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PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Updated the game controls UI to reflect input changes. (Thank you, Varik Keldun)
  • Added interstitial intro primer video.
  • Revised how the vampire moves and animates - added idle turns, run start and stop, running turn animations.
  • Added new animations which play when legionnaires get up after being ragdolled.
  • Change basic attack rotation logic so that rotation direction is more consistent over time.
  • Added ability to disable blood and gore in debug menu. (Thank you, Spikeschild)



Balance
  • Death Waltz dash will now target in the camera direction instead of the movement input direction.



Bugfixes
  • Fixed an issue that would result in the Werebat cinematic playing each time the pressure plate was stepped on during Wave 8.
  • Fixed a rare issue where movement forward during attacks would press through or into the player’s target.
  • Fixed an issue causing the player’s aim assist to occasionally act erratically.
  • Fixed an issue that would cause the vampire to A-pose when using telekinesis.
  • Fixed an issue causing the pressure plate lights to remain on after the pressure plate has been activated.
  • Fixed an issue where the Exsanguinate animation might end too soon, allowing run animations while the skill is still in progress.
  • Fixed an issue where the Telekinesis animation is still playing and the vampire is already moving.



Visuals
  • Reduced motion blur slightly.