1. Tactical Nexus
  2. News
  3. Several bug fixes and functional improvements

Several bug fixes and functional improvements

◆Added “Previously selected mode” for resolution selection.
(You have to select the mode once before it will be displayed.)

◆Added 2560x2016 resolution.

◆When the level-up is available, you can level-up continuously by holding down the button.
 (I debugged it carefully, but there are more than 80 places to be fixed and there might be mistakes. I will fix the critical ones as soon as possible.)

◆Applied some text for devices that were not implemented yet.

◆Fixed some legacy issues where legacy levels were not working.
(There may be a few more left)

◆Added five-card effects in Flip tactical land, although not directly stated.
 (The value of the buff is the same as that of the four-card.)

◆Fixed a bug in LastInflator's Type-G that allowed the use of a silver sunwisher.

◆Fixed a bug in Type-B that when special equipment such as alchemist rods were equipped in the second slot, the equipment icon displayed when the item was picked up was incorrect.

◆Fixed a bug in Type-B in which equipping the second slot with a “Melt” weapon, such as the great sword of the blizzard, would cause the weapon in the first slot to disappear.

◆Added the ability to mouse over the alphabet in the lower right corner of the screen when activating LastInflator to see a description of the effect at any time (very inconvenient because it is so small).
 (It may be inconvenient because it is very small.)

◆The upper limit of the number of predicted turns was changed from 1000 turns to 5000 turns only for the battle prediction displayed in the lower right corner of the screen and for the mouse-over battle prediction.

×The bug that the buff value of the Glory Sword is wrong and the bug that items and enemies at the top edge of the screen are transparent will be fixed at a later date.


















Translated with DeepL.com (free version)