["Tentative" completed! Chapter-3]
Chapter-3 is a group of works of tremendous difficulty, but all stages have been completed for the time being.
We were really sorry that this Chapter was updated late.
Bugs on the map and areas that are too out of balance may be adjusted in the future,
Basically, the adjustment is very small. After two weeks, it will not be done.
In addition, the following adjustments have been made.
Sword tactical lord-Sunstone and Diamond Medal are now easier to obtain
・ Limit tactical lord-The difficulty of normal mode has been reduced
[Current players status]

This is the data for around 2/20, but the average play time of Tactical Nexus is now 49 hours
(Average playtime data seems to be updated occasionally, once every few days).
It seems that many people play the game for a long time, and our development staff are pleased.
However, as the "median" of this game indicates,
This game seems to be causing a polarization between "very enthusiastic players" and "players who get bored quickly".
We don't want to disappoint those who buy the game, as this game will eventually be expensive.
Therefore, we put these data on the store page and posted a message recommending players to play the trial version.
[Chapter-3 stages were too long and too difficult]
Tactical Nexus game designers have introduced only large-volume stages to Chapter-3's work because of the enthusiasm that "the number of stages included in one package will be reduced and the game volume of each stage will be increased".
However, since the game designers were originally "masters", the resulting work was very difficult and the test player group took several times longer to play the game than expected.
The current version makes it easier to get a copper-silver Nexusmedal because the test player group has greatly eased the difficulty.
However, it still tends to take a long time to play once.
Originally, the development staff was trying to build a body that can work about 360 hours every month, but in February the development staff also participated in test play, and as a result there were many situations where they worked continuously for more than 30 hours. It has become an incredible work system for the Indies development group.
[Youtube channel has been opened / Video editing environment has been built]
[previewyoutube][/previewyoutube]
https://www.youtube.com/channel/UCL5YiOHNLdW85cxxfgoafEQ/
Team-Nexus Youtube channel has been launched. If you like, please subscribe to the channel.
On this channel, game introductions and capture videos will be posted.
Most of the videos could not be posted in February due to the test play storm mentioned above,
The following dungeon walkthroughs will be uploaded by 2020/3/15
(If you can't read English, We think you can understand the content somehow).
〇Tactical tower New
〇Tactical tower K
〇Tactical trip mini
〇Tactical tower W
〇Sword tactical lord

This video development environment has been pretty solidly built by Team-Nexus designers and programmers.
(If you talk about technical matters, we can output pngs that perform any animation by programming one by one,
An avi file is created by combining the png files.
This allows you to incorporate highly flexible animations and productions into your videos. )
[About the third song]
"Overviewreport-2020 / 01/19" explained that three songs will be implemented in Chapter-3,
Due to the stiff composer, the third song has not yet been implemented.
As soon as the song is completed, it will begin to flow in the Limit tactical lord, Life tactical lord, and Glorious tactical lord.
[Auto Save has been implemented]
Starting today, data is automatically saved every few to ten minutes.
However, since this game takes a little time to save, some players may think that the game will freeze for about one or two seconds every few minutes.
For this reason, we plan to set the Config button sometime, and enable the setting of auto save etc.
(Please note that Auto Save cannot be canceled in the current version).
Note to players: If you have a request to add such a feature, please comment on the bulletin board or this article.
Some cannot be implemented, but we want to implement as much as possible.
[About the achievements system]
Team-Nexus programmers are not familiar with Steam features,
It was a track record system that was not implemented because the number of players was small and it did not have much meaning,
Probably, it will be introduced in April or May.
As a general rule, the following three timings are used to unlocked achievements.
・ Get the highest Nexusmedal of the stage
・ Complete Nexusstage on the Very Hard stage
・ Sunstone possession reaches a certain number
[About Chapter-4]
Chapter-4 will be on sale around March 20th, but I think that it will be the same as "Chapter-3, implemented as each stage is created".
Also, since the development of Chapter-3 was very difficult, the difficulty of Chapter-4 was much lower than that of Chapter-3,
We think the volume per stage will also be reduced
(However, Nexusstage remains overwhelmingly difficult).
From Chapter-4, the “Orb” system described later will be introduced,
The sooner you get Nexusmedal, the more room there will be in replaying the earlier Chapters.
I think the amount of play time increased by purchasing Chapter-4 will be even greater than that of Chapter-3.
Also, since the “Orb” system is one of the factors that will increase the freedom of the game,
I think that you can enjoy the fun of trial and error, "trying the game with various approaches" more than before.
Now, I would like to introduce works that will appear in Chapter-4.
"Tactical Tutorial 4" Game Volume-7
This is a stage where "Orb" system is explained.
"Choice Tactical Lord " Game Volume-8
A stage where various Orbs appear.
"Oath Tactical Lord" Game Volume-10
In this work, equipment with special effects called "Oath" equipment will appear.
・ Oath of Yellow (Weapon)-Increased XP gain for possession of yellow key × 10%
・ Oath of Blue (Accessory)-Possess Blue Key x LV Defense Up
・ Crimson Oath (Weapon)-Possess Crimson Key x LV Attack Power
・ Purple oath (weapon)-Increases HP recovery multiplier by 10% of possession violet key
Since the Thief Bandana also appears on the Tactical Road of Oath, Purple's status will explode in this work.
"Tactical Trip petit" Game Volume-2
Tactical trip mini has 2 floors, plus bonus weapon and orb system.
Like the Tactical trip mini, the stage is more exhilarating in the second half.
"Heavy Tactical Lord" Game Volume-12
This is a special game balance game in which the XP required for level up is increased by 10 times and the level up bonus is extremely large.
"Glitter Tactical Lord" (Very Hard) Game Volume-20
"Map movement gimmick" which appeared in the latter half of Glorious tactical lord is a work that was used abundantly
(This work may be replaced with Chapter 5's Very Hard).
Use Orb to solve puzzles and alternate between ground and underground.
[Best score of developer (game designer) as of Chapter-3]

(Because the translation software is used, the sentence may not be converted properly. If there is any unknown part, please comment.)