1. Deadhaus Sonata
  2. News
  3. PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Revised Footman’s chain attack animation.
  • Added swipe effects to legionnaire weapons.
  • Refactored vampire weapon swipe effects.
  • Updates to the legionnaire positions in the intro cinemas.



Balance
  • Enemies are now less likely to use their special abilities in certain situations where the player is off-screen.
  • Rebalanced Exsanguinate:
    • Base damage 5 -> 6
    • Base heal 7.5 -> 8
    • Can affect targets up to 10s (was infinite).
    • Cooldown 2.5s -> 6s
    • Sorcerous blood gives 5% extra mana leech per level (was 10%).
    • Hemomancy gives 20% + 10% per level damage and healing (was 50% + 10%/lvl).
    • Wending streams now reduce healing done by 63/67/71/79/81%. note that previously, at level five, you could hit 6 targets, which would give 600% increased healing. you can still hit six targets, but with an 81% reduction, this gives only 14% more healing than does hitting one target at level 0.
    • Range 15m -> 8m
    • Increased blend speed out of the exsanguinate stun state (purely visual change).
  • Wave size will increase from waves 10 to 110.



Bugfixes
  • Fixed an issue where the pause menu could be opened while exiting a level.
  • Direction Rotation for Legionnaire Intros.
  • Fixed a bug where Exsanguinate with Hemomancy would cost mana while in the ethereal state.
  • Revised root motion on vampire attacks.


Performance
  • Optimized minor elements related to light animation, particles, skill effects, and nav mesh generation.