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PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Revised Centurion walk animations.
  • Revised Footman attack animations.
  • Revised Vanguard attack animations.
  • Revised Centurion attack animations.
  • Revised NPC idle animations.
  • Revised sound effect for Blessed weapons.
  • Revised Vampire mace attacks.
  • New dialogue for Fanged Blade.
  • Enemy Reveal cinemas now only play once
    • there's also toggles in the debug menu to always/never play the cinematics
  • New VFX for weapons under the effect of the Centurion’s blessing.
  • Added small mist trails to ethereal state’s mist effects.
  • Item/Arcana pickups will now queue with cutscenes and wave starts. This helps avoid audio overlapping.
  • New Radio Play: Of Morsels: Season 02 Ep 01
  • Knock Down/Blended Rag Doll Mechanics Added - See Below
  • Removed Some Other Videos:
    • Game Overview
    • Tarot System
    • Stability System
  • Added Wending Streams Minor Arcana, which increase the maximum number of targets hit.



Balance
  • Increased the priority of Centurion’s attacks, so they are more difficult to interrupt.
  • Centurions
    • Increased the speed of the Centurion’s melee attacks.
    • Reduced the cooldown on the Centurion’s melee attacks.
    • Decreased the damage of the Centurion’s melee attacks by 25%.
    • Adjusted the Centurion’s AI to make them respond quicker and in how they decide to position themselves during combat.
  • Spearmen
    • Added short cooldown to the charge attack.
    • Adjusted charge speed of the charge attack down by 12%.
    • Reduced the stun duration of a successful charge attack.
    • Slightly reduced the number of possible positions the spearman will try to move to before charging.
    • Slightly increased the time between the charge setup playing and charge being engaged. Shifted the shout to be earlier in the setup phase of the charge.
    • Added a knockdown to the charge.
  • Adjusted dialogue timing on Legionnaire intro cinematics.
  • Added a small amount of minimum animation time to heavy weapon attacks.
  • Adjusted damage scaling for sword heavy attacks to add slightly more damage.
  • Increased damage of higher level weapons for more killing
  • Adjusted Wave Difficulty
    • Few Legionnaires at the beginning
    • Werebat now appears on Wave 5
  • Every 5 levels passed now adds a skeleton in the spectral wave.
  • Added reveal cinematic settings in the Debug menu to allow the player to choose to either always show or never show reveal cinematics.
  • Buffed Sunshard (2x Physical damage).
  • Buffed Hammer (Physical damage and armour damage).
  • Buffed Spiked Mace (Physical damage).
  • Buffed Deadman’s Cleaver (2x Physical damage).
  • Buffed Notched Blade (1.75x Physical damage).
  • The Vanguard’s shield buff Stability damage has been reduced.
  • The vampire should no longer receive hits during mist form dodge.
  • Added more life leech from the vampire’s Bloodlust.
  • Greatly reduced the amount of time the vampire will remain stunned.
  • Mist form dodge can now interrupt any other skill (i.e. you can trigger it any time unless you're stunned).
  • Lost Souls will not trigger the reveal cinematic.
  • Using Exsanguinate in Spectral state will always hit exactly 1 target.
  • Resources globes will change to be slightly greyed out when you have been forced out of a state.
  • The player should no longer collide with dropped cards in Ethereal state.
  • The number of exsanguinate streams and their colour now varies based on equipped minor arcana.
  • The play time statistic no longer increases while the player is dead.
  • Heavy attack with a mace will knockback less frequently.
  • Increase the vitality and stability granted by the second tier of vampire armour.
  • Decreased the amount of damage of a hit that does not stun the vampire relative to one that does.
  • Decreased the angle the Vanguard and Centurion will successfully block from.
  • Exsanguinate base stats have been reduced. Outgoing damage has decreased and mana cost increased.
  • Exsanguinate will create a stream for every target affected by the skill.
  • Removed Dispossesion minor arcana.
  • Sorcerous Blood now grants additional mana.
  • Hemomancy now grants additional leech, additional damage and costs more mana to cast.
  • Removed Exsanguinate base scaling of maximum targets over channel time.



Bugfixes
  • Fixed missing collision on one set of pillars in the arena. (thanks, Temuldjin)
  • Fixed a bug where duplicated dialogue played during the Game Over screen.
  • Fixed a bug where interrupting a Centurion’s skills would result in the Centurion getting stuck in place, performing no actions.
  • Fixed a bug where an unwanted sound effect would play when restarting the game.
  • Fixed a bug where a sound effect on channelled Telekinesis would not stop playing..
  • Fixed a bug that could cause Spearmen to inappropriately stand still and wait for the player to get close to them before returning to their regular behaviour.
  • Fixed a bug where dialogue continued to play after choosing Exit or Restart on game over screen.
  • Removed an outdated sword from the list of possible weapons a footman could be spawned with.
  • Fixed an issue causing attacks made by the vampire to be inaccurate.
  • Fixed several issues with Exsanguinate in Ethereal state and Spectral states.
  • Fixed a crash caused by Bless.
  • Fixed an issue causing exsanguinate particles to originate from the wrong position on Lost Souls.
  • Fixed an issue where Bless range was lower than intended.
  • Fixed an issue where pressing spamming Esc to pause/unpause rapidly would slow down the game speed.


Performance
  • Fixed an issue where the Bless skill would cause frame rate drops and crashes.
  • Cinemas states persists across sessions.