v1.25 Patch Notes

Hello! We are releasing a Christmas Eve patch for all our wonderful players. :)
This patch represents our first step toward improving the rate of Token acquisition, as mentioned in yesterday's blog post.
We have already received a lot of great feedback in response to our post, and you will find that we have included a few of your suggestions in this update. Let us know if you think this is a step in the right direction!
New Features
- Enhanced the design and functionality of the escape menu
- The Daily Mission UI is now visible for new players to let them know that this feature exists
- Added notifications for Judging and Fickle mods
Developer Notes: Our escape menu finally lets you restart or abandon your quest in the middle of a stage. You can even access the Options screen from here!
Balance Changes
- Players are now awarded 30 Tokens for completing the tutorial
- Daily Mission slots are now unlocked one at a time, at levels 5, 15, and 25
- The cost of inventories has been reduced to 80 Tokens across the board
- Slightly reduced the amount of auras created by the Elemental mod
- Pagan mod changed from "lose up to 10 items" to "lose up to half of your items" (this is good news if you have < 20 items)
- Melting mod is now considered difficulty 3, which means it will generate more loot and XP
- Black Rose changed from "every 10 turns" to "every 20 turns"
Bug Fixes
- Fixed an issue that could cause Blind Justice to activate multiple times
- Fixed Royal Crown not counting toward "Diamond in Disguise" achievement
- Fixed certain effects that could cause the monster count to exceed the stage size; stage density is now capped at 95%
- Fixed visual alignment issue for chests that contain more than 2 rewards (e.g. Item + Blueprint + Herbs Potion)
- Updated Tokeneer tooltip to dissuade new players from spending all their tokens on this upgrade right away
- Fixed Nemes typo
Enjoy!