v1.75 Patch Notes
Hi folks,
A big DemonCrawl update has just been released! It includes the two masteries we announced last week, Ghost and Poisoner, along with the following goodies:
Here's a closer look at some of the new items in v1.75:

Full patch notes are available below. Enjoy!
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[h2]New Features[/h2]
[h2]Quality of Life[/h2]
[h2]Balance Changes[/h2]
[h2]Bug Fixes[/h2]
A big DemonCrawl update has just been released! It includes the two masteries we announced last week, Ghost and Poisoner, along with the following goodies:
- 10 new items
- 5 new boss mods
- 3 new emblems
- 3 new sigils
- A new daily mission
- Various improvements and fixes
Here's a closer look at some of the new items in v1.75:

Full patch notes are available below. Enjoy!
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[h2]New Features[/h2]
- New mastery: Ghost - "Death is meaningless."
- New mastery: Poisoner - "Strike monsters and strangers alike with deadly toxins!"
- Added 2 new mementos and mastery dolls
- Added Nomad that sells treasure chests
- New magic item: Poison Blade - "[90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself."
- New magic item: Dessert - "[250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect."
- New magic item: Moonflower - "[140 Mana] Increase your status effect counters by 20."
- New passive item: War Paint - "Whenever a living object dies, solve 5 cells."
- New passive item: Rosin - "After you use a magic item, your next chord will be a powerchord."
- New passive item: Nanobot - "Whenever you lose life, restore that much life after opening 100 cells."
- New passive item: Ectoplasm - "You can become a ghost. After opening 200 cells as a ghost, you lose."
- New passive item: Hand of Glory - "Whenever you leave a stage, steal coins from all visible strangers equal to their price."
- New consumable item: Spider Fang - "The next time a monster is revealed, kill it before you can take damage."
- New consumable item: Cardboard Box - "Lose your mastery, coins, and all of your items. Get them back at the start of the next stage."
- New Lv1 emblem: Lost Soul
- New Lv2 emblem: Wild West
- New Lv3 emblem: Murderous Intent
- New sigil reflex: Combos - "X% chance to increase your chain length by 2 instead of 1."
- New sigil reflex: Conditions - "Add X to new status effect counters."
- New sigil reflex: Deal - "Reduce the price of all visible strangers by X."
- New daily mission: Crack the Code - "Acquire a Treasure Key. Reward: 10 Tokens"
- New boss mod: Judge - "Activate mistake effects whenever you incorrectly chord a cell."
- New boss mod: Ornate - "Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom."
- New boss mod: Overprotective - "You cannot interact with objects that are in the same quadrant as the boss."
- New boss mod: Tough - "Has additional resistance against effects that can kill it."
- New boss mod: Surprise - "After opening half of all empty cells, gain 2 boss mods."
- New paint: Icy Sunset by community member juh9870
[h2]Quality of Life[/h2]
- Added search box to the Customize menu
- Added toast when you can't gain a status effect due to being at the status effect limit
- Improved performance of status effects
- We can now specify customized strings for status effect reward tooltips - check Rewind or Postbox as examples
- Updated Codex keyword from "favor" to "favored"
[h2]Balance Changes[/h2]
- Detective I buff: "Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger."
- Hunter I buff: "Begin the quest with 4 Minions."
- Warlock I nerf: "Once per turn, you may right-click your mastery to cast Blood Magic."
- Powder Keg price reduced from 50 to 45
- Pendulum price reduced from 19 to 16
- Trust Buster price reduced from 45 to 41
- Leftovers price increased from 35 to 45
- Leftovers crafting recipe removed
- Perfume price increased from 18 to 22
- Badge of Honor price increased from 18 to 24
- Nunchucks self-inflicted damage reduced from 5 to 3
- Seismic mod difficulty rating increased from 1 to 2
[h2]Bug Fixes[/h2]
- Fixed an issue with a few kinds of stage objects that could overwrite guaranteed chests
- Fixed a visual glitch where a new status effect could appear without its icon
- Fixed a potential memory leak related to status effect icons
- Fixed a visual glitch where the mastery icon could go missing after using an Academy
- Fixed an issue where Red Dye could bypass omen immunity
- Fixed a few issues related to the Demonlord hero trial effect
- Fixed Timeless stage mod not affecting realtime status effects like Sleeping Powder
- Fixed Sacred Ground emblem not applying Immutable mod
- Fixed a crash related to using Trash Bin with a magic radius upgrade
- Fixed a crash related to using Vampiric Blade on a frozen cell
- Fixed a rare crash related to Manaboard and Scalpel
- Fixed a softlock related to the Seismic mod with the board rumble setting disabled
- Addressed a few minor inconsistencies in achievement icons