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Tactical Nexus News

Update to address a problem that is preventing the game from running in some env

◆We don't know if it will work, but I re-updated all DLC and main package data.

◆Japanese language support was missing from the configuration, so it has been added again.
(The addition of the item caused the Japanese language support item to be overflowed. Sorry.)

We have received several reports that the game is not working properly in some environments since about 2 days ago.
We have now updated the game data again and the game is working fine under our environment.
If the game is no longer working, please try again.

We are unable to determine the cause of the problem, and we are not sure if it was an update error on our part or a change in Steam's specifications/internal error.
Apparently, Steam's data uploading mechanism has changed drastically in the last month, and this has caused errors such as DLCs that have not been modified in any way to not work properly.
In response to this, we have been able to get it to work by re-uploading the data again without replacing any files.
Also, Steam's cloud syncing was behaving strangely, with saved data not syncing properly unless multiple attempts were made to sync to the cloud.

We are not sure if the problem is on our side or on Steam's side, since we often have errors/bugs in updating data due to our carelessness.
We are taking measures that we think will work, but we are not sure if they will work or not.
We apologize for any inconvenience caused.

Note: We have found a bug that prevents the game from starting properly in some versions and have made an additional corrective update. We apologize for the inconvenience.

New feature implemented! & Twitch campaign underway!

[Implementation of !]
Not a stage update, but perhaps one of the most important features ever implemented, .
This can be activated by pressing at the start of the stage, or by pressing Shift+Home, and allows you to load the key unlocking information from another saved data.
(Think of "ghost replay" in racing or action games.)

When replaying a large stage after a long time has passed, or when replaying a stage that was once game over, it is often easy to forget how the game was played before.
With , players will be able to play more comfortably, more efficiently, and with greater sophistication.
(I think it will probably increase the comfort level of the game by a factor of 1.5~2.0. ......)


We have only been able to load key usage information at this time, but in the future we plan to be able to load Nexus medal and orb usage information as well.
(It may be a long time before we can do that...)


[New DLC price reduction campaign by Twitch is underway!]
(This is a repost of the campaign announced on Twitter)

https://twitch.tv/team_tactical_nexus

TacticalNexus is not a profit game, but thankfully we have received requests from players who want to make donations to Team-Nexus, so we have set up a Twitch channel where you can send subscribe(Bits).
We are currently broadcasting our work on Twitch about a few times a week.
(We will probably broadcast less frequently in early January.)


At first, we were thinking of a service such as "offering free DLC to players who donate a certain amount of money" (we were thinking of a crowdfunding or Kickstarter-like system).
However, we found out that we can't reward individuals for donations and bids, as that would violate our terms of service.


Now, TacticalNexus has set the price of the game extremely high for the time being so that subsequent developers can make money, but currently TacticalNexus is already far more expensive than a full-priced game.
In other words, it seems to me that we have already created the environment we wanted to create, where it is difficult for new players to buy the game, and where subsequent developers can sell TacticalNexus-like games and not cause competition with TacticalNexus.
And I'm sure most of the players, of whom there are more than a few, who have already played the game for thousands of hours, will continue to buy the game, whether the DLC is expensive or inexpensive.

In other words, the pricing of new DLC, which is inherently difficult to beat if you haven't bought the previous DLC, makes no sense for either the player or the developer, Team-Nexus.
Therefore, we have decided to implement the following campaign for the Chapter-8 and Chapter-9 DLCs.



(For subscriptions, etc., we will add 100 bits per dollar, excluding margin and withholding.
Chapter-8 DLC will be released when Chapter8-3 is completed)

1,000 Bits - Chapter-8 DLC: 10% OFF
10,000 Bits - Chapter-8 DLC: 20% OFF
50,000 Bits - Chapter-8 DLC: 30% OFF
100,000 Bits - Chapter-8 DLC: 40% OFF
200,000 Bits - Chapter-8 DLC: 50% OFF
300,000 Bits - Chapter-8 DLC: 60% OFF
400,000 Bits - Chapter-8 DLC: 70% OFF
500,000 Bits - Chapter-8 DLC: 80% OFF
700,000 Bits - Chapter-8 DLC: 90% OFF
1,000,000 Bits - Chapter-8 DLC: 100% OFF
2,000,000 Bits - + Chapter-9 DLC:100% OFF

I have sent an inquiry after checking the terms and conditions of Twitch, etc., and have received a response that these promotions are "at your own risk".
 If this campaign is deemed a violation of the terms and conditions and your Twitch account is banned or stripped of monetization, the amount of bits/subscriptions sent up to that point will be applied.
(The DLC reduction will remain in effect even if the amount is refunded due to a violation of the terms and conditions and not remitted to us.)


Please note that this is only a system designed to "reward one player for making a donation, which will be returned to another player.
Please do not force us to bitz or subscribe.
(If there are no problems with the continuation of this campaign and it is not extremely unpopular, we will continue to hold this campaign after Chapter-9)

Change of key reservation command and others

◆Key reservation command has been changed from Shift+right-click to A+right-click.
◆Tips are now displayed during loading. They are displayed in the same size regardless of the processing area and resolution.
◆It is very hard to see, but the equipment log is now displayed when leveling up.
 However, due to a glitch, the equipment level-up logs displayed in the last few days' data are off by one level.
 Also, the equipment data at the time of level-up is not displayed in the logs prior to that time.
 (This is because the drafting of the process was not implemented at that time.)



Fixed a bug that prevented some saved data from being loaded

A bug that prevented some saved data from being loaded has been fixed.
We apologize for the inconvenience.

QoL update and Twitch channel promotion

◆You can now check your "notes anywhere" during the map preview.

◆Visual effects of some items have been changed.

◆Shift+right click (right click only during map preview) on key blocks on the map can now be .
 Mouse over the key on the right side of the screen (UI) while a reservation is being made, and it will now show which floor is reserved.
 (We have not yet explained the function in the game, because it is a bit difficult to explain and we did not want to clutter up the screen any more.)

Ideally, it would be desirable to implement a process that reads the data of "when the game was cleared" and "when the game failed to be cleared" and reserves (lists up) the key block that was opened last time.
However, saving data takes quite a long time (the game freezes for a moment), and if such a function is implemented, the tempo of the game seems to deteriorate when playing.
It would be nice if this could be adjusted, but it still seems to be difficult.



In addition, Team-Nexus programmers now occasionally broadcast their development work on Twitch.
(It's harder than I thought to prepare for it, and it's impossible to program as quickly as I can during a broadcast unless I write down the structure of the process in my head/notes beforehand, so it may only be temporary. ......)
We don't really broadcast anything useful, so our broadcasts are practically meaningless, but if you would like to follow us, please do.



https://www.twitch.tv/team_tactical_nexus