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Tactical Nexus News

QoL Improvements and Other Fixes


★AutoWeapon now has a “+6 first strike” effect, making it ridiculously strong.
 This change is retroactive.

 When Chapter-7 was being developed, the system was implemented.
 In response to a staff member's suggestion to include a effect on these weapons (or rather, it would be odd if there was no first strike effect), we have decided to apply this effect.
 (Because of the halving of EXP gained, we thought it would probably be okay to have that much of a bonus. ......)

★The enemies are now transparent on mouse-over.
 (I thought it would be OK to get that much bonus because you get half the EXP. ) *The enemies are now transparent when the mouse is over.

★Remote placement and editing of memos is now possible by pressing 3 on the keyboard and left-clicking.
 (No definite plans yet, but perhaps Shift+Right Click will be removed in the future.)

★When generating memos, “game mode selection” can now be performed (for Mystic Gate).
 (It is now possible to create branches for Mystic Gate, Pure Nexus, etc.)

×But for the time being, we will not be adding a function to “highlight only the memo icons for a specific mode.
 At first glance, it looks like a very easy feature to implement, but it was a lot of work, so I'm going to put it off until later. Sorry.

★In EX2-4 Tactical Canyon of the Chains, “Skill of Great Tribe (Shukuchi)” can now be activated even through unpaved walls.

★The maximum number of memos per stage has been increased from 1000 to 2000.
 (However, we do not know because we have not debugged it.)

×We have decided to delay the implementation of the “Play animation when game is cleared” function for a while. Sorry.
 (Team-Nexus has been on holiday for the past few days except for some staff members, so we could not do much debugging.)

◇The next update is scheduled for around 9/27, but it will probably be delayed to some extent, so please don't expect too much.
 You will be able to experience the new feature “Last Inflator” which will be implemented after Chapter-8.


★About 10 more difficult-to-use memo icons are available.
 Combined with memo remote control, various creative expressions are possible.

Minor functional improvements + EX2-4 adjustments

Reduced the cost of several passives in ChapterEX2-4 that are acquired by consuming violet keys.
Mouse-over on the item catalog now highlights the corresponding item on the map.

I think we will continue to see silent updates for a while of functional improvement systems in the future.
(The notification process is tedious, so we will probably skip notifications except for balance adjustments.)

Upward revision of the effect of

Sorry, we forgot to apply this in the previous update.
The effect of has been modified as follows.
◆ATK+LV x 10 -> ATK+LV x 10 DEF+LV x 10
◆Effect changed from 10 MP for 10 Chain to 5 MP for 5 Chain.

"Item catalog" was implemented!

We have made an update to greatly enhance the "item batch view" functionality by using Space + Z keys.
This is because the test players strongly suggested that it should be implemented. I am currently at the bottom of a cliff, looking for rescue.
(The conventional batch display of items can also be done with 1 on the keyboard.)

I think that the glitches and operability are a little more noticeable than I had expected due to the hastily implemented features. But at any rate, I think it will be very useful for the strategy of ChapterEX2-4.
(At the moment of being pushed down, he was told that we should announce it as a major update, so I did so.)

We plan to improve the functionality of the item catalog, and silent updates may come in from time to time.
The UI may change suddenly...

Balance adjustment of ChapterEX2-4

The difficulty level was adjusted because some items tended to be extremely strong and the difficulty level without them was somewhat high.

◆Added Winner's key x1 as a condition for obtaining Poptail.
 (It is now impossible to defeat Pure Nexus and Violet Crown.)

◆The number of platinum keys required to obtain the passive of ATK/DEF increase has been reduced by roughly 1.
 (It is now slightly easier to increase the status)

◆The cost of has been reduced slightly.
 Also, additional orbs can now be obtained.

◆The passive has been placed in some locations.
 (This is mainly an adjustment for Mystic Gate.)

◆Additional orbs have been placed on the floor that can be entered by consuming the return key.

◆Overscoring increased from 2m to 3.5m and the score for defeating Violet Crown doubled.
 (Instead of the score for destroying the Violet Crown being increased, other clear scores were decreased.)