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The Big Balance Patch! v1.35 Patch Notes

Hello folks!

Today, we are releasing one of DemonCrawl's biggest patches since launch! The theme of this update is balance changes, which happened to rank quite high in our feature poll. (Speaking of which, we will be creating a separate post for the poll results later today - so stay tuned for that!)

In the meantime, let's go over some of the highlights in today's patch. Full patch notes are available below as well.



We have extended the Token Shop with a few new legendary items. These items are meant to help out certain builds that lacked powerful, synergistic enablers (specifically Electric, Canker, and Bone builds.)

We have also re-classified Thicker Skin as a passive item. We like Thicker Skin's effect, but it simply doesn't match up against the other legendary items in the pool.



7 items have been completely reworked, in additional to several smaller changes to other items. Over 30 items have had their prices adjusted.



We are continuing to support our favorite DemonCrawl content producers with exclusive in-game cosmetics! If you would like to unlock these new avatars, check out the following channels on Twitch - each streamer may have his or her own method of distributing their avatar:


For a complete list of changes, please check out the patch notes below!

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New Features
  • Added 3 new avatars in cooperation with some fantastic DemonCrawl Twitch streamers
  • New Casual Mode setting to enable or disable stage mods
  • A new tab has been added to the Help menu for stage mods
  • New Token Shop legendary item: Bone Casket - "Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life."
  • New Token Shop legendary item: Ointment - "Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead."
  • New Token Shop legendary item: Electroscope - "At the start of each stage, all 0-value cells gain Electric."
  • Adventurer's Hat rework: "[1 Armor] Fortify by 5 whenever you gain a legendary or divine item."
  • Cornucopia is taking the place of the old Adventurer's Hat and has been slightly reworked
  • Welding Mask rework: "[2 Armor] Every 100 cells opened, equip a random armor."
  • Sledgehammer is taking the place of the old Welding Mask
  • Bullet Time rework: "Projectiles and orbs travel slowly."
  • Iron Will rework: "Gain 2 defense whenever your armor breaks."
  • Patron Saint rework, changed from passive to magic: "[20/20 Mana] Spend 5 coins on target stranger and convert it to a familiar."
  • Arcane Staff rework, changed from magic to passive: "The first diamond you collect each turn will fully charge a random magic item."
  • Divine Lantern rework: "[300 Mana] Glean target hidden cell. If it's not a 0, this item retains its mana."
  • Scribe rework, there are now 3 different types of Scribes
  • New Daily Mission: Down With the System - "Destroy 3 signs."
  • New Daily Mission: Waive the Flag - "Earn 100 points from Flagless awards."
  • New Daily Mission: Think of the Children - "Earn 100 points from Charitable awards."
  • New Daily Mission: Don't Blink - "Earn 100 points from Fast awards."
  • New Daily Mission: Float Like a Butterfly - "Earn 100 points from Untouchable awards."
  • New Daily Mission: Tightwad - "Earn 100 points form Thrifty awards."


Balance Changes
  • Thicker Skin is now a passive item
  • Tithing Plate buff: "Whenever you spend coins, gain twice that much mana."
  • Astrolabe buff: "At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area."
  • Purveyor Charm renamed to Merchant Amulet and buffed: "Strangers activate two additional times."
  • Bloodbank buff: Generates max life instead of life
  • Lantern nerf: mana cost increased from 60 to 90
  • Mortar nerf: "Whenever a visible monster dies, it explodes in a 3x3 area."
  • Divine Mortar nerf: "Whenever a monster dies, it explodes in a 3x3 area."
  • Sword price reduced from 38 to 27
  • Blissful Amulet price reduced from 40 to 30
  • Silver Bullet price reduced from 29 to 24
  • Singing Bowl price reduced from 24 to 14
  • Hook Hand price reduced from 29 to 26
  • Evermetal price reduced from 30 to 28
  • Cauldron price reduced from 28 to 21
  • Witchcraft price reduced from 36 to 30
  • Stocking price reduced from 34 to 25
  • Chainsaw price reduced from 40 to 35
  • Troll Cross price reduced from 33 to 29
  • Guardian price reduced from 20 to 16
  • Wishbone price reduced from 16 to 10
  • Divine Wishbone price reduced from 14 to 9
  • World Wonder price reduced from 22 to 19
  • Scalpel price reduced from 25 to 22
  • Lotus price reduced from 50 to 40
  • Jumprope price reduced from 29 to 21
  • Barbecue price reduced from 17 to 15
  • Purify price increased from 28 to 40, mana cost increased from 300 to 500
  • Fake Moustache price increase from 35 to 50 coins
  • Walking Stick price increased from 22 to 35
  • Talisman price increased from 15 to 19
  • Sapling price increased from 15 to 18
  • Alcohol price increased from 20 to 21
  • Chaos Portal increased from 18 to 30
  • Magic Hammer price increased from 16 to 24
  • Magic Smoke Bomb price increased from 20 to 30
  • Bone Baton price increased from 15 to 27
  • Spirit Jar price increased from 27 to 37
  • Lion Tail price increased from 21 to 24
  • Lightning Rod price increased from 25 to 30
  • Punchbag price increased from 11 to 17
  • Nightmare Gut price increased from 15 to 24
  • Explosive stage mod rework: "Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage."
  • Devouring stage mod now triggers on mistake instead of reveal
  • Brooding stage mod now triggers on reveal instead of at random
  • The Nomad that buys items can no longer spawn if your inventory is empty
  • Updated drop tables for strangers


Quality of Life
  • Added dictionary term for "obscure"
  • Added dictionary term for "orb"
  • Clarified Fake stage mod tooltip
  • All instances of "undiscovered cell" tooltips have been changed to "hidden cell" for consistency
  • Fixed title casing on "soul" tooltips for consistency
  • Android only: updated item descriptions to say "tap" instead of "click"


Bug Fixes
  • Fixed Fake mod alert showing up multiple times
  • Fixed Totem activating every 20 turns instead of 30
  • Fixed Chromatic armor not counting for "Matching Metals" achievement
  • Fixed Divine Time Capsule not destroying itself on use
  • Fixed Library specialization not persisting between loads
  • Fixed a visual glitch related to Purify
  • Fixed a cause of Dark Hearts lingering on boss stages
  • Fixed Electric cells not affecting Mega Tokens
  • Fixed some stats not resetting properly when launching the tutorial
  • "Stage shaders" setting now applies to cutscenes as well - helps avoid crashes on devices that don't support our shaders
  • Fixed Dimensional Portal not choosing from list of sacrifices properly
  • Fixed Blacksmith not saving properly after completion of an armor
  • Added check for "Infinite Devotion" achievement whenever you launch the codex
  • "Very Fast" and "Insanely Fast" awards now state their respective thresholds
  • Speculative fix for Unstable Compound crash


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Hotfix #1 @ 9:40 PM - Fixed a softlock in the final stage when stage shaders are disabled.