Chapter7-3 Glacier Tactical Island was implemented!
[Chapter7-3 implemented!]
With this update, Chapter7-3 has been implemented.
"Explore a glacial island that someone has created.
To cross the glacier, all you need is magic and tools, not the heat of the sun.
A mighty enemy awaits you in heaven."
We are anxious to get some legacies as we are in the final stages of parameter-related adjustments, but other than that, we feel that this is the most definitive completion so far, surpassing Dawn, which took us a year just for a single stage.
(This stage took about 80 days to complete.)
You don't need many pieces of sunstone to complete this stage.
Instead, it requires more technique than any other stage I have played so far.
Also, if you want to challenge Mystic Gate, you will need to learn solar legacy and powerful magic.
......The staff has hardly slept for the past few days, and I don't feel like writing anymore, but I think this stage is even more fun than Flip, which has been extremely popular so far, and is a masterpiece of quality.
If you are confident in your skills, please give it a try.
(Even if you are not confident, you can easily get the Nexus Medal.)
[About the new work form]
In Chapter7-3, we changed the work format a little and changed it to something like "maintain a work level of about the middle of the intensive work period.
Although cramming is efficient, it tended to leave important parts of the work to be revised at the end of the project.
So, I tried to keep the work level and stamina of the middle stage, and I think I was able to produce a very high quality stage, although it took a lot of time.
However, the work time really increased and it now takes 1.5 to 2.0 times longer than usual, so I am not sure if I should continue or not.
We have been working on Chapter 7-3 in this form, and it has been a masterpiece, at least for us.
However, we don't know how much the improvement in quality will contribute to the game itself.
Therefore, we are going to introduce this long-term work method in Chapter7-3 and Chapter7-4 as a trial and see what players think of them.
If the evaluation of these two released works is 30-50% higher than the evaluation of the previous stages, we will maintain this work system, and if we judge that the evaluation is less than 20% higher, we will return to the original work system.
[more to come - maybe Chapter 7-4 will be delayed as well].
We don't even remember what we've been doing recently other than developing Chapter7-3, but for now we plan to do a bug fix and feedback update around early September.
We are already making some progress on Chapter7-4 and hope to have an update by the end of September at ......, but given what has happened, it is more likely to be around mid-October.
With this update, Chapter7-3 has been implemented.
"Explore a glacial island that someone has created.
To cross the glacier, all you need is magic and tools, not the heat of the sun.
A mighty enemy awaits you in heaven."
We are anxious to get some legacies as we are in the final stages of parameter-related adjustments, but other than that, we feel that this is the most definitive completion so far, surpassing Dawn, which took us a year just for a single stage.
(This stage took about 80 days to complete.)
You don't need many pieces of sunstone to complete this stage.
Instead, it requires more technique than any other stage I have played so far.
Also, if you want to challenge Mystic Gate, you will need to learn solar legacy and powerful magic.
......The staff has hardly slept for the past few days, and I don't feel like writing anymore, but I think this stage is even more fun than Flip, which has been extremely popular so far, and is a masterpiece of quality.
If you are confident in your skills, please give it a try.
(Even if you are not confident, you can easily get the Nexus Medal.)
[About the new work form]
In Chapter7-3, we changed the work format a little and changed it to something like "maintain a work level of about the middle of the intensive work period.
Although cramming is efficient, it tended to leave important parts of the work to be revised at the end of the project.
So, I tried to keep the work level and stamina of the middle stage, and I think I was able to produce a very high quality stage, although it took a lot of time.
However, the work time really increased and it now takes 1.5 to 2.0 times longer than usual, so I am not sure if I should continue or not.
We have been working on Chapter 7-3 in this form, and it has been a masterpiece, at least for us.
However, we don't know how much the improvement in quality will contribute to the game itself.
Therefore, we are going to introduce this long-term work method in Chapter7-3 and Chapter7-4 as a trial and see what players think of them.
If the evaluation of these two released works is 30-50% higher than the evaluation of the previous stages, we will maintain this work system, and if we judge that the evaluation is less than 20% higher, we will return to the original work system.
[more to come - maybe Chapter 7-4 will be delayed as well].
We don't even remember what we've been doing recently other than developing Chapter7-3, but for now we plan to do a bug fix and feedback update around early September.
We are already making some progress on Chapter7-4 and hope to have an update by the end of September at ......, but given what has happened, it is more likely to be around mid-October.