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v1.68 Patch Notes

Hi folks,

We just released a big DemonCrawl patch that features 2 new bosses, 5 new boss mods, new items and more! Please check out this companion post for a complete overview.

Enjoy!

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[h2]Robot Uprising II[/h2]

  • New boss: UNIT-8055 - "Copies the effects of other bosses and empowers itself with Electric cells."
  • New boss: Automaton - "Spawns with 3 boss mods and acquires more as you make mistakes."
  • (Patreon) 6 new Robot avatars
  • (Patreon) New inventory: Metal Fingers
  • Original Robot Uprising avatars are available again for a limited time
  • Bonus avatar: Metal Face


[h2]New Features[/h2]

  • New passive item: Third Eye - "When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells."
  • New consumable item: Green Dye - "You will only find consumable items until you gain a consumable item." (This and other Dye items created by raisins77 - we just changed the names)
  • New consumable item: Blue Dye - "You will only find magic items until you gain a magic item."
  • New consumable item: Yellow Dye - "You will only find legendary items until you gain a legendary item."
  • New consumable item: Gray Dye - "You will only find passive items until you gain a passive item."
  • New omen: Red Dye - "You will only find omens. Lose this item when you gain an omen."
  • New boss mod: Blooming - "When you open half of all empty cells, collect 3 Dark Hearts."
  • New boss mod: Pure - "Removes auras as it travels."
  • New boss mod: Corrupt - "Spawn 2 Dark Hearts each turn."
  • New boss mod: Roundabout - "Lose 1% pathfinding whenever you discover a 4 or greater."
  • New boss mod: Landlord - "Lose a random stat whenever you make a turn in the same quadrant as the boss."
  • New Lv3 emblem: Reality Check


[h2]Quality of Life[/h2]

  • Updated Pathfinding toast to include the Pathfinding sprite
  • Added a toast for failing a Mythic Emblem roll
  • Using a duplicate item will now consume the one you clicked on, rather than the first copy in your inventory - this is an experimental change that may require further testing
  • Updated the description of the Timeless mod for clarity


[h2]Balance Changes[/h2]

  • Added UNIT-8055 as the likely boss of a few existing emblems
  • Negative pathfinding now gives you a chance to finish the stage without marking it as complete
  • Excalibur buff: "You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral."
  • Paragon Rod price increased from 80 to 100 coins
  • Blood Magic nerf: "Gain 50 mana and lose 1 life."
  • Blood Magic price reduced from 20 to 15 coins


[h2]Bug Fixes[/h2]

  • Fixed a rare issue that could cause mastery unlock conditions to go missing from the Token Shop
  • Fixed a typo in the Saga sigil
  • Fixed an issue with magic bow items not triggering certain "on magic" effects
  • Fixed likely sigil drops for Holiday emblems
  • Fixed "Chomp" Sigil not interpreting inventory slots correctly
  • Fixed a possible issue in the quest cleanup routine


Hotfix #1 @ 5:25 PM EST -

  • Fixed a crash related to Adventurer's Hat
  • Fixed a crash related to Blind Justice
  • Fixed Hearth Classic Skin unlock conditions
  • Fixed a chording issue related to an update to the autosolver


Hotfix #2 @ 7:25 PM EST - (Note: this hotfix will be deployed to remaining platforms tomorrow morning)

  • Fixed a crash related to Whetstone