QoL update and Twitch channel promotion
◆You can now check your "notes anywhere" during the map preview.
◆Visual effects of some items have been changed.
◆Shift+right click (right click only during map preview) on key blocks on the map can now be .
Mouse over the key on the right side of the screen (UI) while a reservation is being made, and it will now show which floor is reserved.
(We have not yet explained the function in the game, because it is a bit difficult to explain and we did not want to clutter up the screen any more.)
Ideally, it would be desirable to implement a process that reads the data of "when the game was cleared" and "when the game failed to be cleared" and reserves (lists up) the key block that was opened last time.
However, saving data takes quite a long time (the game freezes for a moment), and if such a function is implemented, the tempo of the game seems to deteriorate when playing.
It would be nice if this could be adjusted, but it still seems to be difficult.
In addition, Team-Nexus programmers now occasionally broadcast their development work on Twitch.
(It's harder than I thought to prepare for it, and it's impossible to program as quickly as I can during a broadcast unless I write down the structure of the process in my head/notes beforehand, so it may only be temporary. ......)
We don't really broadcast anything useful, so our broadcasts are practically meaningless, but if you would like to follow us, please do.
https://www.twitch.tv/team_tactical_nexus
◆Visual effects of some items have been changed.
◆Shift+right click (right click only during map preview) on key blocks on the map can now be .
Mouse over the key on the right side of the screen (UI) while a reservation is being made, and it will now show which floor is reserved.
(We have not yet explained the function in the game, because it is a bit difficult to explain and we did not want to clutter up the screen any more.)
Ideally, it would be desirable to implement a process that reads the data of "when the game was cleared" and "when the game failed to be cleared" and reserves (lists up) the key block that was opened last time.
However, saving data takes quite a long time (the game freezes for a moment), and if such a function is implemented, the tempo of the game seems to deteriorate when playing.
It would be nice if this could be adjusted, but it still seems to be difficult.
In addition, Team-Nexus programmers now occasionally broadcast their development work on Twitch.
(It's harder than I thought to prepare for it, and it's impossible to program as quickly as I can during a broadcast unless I write down the structure of the process in my head/notes beforehand, so it may only be temporary. ......)
We don't really broadcast anything useful, so our broadcasts are practically meaningless, but if you would like to follow us, please do.
https://www.twitch.tv/team_tactical_nexus