New DLC[Chapter-6] released! & Chapter 6-2 Tactical towers OLD implemented!
[New DLC released!]
Since we have accumulated two DLC stages to sell, we have included the two stages that are currently implemented in the new DLC "Chapter6-Tactical Rainbow-".
We plan to include Chapter 6-3, a Very Hard stage, in this DLC in the future.
https://store.steampowered.com/app/1265062/
https://store.steampowered.com/app/1265062/
Chapter-6 implements the new Mysticgate/Legacy/Magic content.
This is basically a fun system, but on the other hand, I think it is a somewhat selective system.
For this reason, we will be offering a semi-permanent 70% discount on Chapter-6, and you will be able to use this DLC to decide if the DLC after Chapter-7 is a good fit.
[Tactical towers OLD implemented!]
A new stage with the same maximum HP system as Tactical Beach has been implemented.
Especially, the highlight of this time is "Time Gate".
In this stage, you have to conquer 5 towers in random order, and each time you conquer a tower, the enemies that appear will be greatly enhanced.
We had a lot of trouble implementing this system without any major bugs.
We also had a lot of trouble adjusting the game balance of this system.
To be honest, I don't want to make this type of stage anymore.
It's really hell.

▲It was hard work to make the Time Gate process Undoable.
Due to the processing, a large number of blank logs were created...
(The difficulty of obtaining some items in Chapter 6-2 is considerably higher. We may change the difficulty of some Mysticgate and Magic items and make some balance adjustments in the next week.
[Sorry for the late update/next update will be delayed again.]
We had hoped to get the update in time for Saturday and Sunday, but it finally came on Monday.
(In Japan, where Team-Nexus is located, it is already Tuesday.)
We are half traumatized by the phenomenon that the number of active users tripled after a minor bug fix update about two years ago.
That phenomenon (which was an incident for us) showed us how many players were looking forward to the update, and we really want to get it out in time.
But we have not been able to do so. We are sorry.
Anyway, this update was a threat for the developers.
Some time ago, we started to adopt a "concentrated work period," in which we work on the same task for several dozen hours without sleeping, to increase our concentration.
This always works very well, but this time the workload was simply too much and the "work required" time was too long.
The programmers of Team-Nexus had to work on their own with 3~4 hours of sleep every day, and for the first time in several years, I was quite ill.
To recover from this and to make up for other work (and the normal days off...), the update of Chapter 6-3 will not be available for 3 weeks.
(As for critical bugs, we will address them immediately, but low priority bugs may delay the update a bit.)
[We have greatly increased the number of Mystic Gate/Last inflator implemented in one DLC].
We've learned over the last few months that we can't do everything in time (or rather, the more efficient we are, the better we want to make the game), so instead we've changed our strategy to increase the amount of stages you can play in a single update.
Specifically, we increased the number of "MysticGate" and "Last Inflator" stages, which allow you to play the Very Hard mode of past stages, and implemented 2~4 MysticGate/LastInflator stages in a single new stage.
(Tactical towers OLD implemented this time can get 3 MysticGate).
After the Chapter 6-1 update, the number of active players increased for about three times longer than usual, and the average playing time of players increased significantly during that period.
There were also three MysticGates in Chapter 6-1, and what we can determine is that MysitcGate and Legacy have a much greater impact on the replayability of the game than we thought.
As a game design policy, we like items that have a dynamic effect on the game, such as the Blizzard Orb, so we will be introducing items with such dynamic effects, while at the same time implementing multiple MysticGates at once, so that we can make the game as replayable as possible in a single update.
[We'll be taking a survey on Twitter and Discord at a later date about this stage.]
We forgot to announce this on Steam, but after the implementation of Chapter I forgot to announce on Steam, but after the implementation of Chapter 6-1, I took a survey on Twitter and Discord regarding the impressions of the stage and the fun of Legacy.
Similarly, we will be doing a Twitter and Discord survey for Chapter 6-2 in the next few days to see what players think.
We hope that this stage will be "moderately enjoyable," as we found Chapter 6-2 to be decidedly tiring in proportion to the complexity of the game system.
