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Balance adjustments for 5-0

[p]*While over score has increased, the total score earned has also doubled[/p][p](It is now 1.25 times easier to earn rewards)[/p][p][/p][p]We have implemented the adjustments we announced in our previous post.[/p][p]Players with a score of +800 or lower have received a buff, players with a score between +800 and +1200 have seen virtually no change, and players with a score of +1200 or higher have been nerfed.[/p][p][/p][p][/p][p][/p][p]*Please note: I apologize for the confusing and awkward phrasing, but due to these adjustments, the score calculation formula has changed, effectively reducing your existing score data.[/p][p]If you have a save file where you’ve reached the clear point in any of the 5-0 stages, you can overwrite your score data with the adjusted version by using that save file to step on the clear tile again.[/p][p](The adjusted score offers 1.25 times more rewards than the old score data, so it’s a better deal.)[/p][p]If you haven’t saved your cleared data, there’s a chance we might be able to salvage some of it from your auto-saved files.[/p][p]We’re truly sorry for the inconvenience this causes.[/p][p][/p][p][/p][p]【Buff Details】[/p][p]◆We’ve increased the score calculation coefficient from 1x to 2x and raised the overscore cap from 5,000,000 to 8,000,000.[/p][p]→In other words, the rewards you receive are effectively 1.25 times higher.[/p][p](Regarding the coefficient increase: We concluded that this would be the easiest fix to implement, as it would be difficult to correct the data if players were unable to update their old score data after the update. I’m sorry.)[/p][p][/p][p][/p][p]◆ The effect of has been doubled.[/p][p]The price of sold in the shop has been changed from 1,000 to 200.[/p][p][/p][p][/p][p]◆ The price of has been changed from 5,000 to 4,000.[/p][p][/p][p][/p][p][/p][p]【Nerfs】[/p][p][/p][p]◆The price of has been raised from 1000 to 1200.[/p][p][/p][p][/p][p]◆The Golden Feather (Multiplier) effect, excluding the Violet Crown defeat bonus from , has been changed to .[/p][p]This item multiplies your current EXP gain rate by (1 + (number of these scrolls you possess)).[/p][p](In other words, having 1 increases it by 2x, having 2 increases it by 3x, and having 3 increases it by 4x.) [/p][p][/p][p][/p][p][/p][p]【Adjustments】[/p][p]◆ The layout of several maps has changed slightly.[/p][p](The number of items on floors where they were previously clustered has decreased slightly, while the number of items on other floors has increased.[/p][p]However, this is a minor adjustment and does not cause any drastic changes.[/p][p][/p][p]This is a technique where I use that excuse to avoid the hassle of explaining the many minor fixes.)[/p][p][/p][p][/p][p]◆The starting price of has been set to 500, but the price increase has been changed to a fixed increment (increasing by 500 each time).[/p][p]Additionally, you can purchase for 25 coins only once.[/p][p](If you have 20,000 or more coins, this is essentially a massive buff.)[/p][p][/p][p][/p][p]◆The starting price of has been raised from 100 to 150, and price increases now follow a fixed increment (increasing by 150 each time).[/p][p]→This is essentially a massive buff.[/p][p][/p][p][/p][p]◆The total cost when purchasing has been changed as follows:[/p][p]Before: 5,000 → 15,000 → 30,000 → 50,000 → 75,000 → 105,000[/p][p]After: 4,000 → 14,000 → 34,000 → 74,000 → 134,000 → 214,000[/p][p]→The first two are buffs, and the third and beyond are nerfs.[/p][p][/p][p][/p][p][/p][p][/p][p]【Other】[/p][p]◆As a result of this adjustment, the “Development Report for This Stage” scheduled to be published in next week’s Monthly Nexus has been buffed by approximately 200 lines.[/p][p](This is because we’ve gathered various data regarding the intent behind this adjustment and future trends in stage adjustments.)[/p][p][/p][p]◆Over the past three days, we’ve logged 40 hours of overtime, so programmers’ vacation time has been nerfed.[/p][p](The work itself could have been finished in a few hours, but we spent an insane amount of time debating “how to handle the balance adjustments” both internally and externally.)[/p][p]As a result, we’re buffing vacation time by three days.[/p][p][/p][p][/p][p][/p]