PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath
New
Balance
Bugfixes
Performance
- Revised Centurion walk animations.
- Revised Footman attack animations.
- Revised Vanguard attack animations.
- Revised Centurion attack animations.
- Revised NPC idle animations.
- Revised sound effect for Blessed weapons.
- Revised Vampire mace attacks.
- New dialogue for Fanged Blade.
- Enemy Reveal cinemas now only play once
- there's also toggles in the debug menu to always/never play the cinematics
- there's also toggles in the debug menu to always/never play the cinematics
- New VFX for weapons under the effect of the Centurion’s blessing.
- Added small mist trails to ethereal state’s mist effects.
- Item/Arcana pickups will now queue with cutscenes and wave starts. This helps avoid audio overlapping.
- New Radio Play: Of Morsels: Season 02 Ep 01
- Knock Down/Blended Rag Doll Mechanics Added - See Below
- Removed Some Other Videos:
- Game Overview
- Tarot System
- Stability System
- Game Overview
- Added Wending Streams Minor Arcana, which increase the maximum number of targets hit.
Balance
- Increased the priority of Centurion’s attacks, so they are more difficult to interrupt.
- Centurions
- Increased the speed of the Centurion’s melee attacks.
- Reduced the cooldown on the Centurion’s melee attacks.
- Decreased the damage of the Centurion’s melee attacks by 25%.
- Adjusted the Centurion’s AI to make them respond quicker and in how they decide to position themselves during combat.
- Increased the speed of the Centurion’s melee attacks.
- Spearmen
- Added short cooldown to the charge attack.
- Adjusted charge speed of the charge attack down by 12%.
- Reduced the stun duration of a successful charge attack.
- Slightly reduced the number of possible positions the spearman will try to move to before charging.
- Slightly increased the time between the charge setup playing and charge being engaged. Shifted the shout to be earlier in the setup phase of the charge.
- Added a knockdown to the charge.
- Added short cooldown to the charge attack.
- Adjusted dialogue timing on Legionnaire intro cinematics.
- Added a small amount of minimum animation time to heavy weapon attacks.
- Adjusted damage scaling for sword heavy attacks to add slightly more damage.
- Increased damage of higher level weapons for more killing
- Adjusted Wave Difficulty
- Few Legionnaires at the beginning
- Werebat now appears on Wave 5
- Few Legionnaires at the beginning
- Every 5 levels passed now adds a skeleton in the spectral wave.
- Added reveal cinematic settings in the Debug menu to allow the player to choose to either always show or never show reveal cinematics.
- Buffed Sunshard (2x Physical damage).
- Buffed Hammer (Physical damage and armour damage).
- Buffed Spiked Mace (Physical damage).
- Buffed Deadman’s Cleaver (2x Physical damage).
- Buffed Notched Blade (1.75x Physical damage).
- The Vanguard’s shield buff Stability damage has been reduced.
- The vampire should no longer receive hits during mist form dodge.
- Added more life leech from the vampire’s Bloodlust.
- Greatly reduced the amount of time the vampire will remain stunned.
- Mist form dodge can now interrupt any other skill (i.e. you can trigger it any time unless you're stunned).
- Lost Souls will not trigger the reveal cinematic.
- Using Exsanguinate in Spectral state will always hit exactly 1 target.
- Resources globes will change to be slightly greyed out when you have been forced out of a state.
- The player should no longer collide with dropped cards in Ethereal state.
- The number of exsanguinate streams and their colour now varies based on equipped minor arcana.
- The play time statistic no longer increases while the player is dead.
- Heavy attack with a mace will knockback less frequently.
- Increase the vitality and stability granted by the second tier of vampire armour.
- Decreased the amount of damage of a hit that does not stun the vampire relative to one that does.
- Decreased the angle the Vanguard and Centurion will successfully block from.
- Exsanguinate base stats have been reduced. Outgoing damage has decreased and mana cost increased.
- Exsanguinate will create a stream for every target affected by the skill.
- Removed Dispossesion minor arcana.
- Sorcerous Blood now grants additional mana.
- Hemomancy now grants additional leech, additional damage and costs more mana to cast.
- Removed Exsanguinate base scaling of maximum targets over channel time.
Bugfixes
- Fixed missing collision on one set of pillars in the arena. (thanks, Temuldjin)
- Fixed a bug where duplicated dialogue played during the Game Over screen.
- Fixed a bug where interrupting a Centurion’s skills would result in the Centurion getting stuck in place, performing no actions.
- Fixed a bug where an unwanted sound effect would play when restarting the game.
- Fixed a bug where a sound effect on channelled Telekinesis would not stop playing..
- Fixed a bug that could cause Spearmen to inappropriately stand still and wait for the player to get close to them before returning to their regular behaviour.
- Fixed a bug where dialogue continued to play after choosing Exit or Restart on game over screen.
- Removed an outdated sword from the list of possible weapons a footman could be spawned with.
- Fixed an issue causing attacks made by the vampire to be inaccurate.
- Fixed several issues with Exsanguinate in Ethereal state and Spectral states.
- Fixed a crash caused by Bless.
- Fixed an issue causing exsanguinate particles to originate from the wrong position on Lost Souls.
- Fixed an issue where Bless range was lower than intended.
- Fixed an issue where pressing spamming Esc to pause/unpause rapidly would slow down the game speed.
Performance
- Fixed an issue where the Bless skill would cause frame rate drops and crashes.
- Cinemas states persists across sessions.