PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath
New
Balance
Bugfixes
Visuals
- Updated the game controls UI to reflect input changes. (Thank you, Varik Keldun)
- Added interstitial intro primer video.
- Revised how the vampire moves and animates - added idle turns, run start and stop, running turn animations.
- Added new animations which play when legionnaires get up after being ragdolled.
- Change basic attack rotation logic so that rotation direction is more consistent over time.
- Added ability to disable blood and gore in debug menu. (Thank you, Spikeschild)
Balance
- Death Waltz dash will now target in the camera direction instead of the movement input direction.
Bugfixes
- Fixed an issue that would result in the Werebat cinematic playing each time the pressure plate was stepped on during Wave 8.
- Fixed a rare issue where movement forward during attacks would press through or into the player’s target.
- Fixed an issue causing the player’s aim assist to occasionally act erratically.
- Fixed an issue that would cause the vampire to A-pose when using telekinesis.
- Fixed an issue causing the pressure plate lights to remain on after the pressure plate has been activated.
- Fixed an issue where the Exsanguinate animation might end too soon, allowing run animations while the skill is still in progress.
- Fixed an issue where the Telekinesis animation is still playing and the vampire is already moving.
Visuals
- Reduced motion blur slightly.