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Chapter7-4 Major Balance Adjustment

Chapter7-4 Major Balance Adjustment

About 15 hours had passed since the update, and overall, the game seemed to have long periods of boredom where the "fun part of the game" could not be experienced or engaged with properly.
We felt it was not good to have this kind of time in a high-volume stage where you can enjoy the game, so we made significant changes to some elements based on the records prepared by the game designers for this development.
These are based on some temporary data from test play, so while the balance of the game has changed significantly, I don't think it will lead to extreme collapse. ...... perhaps.



★The effect of "gain an additional applicable orb when leveled up" has been added to the orb-based Instance magic.
Also, the cost has been reduced overall.

★The effect of "gain an additional key when leveled up" has been added to the key-based Instance magic (yellow to platinum).
In addition, the amount of cost reduction upon leveling up has been greatly enhanced.


★The cost of Aurora Storm has been changed from yellow (red/green) to purple (blue/green).

★The amount of "Piece of Extreme Light " obtained by leveling up was changed from 20+(3/LV) to 40+(3/LV), the initial recovery amount of Aurora Heal was changed from 80000 to 50000, and the initial cost was changed from 100 to 0.

★The cost of Aurora relay down was changed from 750/3 tier to 500/2 tier.

★The cost of "Aurora relay up" has been changed from green 1200 to red and blue 250.
(This was honestly implemented on an intuitive or "it would be fun to do something like that" kind of idea.)

★Tier 10 status has been increased by 10% and changed so that tier 10 enemies do not appear in tier 9 areas.
 (They will appear above the shift switch)

★Increased the HP of Tier 11 and 12 by 25%.

★EXP gain for Tier 1~6 increased by 10~30%.