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Implementation of the previously unimplemented magic for Moon and Mirror QoL

[p]◆After two months, the magic for the previously unimplemented 8-4 (Moon) has finally returned from .[/p][p]Due to the significant delay in implementation, its effects have been enhanced beyond the original design.[/p][p][/p][p]◆New QoL features, “Exchange Reservation” and “Notification Reservation,” have been implemented for Chapter 8-3's .[/p][p]While this stage allows item exchange anytime, the current system forces players to constantly track how many they need to save up for exchanges—a truly shitty design. Better late than never, we've added these features.[/p][p]Honestly, the reservation processing is so complex that you'll likely find yourself wondering “What the hell is going on with this system?” more often than not. But I doubt we can make it any better.[/p][p]Right now, I can't contain my rage at this stage's shitty system. Therefore, I hope you all also lose control of your rage at this stage's shitty functionality.[/p][p][/p][p]Going forward, if stages similar to this one are implemented where item exchange is possible anytime, we plan to implement the Exchange Reservation and Notification Reservation features first.[/p][p]But honestly, what this stage probably needs most is an improvement to the Level Up Board functionality. However, since I can't think of any intuitive QoL improvements, it's likely to be neglected.[/p][p][/p][p]◆Implemented some previously unimplemented effects for .[/p][p][/p][p]◆Added a function to the screenshot button in the bottom-right corner: Shift + click to output the entire map.[/p][p]However, this may not work on relatively old graphics cards.[/p][p](Computers over 10 years old or those without a dedicated GPU may encounter errors)[/p][p]The output will be mostly blank and distorted.[/p][p](This is primarily an emergency measure for players wanting to coordinate multiplayer strategies.)[/p][p][/p][p]◆I made various other fixes, but as usual, I've forgotten the specifics. Sorry.[/p][p][/p][p]◆We plan to implement the enemy morale loss feature in about 1-2 weeks.[/p][p][/p][p]◆We aim to implement Chapter 5-0 around one month from now.[/p][p][/p]