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PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Added Discord button to main menu
  • Added Steam wishlist button to main menu.
  • Added pulsing effect to item and minor arcana cards to warn the player that the pickup card will disappear shortly if it is not picked up.
  • Added a queue system to allow the player to pickup multiple pickups at once, to a maximum of three pickups.
  • Added UI support for gear and weapon pickups. The card art and name will appear on screen along with the corresponding sound elements after each pickup.
  • Added further refinement to the drop system and further tuned drop percentages for all available items and minor arcana cards.
  • Added new mist FX for the physical realm
  • Added Mace Weapons
  • Added sound effects for Mace light and heavy attacks
  • New skill on the shielded legionnaire.


Balance
  • Wearable armour will now drop as grouped pieces (arms and hands, chest and back, legs and feet) instead of individual pieces for each body part.
  • Removed the ability for players to pick up their old weapons after picking up a new weapon.
  • Reduced maximum movement speed of all enemy types by 20%.
  • Adjusted the damage output of the six available swords to have each sword do slightly different amounts of physical damage, but minimal stability damage.
  • Added rarity color coding to swords, corresponding to their approximate damage output.
  • Added a progression to armor drops, so that successfully completing a set will make more powerful armor become available. At present, there are two distinct sets of armor with three pieces each.
  • Change mace-class weapon mechanics to perform stronger knockbacks and stuns, and reduce their vitality damage.


Bugfixes
  • Fixed a case where a piece of Brigand’s gear was inappropriately being referred to as part of the Fledglings when the lore audio was played.
  • Reduced enemy clumping.
  • Fixed a crash which occurred when re-entering the combat arena.
  • Fixed positioning of some weapons.
  • Re-add blood splatters on-screen during dismemberment.
  • Fix an issue where the vampire would be rotated in the wrong direction when ending mist form sometimes.
  • Locked camera controller during cinematics


Performance
  • Various optimizations.