Overview Report-2020/03/28
[Sales start! Chapter-4]
Chapter-4 with the new system "Orb" has been launched.
Compared to the past, the number of elements of "mystery solving" will be much more, and it will not take much time per play, but the skill of the player will be questioned.
If you're an Orb expert, you can achieve PureNexus in most of Chapter-4's work, but I think it will take quite a while before.
In Chapter-4, primary and secondary clearing are much easier than Chapter-3, but most of the Nexus stage is more vicious than Chapter-3.
However, if you fully understand the gimmick, you can get around 10 Sunstones in one stage.
In Chapter-4, you can get a total of 6 Nexusmedal, so it will be easier for Chapter 3 which was difficult, and for Chapters 1 and 2, you will be able to aim for a large amount of Sunstone.
(Nexusmedal's management may be troublesome soon.)
[Twitter account opened]
As we announced in the previous announcement, we created a Twitter account.
We will post bug fixes, game development tales, and strategy information.
[Current players status]

This is data around March 25, 2020, but the average play time for Tactical Nexus is now 61 hours.
New players seem to be joining one after another.
Team-Nexus has no staff who can read English smoothly, and in recent months there have been days of studying marketing methods in English-speaking countries.
Investigations revealed that there was a public relations site that promoted indie games in articles and videos.
(In Japan, there are very few sites where you can introduce and post indie games.
In addition, there are quite a lot of young people in their late teens and late 20s who develop games.
In such a situation, we were quite surprised at the fact that indie games have many such cultures in the world and are well known to many people.)
In April and May, we would like to use this information found this time to promote and advertise through various sites and Streamer people.
Of course, due to the characteristics of this game, it is unlikely that the number of players will increase at a stretch, but I hope that Tactical Nexus players will be able to share game capture information as much as possible.
[Posting of capture video is delayed]
It takes a long time to fix bugs in Orb and test play, and almost no capture videos scheduled for 4 to 5 times a month can be posted. sorry.
In June, we have Legacy and MysticGate implementation work, and we will be busy, so we hope to post videos in April and May as much as possible.
Chapter-4 with the new system "Orb" has been launched.
Compared to the past, the number of elements of "mystery solving" will be much more, and it will not take much time per play, but the skill of the player will be questioned.
If you're an Orb expert, you can achieve PureNexus in most of Chapter-4's work, but I think it will take quite a while before.
In Chapter-4, primary and secondary clearing are much easier than Chapter-3, but most of the Nexus stage is more vicious than Chapter-3.
However, if you fully understand the gimmick, you can get around 10 Sunstones in one stage.
In Chapter-4, you can get a total of 6 Nexusmedal, so it will be easier for Chapter 3 which was difficult, and for Chapters 1 and 2, you will be able to aim for a large amount of Sunstone.
(Nexusmedal's management may be troublesome soon.)
[Twitter account opened]
As we announced in the previous announcement, we created a Twitter account.
We will post bug fixes, game development tales, and strategy information.
[Current players status]

This is data around March 25, 2020, but the average play time for Tactical Nexus is now 61 hours.
New players seem to be joining one after another.
Team-Nexus has no staff who can read English smoothly, and in recent months there have been days of studying marketing methods in English-speaking countries.
Investigations revealed that there was a public relations site that promoted indie games in articles and videos.
(In Japan, there are very few sites where you can introduce and post indie games.
In addition, there are quite a lot of young people in their late teens and late 20s who develop games.
In such a situation, we were quite surprised at the fact that indie games have many such cultures in the world and are well known to many people.)
In April and May, we would like to use this information found this time to promote and advertise through various sites and Streamer people.
Of course, due to the characteristics of this game, it is unlikely that the number of players will increase at a stretch, but I hope that Tactical Nexus players will be able to share game capture information as much as possible.
[Posting of capture video is delayed]
It takes a long time to fix bugs in Orb and test play, and almost no capture videos scheduled for 4 to 5 times a month can be posted. sorry.
In June, we have Legacy and MysticGate implementation work, and we will be busy, so we hope to post videos in April and May as much as possible.