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HUGE BALANCE UPDATE! v1.48 Patch Notes

Hi folks,

Great news - we just released a massive balance patch for DemonCrawl! It contains reworked masteries, reworked stage mods, new items, tons of bug fixes, and much more. Did we mention there's even a new boss?

Full patch notes are below.

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Note - differences between this release and the beta patch notes are indicated by the following icon:

[h2]New Features[/h2]

  • New avatar for Patreon supporters: FLIPPER
  • New inventory for Patreon supporters: CINDERS
  • Added keyword: Duplicast - "Activate a copy of one of your charged magic items. Targets chosen randomly."
  • Added keyword: Manalock - "For a number of turns, you cannot activate this magic item. It cannot gain nor lose mana."
  • New stage mod: Scrappy - "Monsters deal extra damage equal to the number of nearby cells that are not solved."
  • New boss: Heckaslug - The Poison Monger
  • New boss mod: Profane - "Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items."
  • New boss mod: Greasy - "If the boss can't move, it relocates to a random empty cell."
  • New daily mission: Combo Hype - "Create a 5-turn chain of value 3 or greater, 10 times."
  • New Lv1 sigil impulse: Plunder - "Every [x] chests opened ..."
  • New Lv1 sigil reflex: Cast - "... Duplicast a magic item that costs [x] or less mana."
  • New legendary item: Archmage Sceptre - "Whenever a heart is collected, duplicast your magic items."
  • New passive item: Bust - "Spawners are more common. Whenever an inventory slot would be sealed, you have a 50% chance to negate the effect."
  • New consumable item: Blueberry - "Duplicast your magic items, then they become manalocked for 20 turns."
  • New consumable item: Quest for Mythos - "After opening 100 cells without making a mistake, spawn 3 legendary items." (Much more rare than other quests)
  • New omen: Profane Staff - "Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost."
  • New glint: Astral Glint - "Your quest will contain 3 Starponds"
  • New glint: Forward Glint - "Begin the quest with 50 cells opened since your last mistake. Begin the quest with 3 omens destroyed. Begin the quest with 3 chests opened."
  • New rare glint: Mega Glint - "Reduce the cost of your quest by half"
  • New crafting material: Dust of Chaos - "Upgrade a broken Lv1 sigil to the next level."
  • Every quest now has a sign somewhere that indicates which boss you will find at the end
  • Added button in the credits screen to view top Patreon supporters
  • Added option to disable the freezeframe effect when rare loot or bosses spawn


[h2]Quality of Life[/h2]

  • Guardian item has been renamed to Sentry Gnome in order to differentiate it from the mastery
  • The Beyond menu now utilizes a scrollbar UI instead of pagination
  • Added new sign messages for some lesser-known mechanics
  • The toast notification for Pillow now states how many turns were passed
  • The "reset options" button now gives you a 5-second window to cancel
  • If a syntax error is encountered in a translation file, DemonCrawl will mention this in its crash dialog
  • Spy III ability can no longer activate before monsters have spawned
  • Minor improvements to the appearance of quest thumbnails
  • Updated sprite for Dirty stage mod
  • Beta only: new items are forcibly favored to make sure they show up more often during beta testing - this does not use up your favor slots
  • Beta only: Heckaslug boss will appear 50% of the time
  • Windows only: you can right-click on the difficulty slider to move it in the opposite direction


[h2]Balance Changes[/h2]

  • Starpond medium artifact quantity increased from [10-20] to [10-50]
  • Starpond large artifact quantity increased from [50-100] to [100-200]
  • Lv2 prizebox Token quantity reward increased from [20-40] to [40-70]
  • Lv3 prizebox Token quantity reward increased from [300-600] to [600-1200]
  • Exorcist II rework: "Whenever you lose an omen, gain souls and defense equal to the number of omens you've lost this run."
  • Exorcist III charges reduced from 6 to 4
  • Wizard I subtle but important change: "The first Item Shop in the quest only contains magic items."
  • Wizard II rework: "Whenever you collect a diamond, duplicast a random magic item."
  • Firefly II has been rolled into Firefly I
  • Firefly II rework: "Whenever you chord a burning cell, shoot a flare in a random direction."
  • Guardian II rework: "Whenever you earn the Untouchable award, reduce the power of the next stage by your defense."
  • Spy III charges increased from 3 to 4
  • Adjusted the position of some special stages in Beyond to prevent the possibility of a last-stage Smithy
  • Opening the same cell twice in a row no longer increases your chain (it doesn't break the chain either)
  • Iron Will buff: "Gain 3 defense whenever your armor breaks." (Up from 2 defense)
  • Deerstalker buff: all cell values will be corrected when the item is equipped
  • Binoculars and Divine Binoculars buff: Minions will spawn almost twice as often as before
  • Mage will now choose his random cells a little more intelligently, e.g. he won't target a visible cell if the item states "target hidden cell"
  • The above targeting logic also applies to duplicasting random items
  • Familiars can no longer collect Dark Hearts
  • Genie Lamp can no longer bring you to a Smithy
  • Elemental Knuckles price reduced from 31 to 26
  • Clarity price reduced from 12 to 8
  • Stocking price reduced from 25 to 22
  • Iron Will price increased from 14 to 17
  • Primordial Gate price increased from 31 to 40
  • Super Mana Potion price increased from 25 to 30
  • Adrenaline price increased from 8 to 9
  • Mana Lung price increased from 30 to 34
  • Venomancy buff: "When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater."
  • Dreamborne now has 100-turn manalock after use
  • Ouroboros now has 50-turn manalock after use
  • Chaos Portal now has a 50-turn manalock after use
  • Mirror now has 40-turn manalock after use
  • Magic Smoke Bomb now has a 20-turn manalock after use
  • Elemental stage mod aura density reduced from 21% to 15%
  • Burning stage mod aura density reduced from 15% to 12%
  • Electric stage mod aura density reduced from 15% to 12%
  • Frozen stage mod aura density reduced from 8% to 6%
  • Pagan stage mod now creates souls instead of hearts
  • Dirty stage mod nerf: "When you leave the stage, take 1 damage for each different type of non-living object."
  • Flawless stage mod now triggers on monster damage instead of any damage
  • Each stage now tracks how many times it has been completed in the same quest
  • With each subsequent completion, a stage will provide half as much XP/score
  • After the second completion, the stage will become more difficult, similar to Mystic Statues
  • Living objects that were spawned into burning cells will burn to death at the start of the following turn
  • Bosses will die if they stand in burning cells for 3 consecutive turns
  • Boss burn tolerance increases by their number of boss mods
  • Dirty Soap now activates Lumberjack II
  • Mementos can no longer drop from library research
  • Native stage mod can no longer spawn a monster on the first cell opened
  • Fixed ambiguous targeting description on Handbell, Surgical Saw, and Ritual Chalk, which will improve their mage/duplicast targeting
  • Blindfold now activates before the Abstract stage mod
  • Reverted change to Paragon Rod so that it can drop items with cost 0 again (however, it won't drop Mementos like it used to)
  • Book items and Leather Vest now benefit from Electric cells
  • Multiple copies of a stage mod that do not increase difficulty (e.g. Nightmare) will no longer provide additional score
  • Tangleweed can no longer apply the Double mod to a stage that already has it
  • Judging mod now stacks
  • Vengeful mod now stacks
  • Updated default leaderboard version to 1.48



