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Tactical Nexus News

💀💀8-4 Score Readjustment💀💀

[p]A terrifying 16G (16,000,000,000) score report appeared just three days after implementation.[/p][p]Not only has a score over 2.5 times higher than our estimated high score already been achieved, but it now seems likely that 20G will be reached in the near future.[/p][p](Though there's a feeling that even top players might find 25G difficult.)[/p][p][/p][p]While rewards exceeding 1000 are now commonplace, it has been confirmed that the magic provided by the LastInflator obtained in this stage significantly boosts scores in several stages.[/p][p](However, we find the method of increasing scores quite unique and interesting, so we are reluctant to nerf this magic.)[/p][p][/p][p]Therefore, we apologize for the inconvenience, but we will implement the following adjustments to the scores for Stage 8-4.[/p][p][/p][p]◆Moon 300m→200m[/p][p]◆Sun 500m→400m[/p][p]◆Overscore 10m→20m[/p][p]◆Changed the base defense increase of the from 35 to 50[/p][p] (The application will take effect tomorrow.)[/p]

Map Fixes for 8-4

[p] ◆In Chapter 8-4, we fixed placement errors on the main stage maps at (4,0) and (4,1).[/p][p](Enemy Tier should have been 9 but was set to 8)[/p][p]This has already been fixed, but it won't take effect unless you restart the game.[/p][p][/p][p]◆The magic feature scheduled for implementation yesterday encountered a baffling bug that caused the programmer to burst, so implementation will be tomorrow. Sorry. [/p][p]https://x.com/TeamNexus12/status/1965792720729051532[/p][p] [/p][p][/p]

Added config option (8-4)

[p][/p][p]・Based on player feedback, we've added an “Invert Item Pickup Behavior” option to the Controls section.[/p][p]Normally, in 8-4, you must hold down the C key or Shift key to avoid picking up items.[/p][p]Turning this config option ON changes the default behavior to automatically avoid picking up items. Items will only be picked up when you hold down the C key or Shift key.[/p][p][/p]

Score Adjustment for 8-4

[p]Unbelievably, a score report exceeding 10,000,000,000 points appeared just two days after implementation.[/p][p](We thought it would be around 6,000,000,000 at most)[/p][p][/p][p]We don't think it's good to nerf scores every single update, but due to the stage's composition, scores will absolutely increase further in the future, so please allow this adjustment.[/p][p][/p][p]◆Moon: 500m → 300m[/p][p]◆Sun: 900m → 500m[/p][p]◆OverScore: 6m → 10m[/p][p](Gain rates now increase below 1,500,000,000 points and decay beyond that threshold)[/p][p][/p]

(Silent updates will continue for a while)

[p]For the time being, I'm working around the clock on fixing reported bugs and implementing effects for unimplemented persistent items.[/p][p][/p][p]I may announce important changes, but generally, these will be silent updates.[/p][p](Honestly, it's a pain to write an article every single time I have to go through phone verification during updates. Basically, I'm slacking off.)[/p][p][/p][p]Since the general workflow is set, here's the planned schedule for upcoming fixes:[/p][p][/p][p]◆Until 9/10: Implementing unimplemented magic and legacy effects[/p][p](Updates are happening as we implement each magic effect from the newly added stage and the Last Inflator appearing in this stage.[/p][p]Note: Items marked as can be obtained without issue.[/p][p]Once obtained, they will be usable as soon as they are updated.)[/p][p][/p][p]◆9/10: Add QOL feature for 8-4 to config (functionality added based on player feedback)[/p][p]→ Currently, pressing the C key or Shift key while touching an item prevents its acquisition. This behavior can now be reversed.[/p][p]Specifically, you can invert the operation to “normally not pick up items, but pick them up only when touching them while holding C/Shift.”[/p][p][/p][p]◆Until ~9/20 (estimated): Various bug fixes and QoL additions for 8-4[/p][p]→ Since 8-4 currently has poor operability, I'll add features that seem implementable without overly complex work as ideas come to me. However, I can't guarantee what will happen. There's a possibility I might not implement anything at all.[/p][p](I will likely announce updates when implementing these QoLs)[/p][p][/p]