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PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Added an interruptible run stop animation to the vampire.
  • Added updated light hit reaction animations to the legionnaires.
  • Added a three strike chain attack to the legionnaires.
  • Bloodlust Chant now reacts to state changes, having a distinct sound for each of the Trinary States.
  • Rebalanced how the vampire’s Bloodlust is handled. Bloodlust will no longer be gained through striking an opponent and no longer reduced by receiving hits of changing to a different state. Instead, bloodlust can now be gained using Exsanguinate, based on how much excess blood the vampire receives through exsanguinate. Bloodlust will also persist between states but will decay slightly faster while outside of the Physical state. This is part of ongoing development to improve how the vampire’s feeding affects the pace and balance of gameplay.



Balance
  • Adjusted the vampire’s movement and animation to more seamlessly blend between animation states. This is part of ongoing work to balance visuals with responsiveness.
  • Added shared information to enemy decision making. Enemies are now assigned heavy attack chances less randomly, and more player information is factored into the decision making process.