Functional Improvement - "Performance Lightening" implemented
〇Modified lightweight mode of performance.
Puddle Reflection" has been changed to "Performance Lightweight" and turning it on will ease the load on equipment effects and NexusStage clear graphics.
〇When using "Compare" in the map preview, the status list of defeated enemies is now also displayed.
〇Fixed a bug related to mouse-over notes in the map preview function (F key).
(When using the map preview, notes can now be correctly referenced on mouse-over.)
〇In the stage selection screen, stage selection and GAMESTART can now be performed with the keyboard.
(Overall, we apologize for the inconsistent design of keyboard and mouse operation.
Originally, TacticalNexus was intended to be a game played only with the keyboard, but that became unclear when we implemented click to move.
It is not certain that when TacticalNexus is completed, this game will be playable only with the keyboard.)
△Fixing placement errors in some map and a bug that causes infinite status increases under certain conditions will probably be fixed after the 64-bit version is implemented.
☆Within a few weeks, we plan to make an update to show "how much your score increased compared to the previous data when updating your high score", etc.
☆This will be at least 2~3 months after the conversion to 64-bit, but we are also planning to implement a memo function in a form that does not specify coordinates.
(We are thinking of adding a function that allows users to reference written memos in a manner similar to Magic's UI when using MysticGate.
We are also planning to implement a note sharing and merging function in the future, although it will take some more time.)
We apologize for the inconvenience as updates have been delayed for some time.
We are currently updating TacticaNexus from the 32-bit version to the 64-bit version for reasons of the development environment.
The 64-bit version will (somewhat) reduce the scope of what can be done with the program and the frequency of some bugs, but it will also make it impossible to use the program extensions (DLLs) that were created for the 32-bit version.
In addition, the programming languages we normally use for development are hardly 64-bit compatible, so we are working on those, as well as finding source code and licenses for DLLs.
We now know how much work is left to do, but have no idea how long it will take.
Puddle Reflection" has been changed to "Performance Lightweight" and turning it on will ease the load on equipment effects and NexusStage clear graphics.
〇When using "Compare" in the map preview, the status list of defeated enemies is now also displayed.
〇Fixed a bug related to mouse-over notes in the map preview function (F key).
(When using the map preview, notes can now be correctly referenced on mouse-over.)
〇In the stage selection screen, stage selection and GAMESTART can now be performed with the keyboard.
(Overall, we apologize for the inconsistent design of keyboard and mouse operation.
Originally, TacticalNexus was intended to be a game played only with the keyboard, but that became unclear when we implemented click to move.
It is not certain that when TacticalNexus is completed, this game will be playable only with the keyboard.)
△Fixing placement errors in some map and a bug that causes infinite status increases under certain conditions will probably be fixed after the 64-bit version is implemented.
☆Within a few weeks, we plan to make an update to show "how much your score increased compared to the previous data when updating your high score", etc.
☆This will be at least 2~3 months after the conversion to 64-bit, but we are also planning to implement a memo function in a form that does not specify coordinates.
(We are thinking of adding a function that allows users to reference written memos in a manner similar to Magic's UI when using MysticGate.
We are also planning to implement a note sharing and merging function in the future, although it will take some more time.)
We apologize for the inconvenience as updates have been delayed for some time.
We are currently updating TacticaNexus from the 32-bit version to the 64-bit version for reasons of the development environment.
The 64-bit version will (somewhat) reduce the scope of what can be done with the program and the frequency of some bugs, but it will also make it impossible to use the program extensions (DLLs) that were created for the 32-bit version.
In addition, the programming languages we normally use for development are hardly 64-bit compatible, so we are working on those, as well as finding source code and licenses for DLLs.
We now know how much work is left to do, but have no idea how long it will take.