PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath
New
Bugfixes
Balance
- Legionnaire’s walk and run animations have been refined.
- Mix changes for shield hit sound effect.
- Mix changes for Vampire dialogue lines.
- (Thank you Sailor Midgard)
- Updated keyboard bindings UI image. (Thank you Jerion 'Wyverntamer' Kràl)
- Adjusted the player’s movement and animations to better fit with how the character should move through the world.
- Legionnaires will now ragdoll when they die.
- Vampire footsteps now leave bloody trails and imprints in blood pools.
Bugfixes
- Fixed a bug where player input would not be registered properly on the radio plays menu.
- Fixed a bug that would occasionally make the cursor hidden when opening menus.
- Fixed a case where hitting a dead character would cause the character to re-animate under certain circumstances.
- No longer allow cutscene to be triggered additional times while already playing. (Thank you Sailor Midgard)
Balance
- Input duration required for entering mist form increased from 0.2 seconds to 0.4 seconds. (Thank you Jerion 'Wyverntamer' Kràl, Sailor Midgard, and Temuldjin)