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Special-5 Kawarawaridojo & Mysticgate(1-3 D,1-4 K) implemented!

[Special-5 Kawarawaridojo & Mysticgate(1-3 D,1-4 K) implemented!]

Special-5 Kawarawari dojo", a stage to experience "Magic" and "Mystic Gate" of Legacy, Magic, and Mystic Gate to be implemented in Chapter-6 and later, has been implemented.
(It is located at the bottom of the stage selection screen)

Special-5 is a stage whose structure will change with each update, and it mainly allows you to acquire Legacy and Magic with small effects depending on the amount of Sunstone you have.
(In this version, you can get two of the three Mysticgates from Chapter 6-1 as a special bonus.)
The Magic and Mysticgates you acquire are permanent items, just like the Nexusmedal.

If your Sunstone is above 200 or 400, go to the Kawarawari dojo, get the items, and go back to the stage selection screen!
There may be some changes in the Chapter-1 stage.
And when you start that stage, you may see an unfamiliar icon on the right side. ......
(Please note that the strange icon will disappear when you defeat the enemy)


Main work:

★The placement of the Nexusroom in Chapter1-3 Tactical tower D has been significantly changed.
(The staff hadn't noticed until now that you could get x2 golden feather with almost no risk.
Normally we don't fix design errors or score-raising elements, but this was a more blatant and obvious design error than the others, so we changed the Nexusstage layout).

★Notes are now displayed on mouseover.

★Help-tile and Clear-tile no longer interfere with Map-view.

★The bug of infinite status increase under certain conditions is still in the process of being fixed. ...... It will be fixed by the next update. Sorry, but if you find a bug, please leave it alone.



Mini update - Chapter5-4 Fix


Nexusstage in Chapter 5-4 has been modified.
(The bug was not fixed in time. It will be a few days later......)
The Nexusstage requirement of Iced key x5 has been changed to Iced key x10, and some recovery items have been placed instead.
(I think it is possible to get more than three digits of Sunstone without any problem, but the score has been slightly lowered.)

Also, I placed two "Magic" items in Chapter 5-4.
Magic is an item that, like Nexusmedal and Sunstone, stores information permanently once it is acquired.
These items originally appear only in Chapter 6 and later, but Chapter 5-4 is an exception.
In order to get the Magic, you need to have updated data, so please re-run the game.
(Please check the map view to see if there is a Magic icon on 56F or Clear 3.
If you have any questions, please feel free to contact me.)

Please note that the acquisition and use of Magic is limited to Chapter-6 and later, and even if you acquire Magic, it does not mean you will be able to handle it at this time.
However, when Chapter 6-1 is implemented, these two Magic you can get this time will have a great effect.


Also, the BGM for 1F-49F in Chapter 5-4 has been replaced with "Heading the dawn". This BGM is exclusive to this stage.
(The music was composed by a programmer from Team-nexus, who is not very good at composing music, and originally avoided composing music because it made his body itch and caused strong changes in his physical condition.
However, I decided to do it now because it seems like there is no time left if I don't do it at the timing of the map change.
(The main BGM for Chapter 6 and beyond is still incomplete, but due to the pace of work, there is a possibility that it will be done later.)
As a general rule, the BGM will be on two loops, but since I couldn't get it done in time, I'm sure some things will be fixed later.

We are planning to update the Mysticgate experience as soon as we finish fixing the bugs related to Mysticgate.


Since we're on the verge of finishing the whole thing, and the programmer will be leaving for his hometown to get his second dose of vaccine soon after this update, it will be completely impossible to fix bugs for a few hours to a dozen hours, and then it will be difficult to fix them quickly for a few days.
(I have to leave my house 10 minutes after this update is made. I'm really sorry.)

This is a bit of an internal issue.
Magic and Legacy items are now "visible while not picked up, hidden when already picked up".
(This is a problem that is affected by Swap orb, etc., but so far it hasn't caused any major bugs, and we've already found a way to fix it, so it may remain that way for a while.)
We've been testing, and we don't think it will happen, but there may be a bug this time in acquiring Magic and Legacy.
In that case, you can create a save data that allows you to enter the Magic location, and then load that save data after the update to collect it again.

Emergency fix - level-up bug

We have implemented a fix for a bug that can cause unscheduled changes in status at level up when certain conditions are met.

Balance adjustment-Chapter 4-3 Oath tactical lord

The score of the Crimson clown was getting very inflated when it was defeated, so I made an update to alleviate that amount.
(However, this stage is still a stage where you can earn a lot of Sunstone)
In addition, we've modified the game so that the score is higher for routes that destroy only the yellow clown and routes that destroy only the yellow and blue clown.

Urgent map modification - Chapter4-1(Tut-4),Chapter4-3(Oath)

Oath and Tut-4 were not as well tuned as the other stages, and I was thinking of making a retroactive "adjustment to enemy parameters" to fix this. However, since it is difficult to adjust the score of Oath and Tut-4 due to the increase in Sunstone with only fixing the enemy drops (i.e., it is not possible to apply retroactively), we modified the map urgently.
Clown drops have also been modified, and that part has been applied retroactively, but if you want to get bigger clear rewards, please restart the game.

If the game is still difficult to complete, or if your score does not increase significantly, we will adjust it again.  This will probably be in the form of adjusting the parameters of the Clowns.
(We may not adjust the Crimson clown in oath).

Oath tactical lord
When the Clown update was implemented, we initially thought that the "quadruple or octuple the EXP" system would be a direct and extreme change, but since the (currently applied) changes to D and K that were made towards the end of the update have been well received, and since the score increase curve gives the impression that it will have a positive impact on the amount of Sunstone obtained for each additional Sunstone possessed, we decided to include that change in these stages as well.
We also adjusted the score bonus for defeating the first and second clown as much as possible.

Yellow clown ATK15000→13000 XP8000→10000 DROP:Blizzard orb→Golden feather x2
Blue clown XP11000→12000 DROP:Blizzard orb→Golden feather x2
Crimson clown ATK 32000 -> 35000

The map has been adjusted so that players can obtain additional items such as Eternal potion and EXP increasing equipment after defeating Clown.

Tut-4
The same fix as for Oath has been made.
(I'm afraid that even with this update, the amount of Sunstone gained in this stage does not increase as much as in the other stages.)

Added one Eternal potion and one Golden feather to be obtained after defeating 0 Violet clown.
The map has been modified because it is difficult to adjust (i.e. retroactive application is no longer possible).
Clown drops have also been modified, and that part has been applied retroactively, but if you want to get bigger clear rewards, please restart the game.

If the game is still difficult to complete, or if your score does not increase significantly, we will adjust it again. If the game is still difficult to complete, or if the score doesn't increase significantly, we'll adjust it again. This will probably be in the form of adjusting the parameters of the Clowns.

Oath tactical lord
When the Clown update was implemented, we initially thought that the system of "quadrupling EXP" would be a direct and extreme change. However, the (currently applied) changes to D and K that were made at the end of the update have been well received, and the score increase curve shows that they have a positive impact on the amount of Sunstone obtained for each additional Sunstone.
We also adjusted the score bonus for defeating the first and second clown as much as possible.

Yellow clown ATK15000→13000 XP8000→10000 DROP:Blizzard orb→Golden feather x2
Blue clown XP11000→12000 DROP:Blizzard orb→Golden feather x2
Crimson clown ATK 32000 -> 35000

Changed the map as shown in the attached image.

Tut-4
Fixed the same intent as Oath.
(We're afraid that even with this update, the amount of Sunstone gained in this stage does not increase as much as in the other stages.)

Added one Eternal potion and one Golden feather to be obtained after defeating 0 Violet clown.