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PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Introducing a heavy sword attack to Danse Macabre. You can now click and hold to trigger a devastating heavy attack or tap the attack button to perform a light sword attack. The heavy attack will inflict a high level of stability and health damage on any unprepared foes.
  • New sound effects and vocalizations for Vampire’s heavy sword attack.
  • Added a sound cue which plays when the vampire attempts to use a skill that is on cooldown, is unavailable in the current trinary state or has a mana cost which cannot be satisfied.
  • Added a channelled mode to Exsanguinate in the Physical and Ethereal states. Tapping the skill button will perform a standard quick cast of exsanguinate while holding the button down will channel the attack. While channelling, the vampire will continuously gain resources. In the Physical state, if the vampire receives more blood than they need to restore their vitality, the channelled blood will give the vampire additional bloodlust.
  • New sound effects for blood and ethereal streams when using Exsanguinate’s channelled mode.



Balance
  • Restored bloodlust gain for sword attacks.
  • By reaching 50% Bloodlust, the chant now plays once and continues as an audible heartbeat. The heartbeat rate also increases as Bloodlust gets higher. This will only be triggered again if Bloodlust drops and rises to above 50%.
  • Added a mana cost to exsanguinate when used in the Physical state.
  • Slightly reduced time-of-flight for the exsanguinate spell.
  • Added a moderate delay between gaining bloodlust and the start of the loss of bloodlust.
  • Adjusted the speed at which the bloodlust bar will increase to provide a more accurate read on the amount of bloodlust at any given time. We will continue to evaluate and address this system.
  • During the Werebat Cinematic, sound effects from the player, enemies and music will be muted. Once the cinematic ends, sounds will resume to previous gameplay levels.



Bugfixes
  • Fixed a case where a target could get stuck animating a hit reaction.
  • Fixed an issue causing the camera transitions into the Werebat Cinematic to not work as intended.