v1.19 Patch Notes
Hello!
We are releasing a patch today to address a number of bugs discovered by the community.
There are still a few known issues we need to sort out, but for now we're going to switch gears and start working on a special event for the holidays - we hope you're looking forward to it!
We are releasing a patch today to address a number of bugs discovered by the community.
There are still a few known issues we need to sort out, but for now we're going to switch gears and start working on a special event for the holidays - we hope you're looking forward to it!
Bug Fixes
- Experimental optimizations for cell draw event
- Fixed Smog crash
- Fixed a few issues with orbs not staying destroyed between quest loads
- "Spend coin" effects will no longer trigger in cases where insufficient coins were spent
- Fixed an issue that could prevent bosses from picking up dark hearts while moving
- Fixed Badge of Honor effect not persisting between loads
- Right-clicking a cell while holding a magic item will no longer cause the cell to become flagged
- Fixed monster name becoming "49" after popping out of a bubble
- Speculative fix for a crash that occurred when a sawblade tried to blow up a cell or object that no longer existed