PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath
New
Balance
Bugfixes
Performance
- Revised Footman’s chain attack animation.
- Added swipe effects to legionnaire weapons.
- Refactored vampire weapon swipe effects.
- Updates to the legionnaire positions in the intro cinemas.
Balance
- Enemies are now less likely to use their special abilities in certain situations where the player is off-screen.
- Rebalanced Exsanguinate:
- Base damage 5 -> 6
- Base heal 7.5 -> 8
- Can affect targets up to 10s (was infinite).
- Cooldown 2.5s -> 6s
- Sorcerous blood gives 5% extra mana leech per level (was 10%).
- Hemomancy gives 20% + 10% per level damage and healing (was 50% + 10%/lvl).
- Wending streams now reduce healing done by 63/67/71/79/81%. note that previously, at level five, you could hit 6 targets, which would give 600% increased healing. you can still hit six targets, but with an 81% reduction, this gives only 14% more healing than does hitting one target at level 0.
- Range 15m -> 8m
- Increased blend speed out of the exsanguinate stun state (purely visual change).
- Base damage 5 -> 6
- Wave size will increase from waves 10 to 110.
Bugfixes
- Fixed an issue where the pause menu could be opened while exiting a level.
- Direction Rotation for Legionnaire Intros.
- Fixed a bug where Exsanguinate with Hemomancy would cost mana while in the ethereal state.
- Revised root motion on vampire attacks.
Performance
- Optimized minor elements related to light animation, particles, skill effects, and nav mesh generation.