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Feature Poll Results

Hi folks,

We hope you're enjoying the new DemonCrawl patch! Our main goal was to address a number of underperforming items, and so far the feedback suggests that players are happy with the changes overall. We're really glad to hear that!

However, our work's not done - we promised you poll results, and poll results are what you're gonna get.

So without further ado, let's jump into the data (remember, each player could vote for up to 3 items on this list):



While some of the data speaks for itself, we would like to provide our own interpretation as well as a few general observations - read on if you're interested to know how these results will shape DemonCrawl's development in 2020.

[h2]A couple observations[/h2]
  • There is a pretty significant gap between the top 5 features and everything else.
  • It is safe to assume that most of the users who participated in this poll already play DemonCrawl on PC, in English. Therefore, certain options such as "port to another platform" and "localize game to another language" were bound to receive few votes. We don't take this to mean that there's minimal interest in these features. We still plan to port and localize DemonCrawl in due course.


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Moving onto specific interpretations...

[h2]New items[/h2]
Items are at the core of DemonCrawl's identity, so we're really pleased that new items are the #1 priority for our playerbase! We will continue to release the occasional update that adds a handful of shiny toys, but what we really want to do is develop a proper expansion that contains 100+ items with all-new mechanics.

We are also considering adding a new mode that limits the item pool to, say, 100-200 items for a very different gameplay experience. The pool would probably rotate on a daily or weekly basis. Let us know if this is something you would be interested in!

[h2]New quest[/h2]
A new 10-stage quest? We can do that!

Also, we received feedback from a couple players who noticed that the poll didn't have an option for "new gamemode" and chose "new quest" as the closest alternative. We may end up running another poll to see which of these our community prefers - we'd be excited to work on either!

[h2]Balance changes[/h2]
Admittedly, this one surprised us. We had wanted to take another pass at item balance for quite some time, but when we learned of the huge demand for it, we decided to make it a priority for v1.35.

We will continue listening to your feedback and will make an effort to include balance changes in our patches more frequently.

[h2]New Masteries[/h2]
Ok, we'll get right to work on the Dead Rodent Mastery.

Jokes aside, we think new Masteries go hand-in-hand with new items. There are perhaps only a few existing mechanics that lack Masteries (e.g. Explosions, Electric), but a ton of unexplored design space for brand new mechanics. We're going to focus on the latter.

Also, we are of the mind that nearly every mechanic should have its own Mastery.

[h2]Endgame Overhaul[/h2]
This is the feature we are currently the most interested in pursuing, so it is great to see that it ranks so high for our players (nearly 1 in 3 poll respondants are eager for improved endgame!)

We have big ideas for both Endless Multiverse and Beyond that should drastically increase the longevity of each mode. Stay tuned.

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[h2]More tooltips or dictionary terms[/h2]
This selection outperformed "tutorial overhaul" by a good margin, which was a little surprising. We will continue adding in-game tooltips with each patch, and probably postpone the tutorial rework 'til next year.

If you know of any terms/definitions that are unclear or outright missing, please let us know!


[h2]New in-game achievements[/h2]
At the time of launch, we were limited to 100 achievements in Steam. It appears that this cap has been removed, so we can get to work on adding new achievements soon! We have literally 100s of ideas for cool and interesting challenges. If we run into another cap on Steam, we can just add the achievements to the game client itself.


[h2]Nintendo Switch port & iOS port[/h2]
These were perhaps the biggest surprises for us.

Nintendo Switch port managed to snag nearly 12% of the votes. We take this to mean that there are a substantial number of PC players who would be willing to purchase DemonCrawl again on a second platform. These numbers are much higher than we expected - we are flattered.

While PS4, Mac, and Linux didn't show the same level of enthusiasm, we should reiterate that these results mainly represent the perspective of PC (Windows) players.

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Thanks for reading! If there's anything you would like us to expand on, feel free to leave a comment below and we'll get right on it.

Here's to a great year of development ahead!