If it becomes popular, we will have to create another similar stage...
Since we have accumulated two DLC stages to sell, we have included the two stages that are currently implemented in the new DLC "Chapter6-Tactical Rainbow-".
We plan to include Chapter 6-3, a Very Hard stage, in this DLC in the future.
https://store.steampowered.com/app/1265062/
https://store.steampowered.com/app/1265062/
Chapter-6 implements the new Mysticgate/Legacy/Magic content.
This is basically a fun system, but on the other hand, I think it is a somewhat selective system.
For this reason, we will be offering a semi-permanent 70% discount on Chapter-6, and you will be able to use this DLC to decide if the DLC after Chapter-7 is a good fit.
[Tactical towers OLD implemented!]
A new stage with the same maximum HP system as Tactical Beach has been implemented.
Especially, the highlight of this time is "Time Gate".
In this stage, you have to conquer 5 towers in random order, and each time you conquer a tower, the enemies that appear will be greatly enhanced.
We had a lot of trouble implementing this system without any major bugs.
We also had a lot of trouble adjusting the game balance of this system.
To be honest, I don't want to make this type of stage anymore.
It's really hell.

▲It was hard work to make the Time Gate process Undoable.
Due to the processing, a large number of blank logs were created...
(The difficulty of obtaining some items in Chapter 6-2 is considerably higher. We may change the difficulty of some Mysticgate and Magic items and make some balance adjustments in the next week.
[Sorry for the late update/next update will be delayed again.]
We had hoped to get the update in time for Saturday and Sunday, but it finally came on Monday.
(In Japan, where Team-Nexus is located, it is already Tuesday.)
We are half traumatized by the phenomenon that the number of active users tripled after a minor bug fix update about two years ago.
That phenomenon (which was an incident for us) showed us how many players were looking forward to the update, and we really want to get it out in time.
But we have not been able to do so. We are sorry.
Anyway, this update was a threat for the developers.
Some time ago, we started to adopt a "concentrated work period," in which we work on the same task for several dozen hours without sleeping, to increase our concentration.
This always works very well, but this time the workload was simply too much and the "work required" time was too long.
The programmers of Team-Nexus had to work on their own with 3~4 hours of sleep every day, and for the first time in several years, I was quite ill.
To recover from this and to make up for other work (and the normal days off...), the update of Chapter 6-3 will not be available for 3 weeks.
(As for critical bugs, we will address them immediately, but low priority bugs may delay the update a bit.)
[We have greatly increased the number of Mystic Gate/Last inflator implemented in one DLC].
We've learned over the last few months that we can't do everything in time (or rather, the more efficient we are, the better we want to make the game), so instead we've changed our strategy to increase the amount of stages you can play in a single update.
Specifically, we increased the number of "MysticGate" and "Last Inflator" stages, which allow you to play the Very Hard mode of past stages, and implemented 2~4 MysticGate/LastInflator stages in a single new stage.
(Tactical towers OLD implemented this time can get 3 MysticGate).
After the Chapter 6-1 update, the number of active players increased for about three times longer than usual, and the average playing time of players increased significantly during that period.
There were also three MysticGates in Chapter 6-1, and what we can determine is that MysitcGate and Legacy have a much greater impact on the replayability of the game than we thought.
As a game design policy, we like items that have a dynamic effect on the game, such as the Blizzard Orb, so we will be introducing items with such dynamic effects, while at the same time implementing multiple MysticGates at once, so that we can make the game as replayable as possible in a single update.
[We'll be taking a survey on Twitter and Discord at a later date about this stage.]
We forgot to announce this on Steam, but after the implementation of Chapter I forgot to announce on Steam, but after the implementation of Chapter 6-1, I took a survey on Twitter and Discord regarding the impressions of the stage and the fun of Legacy.
Similarly, we will be doing a Twitter and Discord survey for Chapter 6-2 in the next few days to see what players think.
We hope that this stage will be "moderately enjoyable," as we found Chapter 6-2 to be decidedly tiring in proportion to the complexity of the game system.
If it becomes popular, we will have to create another similar stage...