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v1.44 Patch Notes

Hi folks,

Today, we're releasing a small patch for DemonCrawl that includes a new Emblem, 4 new Glints, and several balance adjustments. Enjoy!

Full patch notes below.

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New Features


  • Added Lv1 emblem: The Descent - "All stages gain Tunnel mod. Gain Astrolabe. Gain Treasure Amulet."
  • Added glint: Scary Glint - "Remove 10 monsters from each stage"
  • Added glint: Sainted Glint - "The first stage gains a random positive mod"
  • Added glint: Weakening Glint - "Reduce the stage power of all stages by 1"
  • Added glint: Friendly Glint- "Spawn 5 strangers in bubbles at the start of the quest"


Balance Changes


  • Educational stage mod sign density reduced from 8% to 6%
  • Explosive stage mod activation chance reduced from 30% to 25%
  • Dark Chest curse can no longer add a mod to the current stage
  • Very slightly reduced the Emblem density multiplier in Beyond



Bug Fixes


  • Fixed Harbinger not showing item descriptions in bottom panel
  • Fixed Familiars not counting as living objects for the purposes of effects (e.g. Spark mastery)
  • Fixed a bug that caused Timelord boss mod to proc multiple times per minute
  • Fixed Reclamation emblem not providing Pennypincher item
  • Fixed a glitch that would permit item crafting on metaprogression materials
  • Fixed Lumberjack II unintentionally increasing Sawblade durability after each stage
  • Fixed a crash when using Lumberjack ability while orbs other than Sawblades were present
  • Fixed "Unstable" Sigil suffix mod icon not showing up in the hud
  • Fixed Spark mastery being able to activate before monsters have spawned
  • Fixed a rare crash related to Nightmare mod and Brain in a Vat
  • Fixed Marksman II activating on all kinds of monster reveals
  • Fixed UI overlap after dying to a Mimic
  • Fixed a regression that could cause hidden immutable objects to get destroyed by explosions
  • Reworked Golem Glove's trigger code so that it no longer interferes with the first click of a stage
  • Fixed a softlock that could occur when opening the escape menu during a cutscene
  • Fixed Altar of Blood and Magic Totem bypassing Bruises' power immutability
  • Fixed a rare bug that could cause auto-discharge items to auto-discharge before they were ready
  • Possible workaround for crash related to Hero Trial restart
  • Speculative fix for crash related to "check_immutable" script


EDIT:

Hotfix #1 @ June 6th, 3:50 PM

  • Fixed crash related to Boom Bow Mage targeting an empty cell
  • Fixed crash from popping paint out of a bubble
  • Fixed Powder Keg Mage not detonating its barrel after 5s
  • Powerchording now activates before status effect timers, giving you an extra turn with Knuckles items
  • Fixed Manabank toast stating incorrect amount of mana gained
  • Fixed potential issue with saving the current mastery after beating Q5H
  • Fixed paint sound effect not playing
  • Fixed items like Dumbbell interfering with sources of max life loss
  • Fixed minor alignment issue with status effect HUD
  • Speculative fix for Constant Reminder emblem status effect crash