v1.44 Patch Notes
Hi folks,
Today, we're releasing a small patch for DemonCrawl that includes a new Emblem, 4 new Glints, and several balance adjustments. Enjoy!
Full patch notes below.
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EDIT:
Hotfix #1 @ June 6th, 3:50 PM
Today, we're releasing a small patch for DemonCrawl that includes a new Emblem, 4 new Glints, and several balance adjustments. Enjoy!
Full patch notes below.
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New Features
- Added Lv1 emblem: The Descent - "All stages gain Tunnel mod. Gain Astrolabe. Gain Treasure Amulet."
- Added glint: Scary Glint - "Remove 10 monsters from each stage"
- Added glint: Sainted Glint - "The first stage gains a random positive mod"
- Added glint: Weakening Glint - "Reduce the stage power of all stages by 1"
- Added glint: Friendly Glint- "Spawn 5 strangers in bubbles at the start of the quest"
Balance Changes
- Educational stage mod sign density reduced from 8% to 6%
- Explosive stage mod activation chance reduced from 30% to 25%
- Dark Chest curse can no longer add a mod to the current stage
- Very slightly reduced the Emblem density multiplier in Beyond
Bug Fixes
- Fixed Harbinger not showing item descriptions in bottom panel
- Fixed Familiars not counting as living objects for the purposes of effects (e.g. Spark mastery)
- Fixed a bug that caused Timelord boss mod to proc multiple times per minute
- Fixed Reclamation emblem not providing Pennypincher item
- Fixed a glitch that would permit item crafting on metaprogression materials
- Fixed Lumberjack II unintentionally increasing Sawblade durability after each stage
- Fixed a crash when using Lumberjack ability while orbs other than Sawblades were present
- Fixed "Unstable" Sigil suffix mod icon not showing up in the hud
- Fixed Spark mastery being able to activate before monsters have spawned
- Fixed a rare crash related to Nightmare mod and Brain in a Vat
- Fixed Marksman II activating on all kinds of monster reveals
- Fixed UI overlap after dying to a Mimic
- Fixed a regression that could cause hidden immutable objects to get destroyed by explosions
- Reworked Golem Glove's trigger code so that it no longer interferes with the first click of a stage
- Fixed a softlock that could occur when opening the escape menu during a cutscene
- Fixed Altar of Blood and Magic Totem bypassing Bruises' power immutability
- Fixed a rare bug that could cause auto-discharge items to auto-discharge before they were ready
- Possible workaround for crash related to Hero Trial restart
- Speculative fix for crash related to "check_immutable" script
EDIT:
Hotfix #1 @ June 6th, 3:50 PM
- Fixed crash related to Boom Bow Mage targeting an empty cell
- Fixed crash from popping paint out of a bubble
- Fixed Powder Keg Mage not detonating its barrel after 5s
- Powerchording now activates before status effect timers, giving you an extra turn with Knuckles items
- Fixed Manabank toast stating incorrect amount of mana gained
- Fixed potential issue with saving the current mastery after beating Q5H
- Fixed paint sound effect not playing
- Fixed items like Dumbbell interfering with sources of max life loss
- Fixed minor alignment issue with status effect HUD
- Speculative fix for Constant Reminder emblem status effect crash