【Late Christmas Present】Special-3 has been implemented
[p]※Chapter 5-0 is scheduled for implementation around January 21st[/p][p][/p][p]※The issue preventing bundle items from being added to the mouse avoidance list is scheduled for fix in a few days[/p][p][/p][p]※Monthly Nexus will be updated around December 36, 2025[/p][p][/p][p][/p][p]◆Honestly, I think it's just a whim[/p][p][/p][p][/p][p]As a surprise, the Special-3 Tactical Guide has been implemented.[/p][p](Kawarawari dojo has been removed)[/p][p][/p][p]“Walk across the map. Until you reach its outer edge.”[/p][p][/p][p]This stage is included in the Mainpackage, so all players can receive it.[/p][p](It's the third stage from the bottom. Don't miss it!)[/p][p][/p][p][/p][p]----[/p][p][/p][p][/p][p]On December 23rd, while staff were discussing “Christmas is almost here,” various circumstances led to the decision to quickly create a stage that had been planned for implementation at some point.[/p][p]This is the result. It was completed in roughly 10 days.[/p][p][/p][p][/p][p]Originally, there was a proposal to implement a simple stage called “Tactical Guide” where players could experience content from each DLC.[/p][p]Therefore, since there was some unused data from the previously implemented Chapter 8-3 (Mirror), we reused the status design from 8-2 (Lit). We had the game designer create a simple stage in just a few days, made some adjustments, and then released it.[/p][p][/p][p][/p][p]Originally, this stage was planned for 8-9 floors, but a series of careless decisions caused it to balloon to nearly 30 floors.[/p][p]Looking back, while it felt quite polished for a stage created in just a few days, the usual “final adjustments” were rushed, leaving many parts significantly incomplete.[/p][p][/p][p][/p][p]Specifically, clearing the Nexus stage is practically impossible without the DLC.[/p][p]It's undeniably poor design that a “DLC introduction stage” requires the DLC itself.[/p][p]Therefore, we decided to create a stage where “players can experience the overall layout and simple mechanics by following a path that almost completely avoids enemy combat, while still offering a satisfying challenge for advanced players.”[/p][p][/p][p]Honestly, depending on how you phrase it, it ends up sounding like “beginners can get a broad feel for the game system, while advanced players can dive deep.”[/p][p]...Providing a mirror magic for players stuck at the main package feels a bit like a Elsa gate incident, but I'll pretend I didn't see that.[/p][p][/p][p][/p][p]Honestly, there are quite a few points I regret, but I'll write about those in the Monthly Nexus column.[/p][p](Since it contains many stage spoilers, I'll wait about 5 days before posting it.)[/p][p][/p][p][/p][p]----[/p][p][/p][p][/p][p]Due to the intense workload during this development phase, bug fixes have been delayed. We sincerely apologize.[/p][p]Additionally, this stage likely contains several design flaws, crashes, and other errors. We will address these through silent updates over the next few days.[/p][p]Furthermore, the bundle items lack sufficient QoL improvements. We plan to release an update soon to enhance the mouse avoidance list.[/p][p][/p][p][/p][p][/p][p]Honestly, trying too hard to meet the 2025 deadline probably led to a few more mistakes than usual. It's currently just before 2 AM on January 1st Japan time, but this is Team-Nexus.[/p][p]This year too, I plan to keep falling flat on my face while reaching beyond my means alongside the idiots who propose outrageous gimmicks. Thank you for your continued support.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]