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Overview report-2020/01/19

The release of Chapter-3, which was postponed for several days, is likely to take a little longer. Excuse our.
Due to the game's difficulty, it is recommended that you purchase Chapter-3 after obtaining at least 8 Nexusmedals of copper or silver in the main package.
(If you want to capture Nexusstage early, you need 8 Nexusmedals with platinum medals or more)
Chapter-3 will remain at $ 8 until March 15, 2020.

In the first half of this article, we will introduce the current situation of TacticalNexus and the game systems from Chapter-3 to Chapter-5, and in the second half of this article we will introduce the development contents of Team-Nexus.


[Current players status]
The percentage of the current player's play time in the main package is as follows.



It's been less than 40 days since "substantial sales" started,
According to Steam statistics, 20% of players have played this game for at least 20 hours, and 9% of players have played for over 50 hours.

In March 2019, we held an event to release the proto version of the main package for free for 110 days in Japan, the percentage of the minimum play time of the players who cleared the tutorial is as follows It was like:
20 hours 61%
50 hours 20%
200 hours 8%

Given the differences in game launch periods, the current version feels more enthusiastic than at the time.
Also, players who have played the game for more than 20 hours tend to be familiar with Nexussystem, and players who have played for more than 50 hours tend to conquer one Nexusstage.

There are many works that follow the game system of Tower of the sorcerer.
On the other hand, there weren't many works that introduced a system like Nexussystem that redo the same stage or capture the extra stage.
Fortunately, however, the Nexussystem at TacticalNexus has the impression of being accepted by players.
(Because Team-Nexus is also a core player of this game system, we hope that a game system like Nexussystem will spread in the future.)


[About BonusEquip system of Chapter-3]

BonusEquip which came out in Chapter-2-5 and Chapter-2-6 of the main package, but from Chapter-3, this system is implemented in almost all stages.
BonusEquip has very different effects, and Chapter-4 and Chapter-5 will introduce more special BonusEquip.
The number of BonusEquip will eventually exceed 100, but Chapter 3 plans to have about 30.

[About the new system: Giant Killing]
From Chapter-3, "defeating enemies higher than yourself" is called "Giant killing".
From Chapter-3, weapons called "Giant slayer" and decorations called "Challenger's Belt" appear. Giant killing with these equipped will increase ATK and DEF by 1 point, for example.


[A new kind of enemy: Breaker]

From Chapter-3, a powerful enemy in the form of a lizard, Breaker, will appear.
Breakers have even higher attack and HP and lower defense than Slashers, and Breaker has a higher status than other enemies of the same rank.(like Thieves)

Except for some works (TacticalTowerK, HitofudeDojo, etc.), TacticalNexus is designed to be able to clear the game regardless of whether the player's status is biased to attack or the player's status is biased to defense.
(However, if you want to get a higher ranked Nexusmedal, players need to consider the status distribution)

Breakers are also enemies that can be defeated even if they have a low attack power, but unless you are very confident in your stats, players tend to be able to beat Breakers better with higher attacks.
When fighting against Braker, be aware of the differences between player and Braker status.

[New item: Orb]
From Chapter-4 or Chapter-5, a special item called Orb appears.
Orb can activate special effects only once when used.

For example, "ShiftOrb" can swap the player's position with the position of the enemy who stands in a straight line of the player,
"BlowOrb" has the effect of extinguishing the player's linear enemies.
"PaveOrb" has the effect of replacing floors such as Popstep with a normal floor, and "SuperPaveOrb" has the effect of replacing walls with a normal floor.

These are simple effects, but tend to make the game extremely complicated.
For this reason, the implementation of Orb is scheduled to be Chapter-4 or Chapter-5.


[New songs added (3 types)]
From Chapter-3, three new songs will appear.
(However, one of these songs may be delayed in implementation)

Usually, 0 to 1 songs are added per Chapter.
However, the proportion of players who are enthusiastic about the game is higher than we expected, and the composer is working hard to make a solid song right now.


[About graphic output]

Team-Nexus has developed an original pixel art editor, which allows you to make your character take various poses just by drawing an upright picture.
(There is a problem that some pictures are crushed).



Characters appearing in the game can take various motions with this editor.
Originally, this editor was developed for a large-length action RPG, but even in such a bird's-eye view game, it turned out to be applicable, and Team-Nexus graphicker is actively producing various graphics.
Currently, Team-Nexus graphicker is working on adjusting each graphic, and several months later, when the enemy is defeated, each enemy takes a dedicated reaction, and the player character (Purple) takes more various reactions according to the action It will be taken.


[Map production and communication functions]



Team-Nexus game designers create maps based on a map editor developed by Team-Nexus programmers.
This map editor allows you to perform a wide variety of processes, from adjusting enemy stats to changing map tip data attributes.


From 2018 to 2019, Team-Nexus programmers studied communication related processing.
Currently it is not implemented in TacticalNexus, but originally this series supports communication function and ranking function, and once you clear the game you can see the level up history of other players.

Currently, the number of package purchases makes a big difference in the score.
For this reason, we do not plan to implement ranking in the middle version.
However, when all packages are completed, we plan to implement a function that will allow players who have purchased all packages to register data in the ranking.

By the way, one of the development work of such communication processing is "upload of user data".
Actually, the data of TacticalNexus stage is about several MB per stage.
For this reason, if you have a server with a certain capacity, users can also post their own maps and develop their own Tactical Nexus with Nexussystem.

We are not yet used to the Steam communication process at all.
However, if TacticalNexus's major commercial rollout succeeds, we may sell a "user-submitted" program that allows users to post original data, apart from regular TacticalNexus
(But it's technically quite time-consuming, so I think it will be 2022 at the fastest).


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In the future, there may be delays in development, but most of the time, this is due to additional production work to make the game more enjoyable.
Whether you're already enthusiastic about this game or just starting out, Team-Nexus offers a variety of tricks to make this game play for thousands of hours.
Thanking you in advance.


(Because the translation software is used, the sentence may not be converted properly. If there is any unknown part, please comment.)