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Tactical Nexus News

trial update!



["Last Inflator” update is now available!]
“The tutorial is over and the real TacticalNexus begins.
Let's go to the Kawarawari Dojo.”

Almost 5 years after the release of TacticalNexus, the “Last Inflator” system has finally been implemented, allowing players to play the hardcore mode.

This update is a preview update, and two of the three last inflators that appear in Chapter 8-2 can be obtained from the Tile Breaker Dojo (located at the bottom of the stage list).
(Approximately 1000 pieces of solar stones are required).

The last inflators have also been implemented in the three stages of ChapterEX2.
The Last Inflator can be obtained by meeting certain conditions when using the Mystic Gate.
(The placement of the Last Inflator is retroactive to past saved data.
If you have already cleared the game in Mystic Gate mode, you may be able to acquire it by doing undo several times after loading the clear data.)





The Last Inflator, instead of greatly enhancing the enemy, it also buffs the player very powerfully.
It can be a tremendous amount of mess, but it would be faster to actually play it than to write a sentence.
Or rather, play it, as the programmer writing this article has been awake for 26 hours at this point and can no longer write properly. Seeing is believing.

The normal stages of TacticalNexus are developed on the assumption that they can be completed if you have all the DLC at that point in time, but the Last Inflator and Mystic Gate have a specific multiplier applied to their status. However, due to the fact that the Last Inflator and Mystic Gate have a certain multiplier applied to their status, there is a possibility that they cannot be cleared at this point in time. Please understand this beforehand.
(Instead, there are “devices” placed throughout the stage that enhance the effects of the legacy, and you will receive additional rewards even if you are unable to clear the stage.)


[There are some glitches.]
We wanted to update the game when it was somewhat working, so there are a few glitches.
We will fix them often, but the amount of glitches is so large that silent updates may continue.




[Other updates include.]
◆The effects of The Cure have been greatly enhanced.

◆Added the ability to right-click to cancel in magic and legacy.
(This conflicts with the reservation process of Legacy, so we plan to change the specification to Shift+Left Click to reserve later.
We are planning to change it to Shift+Left-Click later, though we don't want to change it after you have gotten used to it. Sorry :)

◆The animation function of score will be added at a later date. Maybe after 8-2. ......

[About the next update].
We will update to fix bugs from time to time, but at the moment we are planning to update Chapter8-2 on 10/22.

Implementation of “Memo with sound effects


Nine special memo icons that make a sound when stepped on are implemented.
(There may be some bugs because there is no one on staff who can debug it.)

Fixed a bug that when you activate after undoing it, you can use it even if the magic consumes more than 41 MP.

EX2-4 Additional Legacy Placement

In EX2-4 Chain tactical canyon, when using Mystic Gate and defeating Violetclown, an additional legacy can be obtained in the Clear area.
(We were unaware of this legacy because its effect was not implemented at the time of implementation and its placement was different from the pre-implementation version. Super Sorry.)
This is retroactive, so if you have already cleared the area using the Mystic Gate, you can get it by loading your save data.

QoL Improvements and Other Fixes


★AutoWeapon now has a “+6 first strike” effect, making it ridiculously strong.
 This change is retroactive.

 When Chapter-7 was being developed, the system was implemented.
 In response to a staff member's suggestion to include a effect on these weapons (or rather, it would be odd if there was no first strike effect), we have decided to apply this effect.
 (Because of the halving of EXP gained, we thought it would probably be okay to have that much of a bonus. ......)

★The enemies are now transparent on mouse-over.
 (I thought it would be OK to get that much bonus because you get half the EXP. ) *The enemies are now transparent when the mouse is over.

★Remote placement and editing of memos is now possible by pressing 3 on the keyboard and left-clicking.
 (No definite plans yet, but perhaps Shift+Right Click will be removed in the future.)

★When generating memos, “game mode selection” can now be performed (for Mystic Gate).
 (It is now possible to create branches for Mystic Gate, Pure Nexus, etc.)

×But for the time being, we will not be adding a function to “highlight only the memo icons for a specific mode.
 At first glance, it looks like a very easy feature to implement, but it was a lot of work, so I'm going to put it off until later. Sorry.

★In EX2-4 Tactical Canyon of the Chains, “Skill of Great Tribe (Shukuchi)” can now be activated even through unpaved walls.

★The maximum number of memos per stage has been increased from 1000 to 2000.
 (However, we do not know because we have not debugged it.)

×We have decided to delay the implementation of the “Play animation when game is cleared” function for a while. Sorry.
 (Team-Nexus has been on holiday for the past few days except for some staff members, so we could not do much debugging.)

◇The next update is scheduled for around 9/27, but it will probably be delayed to some extent, so please don't expect too much.
 You will be able to experience the new feature “Last Inflator” which will be implemented after Chapter-8.


★About 10 more difficult-to-use memo icons are available.
 Combined with memo remote control, various creative expressions are possible.

Minor functional improvements + EX2-4 adjustments

Reduced the cost of several passives in ChapterEX2-4 that are acquired by consuming violet keys.
Mouse-over on the item catalog now highlights the corresponding item on the map.

I think we will continue to see silent updates for a while of functional improvement systems in the future.
(The notification process is tedious, so we will probably skip notifications except for balance adjustments.)