PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath
New
Balance
Bugfixes
- Added Bless ability to the Centurion enemies. The Centurion calls down a bolt of El’Sabayoth’s lightning to enchant the weapons of their allies, granting bonus magical damage for a time. This magic damage can harm a vampire in mist form.
- Added an initial implementation of a Spearman type of legionnaire to the combat arena level. The Spearman is capable of attacking from afar, either charging at the player with their spear or thrusting at the player at closer range. If the charge attack connects, it will stun the player. This is a work in progress.
- Added ground smash effect for mace heavy attack.
- Mace heavy attack will always knock back enemies.
- Added Vampire’s reaction dialogue for the Werebat cinematic.
- Vanguard legionnaires now will raise their shield when they enter a blocking state. If the player hits the character while they are raising their shield, they will be stunned.
- Added new mist effects for the ethereal and spectral states.
- Added a new voice line for each time the vampire enters a trinary state for the first time.
- Added new voice lines for higher-level minor arcana pickups.
- Adjusted spectral state emissive values on the vampire.
- Adjusted the Vanguard’s animations to make them easier to recognize from afar.
Balance
- Increased all card drop lifetime by ~15%.
- Adjusted the card time-out visuals to support gameplay.
- Hitting a vanguard when their shield is empowered will stun for longer.
- Vanguards with empowered shields will not move.
- Footmen no longer perform the 3-hit combo.
Bugfixes
- Fixed a typo where the “Sunshard” sword was referred to as “Sunsword.”
- Fixed a typo where each type of mace was referred to as “Mace”. Restored names of “Morning Star” and “War Maul.”
- Fixed an issue where the same dialogue line would play for the above weapons.
- Fixed an issue where the Sorcerous Blood card played outdated lore.
- Fixed an issue where the Werebat cinematic played out of sync.
- Fixed an issue where legionnaire ‘struggle’ animations were not looping properly.
- Fixed mist effect from disappearing when dashing in quick succession.
- Fixed a crash when exiting from the combat arena to the main menu and returning to the combat arena.
- Fixed an issue where legionnaires may sometimes get stuck in their idle state.
- Fixed an issue where mist form was still usable while stunned.
- Fixed an issue where some of the vampire’s armour pieces turned ethereal blue during a mist form dash in Physical state.
- Fixed an issue with the pause menu using outdated UI in some circumstances.