PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath
New
Balance
Bugfixes
Performance
- Added Discord button to main menu
- Added Steam wishlist button to main menu.
- Added pulsing effect to item and minor arcana cards to warn the player that the pickup card will disappear shortly if it is not picked up.
- Added a queue system to allow the player to pickup multiple pickups at once, to a maximum of three pickups.
- Added UI support for gear and weapon pickups. The card art and name will appear on screen along with the corresponding sound elements after each pickup.
- Added further refinement to the drop system and further tuned drop percentages for all available items and minor arcana cards.
- Added new mist FX for the physical realm
- Added Mace Weapons
- Added sound effects for Mace light and heavy attacks
- New skill on the shielded legionnaire.
Balance
- Wearable armour will now drop as grouped pieces (arms and hands, chest and back, legs and feet) instead of individual pieces for each body part.
- Removed the ability for players to pick up their old weapons after picking up a new weapon.
- Reduced maximum movement speed of all enemy types by 20%.
- Adjusted the damage output of the six available swords to have each sword do slightly different amounts of physical damage, but minimal stability damage.
- Added rarity color coding to swords, corresponding to their approximate damage output.
- Added a progression to armor drops, so that successfully completing a set will make more powerful armor become available. At present, there are two distinct sets of armor with three pieces each.
- Change mace-class weapon mechanics to perform stronger knockbacks and stuns, and reduce their vitality damage.
Bugfixes
- Fixed a case where a piece of Brigand’s gear was inappropriately being referred to as part of the Fledglings when the lore audio was played.
- Reduced enemy clumping.
- Fixed a crash which occurred when re-entering the combat arena.
- Fixed positioning of some weapons.
- Re-add blood splatters on-screen during dismemberment.
- Fix an issue where the vampire would be rotated in the wrong direction when ending mist form sometimes.
- Locked camera controller during cinematics
Performance
- Various optimizations.