongoing quests. We tossed in couple QoL improvements, too.
---
NOTE: This update will manually reset active status effects in attempt to fix a bug caused by v1.21. You may not want to update your client if you are in the middle of a run that relies on its status effects. In the future, we will be able to apply fixes like this more gracefully with the help of a feature described below. Thanks!
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New Features
- You can now skip the XP animation
- Client version number is now written to the disk whenever you start a new quest, which should help us avoid corrupting quest data while applying updates
Balance Changes
- Significantly reduced the requirements for most Daily Missions
- Selling items with Merchant Ring now operates on right click
- Reduced cost of the Black Hole item to 1 Token
Developer notes: We plan to remove Black Hole in a future update and allow players to reset their Endless Multiverse for free. The 1-Token cost is a stopgap measure.
Bug Fixes
- Removed status effects in active quests to resolve an incompatibility between old status effect code and new
- Standardized the codex update script to ensure it checks for the "Infinite Wisdom" achievement in all scenarios
- "Quakes" Hero Trial effect no longer crashes if it can't find objects to destroy
- Fixed some concealed cells not persisting between loads
- Non-persistent status effects are now properly removed when a stage is aborted (e.g. Ritual Chalk)
- Can no longer accidentally open menu items when skipping the intro animation
- Fixed certain stage properties not saving when a stage mod is removed
Enjoy!