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Score adjustments and a few bug fixes

Score adjustments and a few bug fixes

In Chapter7-3, the Overscore was changed back from 1.5m to 2.5m, as it turned out to be possible to achieve a much higher score than expected.
Instead, the diamond score was lowered to 12.5m.
(Unless the score is updated, the earned Sunstone will not be updated.
Players who earn a lot of sunstones on the high sunstone version can safely assume that they are rewarded for finding a better strategy early on.)

The effect of "Bloody clear hands" has been implemented.
(There may still be some bugs that have not been confirmed yet.)

Score Balance Adjustment - Chapter7-3 Glacier tactical island


It has been less than 24 hours since the update, and there is a possibility that it will be restored later, but currently I feel that the balance of Sunstone rewards in Chapter7-3 is a bit unbalanced, so I will make the following adjustments.
Diamond-25,000,000 -> 15,000,000
Overscore-2,500,000 -> 1,500,000

Please note that the Sunstone earned will not be updated unless the score is updated.

Chapter7-3 Glacier Tactical Island was implemented!

[Chapter7-3 implemented!]
With this update, Chapter7-3 has been implemented.
"Explore a glacial island that someone has created.
To cross the glacier, all you need is magic and tools, not the heat of the sun.
A mighty enemy awaits you in heaven."


We are anxious to get some legacies as we are in the final stages of parameter-related adjustments, but other than that, we feel that this is the most definitive completion so far, surpassing Dawn, which took us a year just for a single stage.
(This stage took about 80 days to complete.)

You don't need many pieces of sunstone to complete this stage.
Instead, it requires more technique than any other stage I have played so far.
Also, if you want to challenge Mystic Gate, you will need to learn solar legacy and powerful magic.

......The staff has hardly slept for the past few days, and I don't feel like writing anymore, but I think this stage is even more fun than Flip, which has been extremely popular so far, and is a masterpiece of quality.
If you are confident in your skills, please give it a try.
(Even if you are not confident, you can easily get the Nexus Medal.)



[About the new work form]
In Chapter7-3, we changed the work format a little and changed it to something like "maintain a work level of about the middle of the intensive work period.
Although cramming is efficient, it tended to leave important parts of the work to be revised at the end of the project.
So, I tried to keep the work level and stamina of the middle stage, and I think I was able to produce a very high quality stage, although it took a lot of time.

However, the work time really increased and it now takes 1.5 to 2.0 times longer than usual, so I am not sure if I should continue or not.

We have been working on Chapter 7-3 in this form, and it has been a masterpiece, at least for us.
However, we don't know how much the improvement in quality will contribute to the game itself.

Therefore, we are going to introduce this long-term work method in Chapter7-3 and Chapter7-4 as a trial and see what players think of them.
If the evaluation of these two released works is 30-50% higher than the evaluation of the previous stages, we will maintain this work system, and if we judge that the evaluation is less than 20% higher, we will return to the original work system.


[more to come - maybe Chapter 7-4 will be delayed as well].
We don't even remember what we've been doing recently other than developing Chapter7-3, but for now we plan to do a bug fix and feedback update around early September.
We are already making some progress on Chapter7-4 and hope to have an update by the end of September at ......, but given what has happened, it is more likely to be around mid-October.

Quick fix-bug fixes

Fixed a bug in "Summon the winter" that allowed the status to be raised infinitely.
(This is the first update since the Windows Update on the programmer's PC, so it may not work properly.)

Other minor corrections were made.
(We forgot what exactly was done)

Quick fix - Autosave

Fixed an issue where data could not be loaded from the autosave field.
Also, when moving around the map, the "!!!!!" message when moving around the map.
(We forgot to deactivate the debug flag)