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Tactical Nexus News

Change of key reservation command and others

◆Key reservation command has been changed from Shift+right-click to A+right-click.
◆Tips are now displayed during loading. They are displayed in the same size regardless of the processing area and resolution.
◆It is very hard to see, but the equipment log is now displayed when leveling up.
 However, due to a glitch, the equipment level-up logs displayed in the last few days' data are off by one level.
 Also, the equipment data at the time of level-up is not displayed in the logs prior to that time.
 (This is because the drafting of the process was not implemented at that time.)



Fixed a bug that prevented some saved data from being loaded

A bug that prevented some saved data from being loaded has been fixed.
We apologize for the inconvenience.

QoL update and Twitch channel promotion

◆You can now check your "notes anywhere" during the map preview.

◆Visual effects of some items have been changed.

◆Shift+right click (right click only during map preview) on key blocks on the map can now be .
 Mouse over the key on the right side of the screen (UI) while a reservation is being made, and it will now show which floor is reserved.
 (We have not yet explained the function in the game, because it is a bit difficult to explain and we did not want to clutter up the screen any more.)

Ideally, it would be desirable to implement a process that reads the data of "when the game was cleared" and "when the game failed to be cleared" and reserves (lists up) the key block that was opened last time.
However, saving data takes quite a long time (the game freezes for a moment), and if such a function is implemented, the tempo of the game seems to deteriorate when playing.
It would be nice if this could be adjusted, but it still seems to be difficult.



In addition, Team-Nexus programmers now occasionally broadcast their development work on Twitch.
(It's harder than I thought to prepare for it, and it's impossible to program as quickly as I can during a broadcast unless I write down the structure of the process in my head/notes beforehand, so it may only be temporary. ......)
We don't really broadcast anything useful, so our broadcasts are practically meaningless, but if you would like to follow us, please do.



https://www.twitch.tv/team_tactical_nexus


Chapter7-4 Score Balance Adjustment


Since it was found that more than 400 Sunstones can be earned at this point, we have adjusted to reduce the overscores instead of making it easier to earn Sun Medals.
Sun Medal: 99m -> 80m
Overscore: 1.5m -> 2.0m

Sunstones will not be modified until the high score is updated.
If you have received many sunstones, please keep them as a souvenir.

About the silent patches happening intermittently

From 11/30 to about 12/12~12/18, Team-Nexus programmers have been playing TacticalNexus normally, and I have been updating the features and improving the functionality of areas that I have noticed.
(I was under the impression that the staff tends to hesitate to send feedback to the programmers because of my workload lately.
Also, I haven't been able to properly check the game balance for a long time now, so I've been checking that as well...)

I sometimes update about five times a day, and the timing of the updates is that I am tired after clearing the stages, so I am skipping the announcements, but don't worry about it.