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Urgent map modification - Chapter4-1(Tut-4),Chapter4-3(Oath)

Oath and Tut-4 were not as well tuned as the other stages, and I was thinking of making a retroactive "adjustment to enemy parameters" to fix this. However, since it is difficult to adjust the score of Oath and Tut-4 due to the increase in Sunstone with only fixing the enemy drops (i.e., it is not possible to apply retroactively), we modified the map urgently.
Clown drops have also been modified, and that part has been applied retroactively, but if you want to get bigger clear rewards, please restart the game.

If the game is still difficult to complete, or if your score does not increase significantly, we will adjust it again.  This will probably be in the form of adjusting the parameters of the Clowns.
(We may not adjust the Crimson clown in oath).

Oath tactical lord
When the Clown update was implemented, we initially thought that the "quadruple or octuple the EXP" system would be a direct and extreme change, but since the (currently applied) changes to D and K that were made towards the end of the update have been well received, and since the score increase curve gives the impression that it will have a positive impact on the amount of Sunstone obtained for each additional Sunstone possessed, we decided to include that change in these stages as well.
We also adjusted the score bonus for defeating the first and second clown as much as possible.

Yellow clown ATK15000→13000 XP8000→10000 DROP:Blizzard orb→Golden feather x2
Blue clown XP11000→12000 DROP:Blizzard orb→Golden feather x2
Crimson clown ATK 32000 -> 35000

The map has been adjusted so that players can obtain additional items such as Eternal potion and EXP increasing equipment after defeating Clown.

Tut-4
The same fix as for Oath has been made.
(I'm afraid that even with this update, the amount of Sunstone gained in this stage does not increase as much as in the other stages.)

Added one Eternal potion and one Golden feather to be obtained after defeating 0 Violet clown.
The map has been modified because it is difficult to adjust (i.e. retroactive application is no longer possible).
Clown drops have also been modified, and that part has been applied retroactively, but if you want to get bigger clear rewards, please restart the game.

If the game is still difficult to complete, or if your score does not increase significantly, we will adjust it again. If the game is still difficult to complete, or if the score doesn't increase significantly, we'll adjust it again. This will probably be in the form of adjusting the parameters of the Clowns.

Oath tactical lord
When the Clown update was implemented, we initially thought that the system of "quadrupling EXP" would be a direct and extreme change. However, the (currently applied) changes to D and K that were made at the end of the update have been well received, and the score increase curve shows that they have a positive impact on the amount of Sunstone obtained for each additional Sunstone.
We also adjusted the score bonus for defeating the first and second clown as much as possible.

Yellow clown ATK15000→13000 XP8000→10000 DROP:Blizzard orb→Golden feather x2
Blue clown XP11000→12000 DROP:Blizzard orb→Golden feather x2
Crimson clown ATK 32000 -> 35000

Changed the map as shown in the attached image.

Tut-4
Fixed the same intent as Oath.
(We're afraid that even with this update, the amount of Sunstone gained in this stage does not increase as much as in the other stages.)

Added one Eternal potion and one Golden feather to be obtained after defeating 0 Violet clown.