[h2]Bug Fixes[/h2]

  • Fixed Protagonist losing multiple legendary items upon acquiring the 3rd one
  • Fixed potential crash related to loot destruction on the same step as being collected
  • Fixed Lighthouse removing more monsters than stated
  • Fixed several boss mods activating on the collection of any heart instead of just dark hearts
  • Fixed Sacred Ground emblem providing only 1 Key item instead of 3
  • Fixed flares triggering the "reveal" script when colliding with visible objects such as chests
  • Fixed a crash related to Quest for Piety and Doughnut
  • Fixed chain value not increasing when opening a hidden cell
  • Fixed Quest for Quests not being able to generate a couple of the newer Quest items
  • Fixed rapidly flashing arrow on Chaos Font toast notification
  • Fixed the color palette on Arcane Staff
  • Fixed a couple instances of mouse input bypassing the freezeframe effect
  • Fixed the position of particle effects after a freezeframe
  • Fixed a typo in the unlock requirement for Undertaker III
  • Fixed "Harvesting" boss mod
  • Fixed a rare crash related to Yesterking and the first stage of the quest being a special stage
  • Fixed Diamond armor not counting for Matching Metals achievement
  • Fixed a visual glitch related to re-rolling mods on an Immutable stage
  • Fixed a potential issue related to Warning Sign when used with few empty cells remaining
  • Fixed final cutscene not respecting custom cursor setting
  • Fixed Q5 cutscene alert getting stuck if the cutscene is skipped
  • Familiars can now collect glints
  • Rewrote a couple Hero Trial scripts, which may fix a longstanding crash related to restarting the Hero Trial
  • Gnarled Branch now correctly triggers on magic use rather than mana depletion
  • Improved click detection with Dirty Soap
  • Created workaround for rare crash that occurred when daily mission progress was not properly reset
  • The nomad that purchases your items will now verify that the transaction was successful before awarding coins (prevents infinites like Doughnut + another omen)
  • Fixed certain lingering properties when an item transforms into another item
  • Fixed Stake not updating the HUD
  • Fixed Metagate cell pressed down sprite
  • Fixed The Boneyard emblem listing "Crypt" instead of "Worm" as a material cost
  • Fixed some sigils activating despite 0 durability
  • Fixed a couple issues related to Soft Clay and mana
  • Fixed an issue with chaining hidden cells
  • Fixed a rare hardlock related to Frothy mod and Doughnut
  • Fixed Doughnut not respecting omen immunity
  • Fixed lingering status effects after removing the last copy of an item from your inventory
  • Fixed a glitch where status effects that reset on mistake would not reset if the mistake happened with 1 turn left
  • Fixed portal mod Guide
  • Fixed various issues with Marksman's Memento, Guardian's Memento, Knight's Memento, and Exorcist's Memento
  • Patched out an infinite related to Smithy and the "Optional" Hero Trial effect
  • Android only: fixed a few cursor visibility issues
  • Android only: Picking up items on the board now operates on a longtap, allowing you to see the item description with a short tap


Hotfix #1 @ 6:55 PM EST: Fixed crash related to Frothy stage mod. Also, the Greasy boss mod now has a unique color scheme.

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[h2]Thank you to all of our Patrons![/h2]

In closing, we want to thank our amazing Patreon supporters for providing excellent feedback, and for helping us produce free content for the entire DemonCrawl community. Big shout outs to:

  • jordan
  • Nathan Klootwyk
  • Zinapraigon
  • Ruth Grace Wong
  • Blattdorf
  • Nicholas Faulkner
  • Sean Matthews
  • Ginger yoder
  • PandaKeine
  • Frédéric Crête
  • YELLOWsquid
  • Yifan Lu
  • Lukáš Pelikánt
  • Aurabolt
  • Aundaay
  • Andrew Sparks


We really appreciate your support.

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