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v1.19 Patch Notes

Hello!

We are releasing a patch today to address a number of bugs discovered by the community.

There are still a few known issues we need to sort out, but for now we're going to switch gears and start working on a special event for the holidays - we hope you're looking forward to it!

Bug Fixes
  • Experimental optimizations for cell draw event
  • Fixed Smog crash
  • Fixed a few issues with orbs not staying destroyed between quest loads
  • "Spend coin" effects will no longer trigger in cases where insufficient coins were spent
  • Fixed an issue that could prevent bosses from picking up dark hearts while moving
  • Fixed Badge of Honor effect not persisting between loads
  • Right-clicking a cell while holding a magic item will no longer cause the cell to become flagged
  • Fixed monster name becoming "49" after popping out of a bubble
  • Speculative fix for a crash that occurred when a sawblade tried to blow up a cell or object that no longer existed