1. Deadhaus Sonata
  2. News
  3. PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Revised the Centurion’s Bless animation.
  • Adjusted the Spearman’s weapon position.
  • Adjusted the Vanguard’s shield position.
  • Added additional visual elements and effects to the vampire’s finisher attack.
  • Now the Vampire says some cool stuff after a finisher
  • Finishers will no longer overlap with card pickups or other audio events.
  • Added a second finisher to the vampire.
  • Adjusted how the camera positions itself during a finisher when it collides with nearby geometry.
  • Added a system to decide how cameras are chosen during finishers to help provide a number of fallback options should the preferred viewpoint be blocked by geometry.



Bugfixes
  • Fixed an issue that could cause legionnaires to play their death sound effects despite already being very much dead.
  • Fixed a case where the victim of a finisher would rapidly alternate between a falling animation and another position while falling to the ground.
  • Fixed a case where the finisher camera could pass into nearby geometry.
  • Fixed several issues where legionnaires in their pre-death dazed state would not return to their dazed animation under certain circumstances.
  • Fixed a bug where performing a finisher would cause nearby enemies to leave their pre-death dazed state unexpectedly.
  • Fixed a bug that prevented part of the Bloodlust chant to stop on Reset.
  • Fixed a bug where performing multiple finishers could result in nearby enemies no longer being hostile to the player.
  • Fixed a bug causing sound effects to potentially play multiple times in a frame when using synchronised animation.
  • Fixed an issue causing blood decals to move position.
  • Fixed a case where the icon for an available finisher wouldn’t disappear if the finisher candidate was killed by something other than the finisher.