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Tides of Torment - Aislinn Gameplay Showcase

Dutiful. Ruthless. Driven. Aislinn’s campaign is a sweeping saga of naval ambition, and his gameplay has plenty to offer!

Check out the full Gameplay Showcase now!

[previewyoutube][/previewyoutube]

— The Total War Team

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Tides of Torment: Meet Aislinn



Greetings, all!

Welcome to the first instalment of our Tides of Torment deep dives! In today’s blog we steer our attention towards the fortunes of Ulthuan and its noble people, the ancient race of the Asur.

Or rather, let us look far, far away. For the adventures of Aislinn, Ulthuan’s greatest naval commander, begin in the south-eastern quadrant of the Immortal Empires map, in the waters of the Eastern isles. It’s the other side of the world from Ulthuan, but distance is no object to Aislinn’s loyalty. Leading the High Elf Sea Patrol, Aislinn is about to uncover a Druchii plot to invade his beloved homeland, and only the commander of the fabled Dragonships has the naval expertise to counter this existential threat.

Aislinn is the hero Ulthuan needs, though perhaps not the one its cultured (and altogether privileged) nobles desire. ‘Aislinn the pernicious’, some label him, on account of the brutal zeal with which he executes his office. However, his grasp of fleet tactics, shipboard discipline, naval assaults, and his command of the denizens of the deep, put him above reproach. He is one of Ulthuan’s greatest champions; though given his reputation, maintaining the support of the influential Elven Lords when far from home is ever a challenge for him.

Dragonships are no mere naval vessels. They are vast war-platforms, capable of developing their own infrastructure, mustering and housing many thousands of troops, and transporting them at pace to precisely where they are needed. To meet and defeat the Druchii invasion, Aislinn will need to gather the rare resources required to build a fleet of these floating behemoths. This is no mean task: he’ll need to curry favour with Ulthuan’s greatest war-leaders, by capturing settlements and handing them over for stewardship, in order to gain the vital assistance and unique benefits that each Lord offers.

Embracing the full freedom of the seas like no other, Aislinn’s campaign is one of tremendous mobility. His forces perform lightning coastal strikes, capturing settlements and developing Elven Colonies and Outposts, expanding Ulthuan’s interests and enhancing his own capabilities and forces, before the High Elf Sea Patrol tackles the Druchii invasion head-on.

[h3]👉 READ FULL BLOG HERE 👈[/h3]

— The Total War Team

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Tides of Torment arrives on 4th December



​The time has come to reveal that our next Total War: WARHAMMER III DLC, Tides of Torment, arrives on December 4th! This pack includes a terrifying trio of Legendary Lords for the High Elves, Slaanesh and Norsca, and it will be released alongside Update 7.0, which introduces new battle units, campaign features and narrative, free content, and tweaks and fixes for all owners of the game.

You’ll be able to purchase the Tides of Torment as a complete bundle or as individual Legendary Lord content packs, allowing you to decide how you purchase this DLC.

And now, it’s time to see the Tides of Torment trailer:

[previewyoutube][/previewyoutube]

[h3]👉 READ FULL BLOG HERE 👈[/h3]

— The Total War Team

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Hotfix 6.3.4

[p][/p][p][/p][p]Hey folks,[/p][p][/p][p]We've just rolled out Hotfix 6.3.4 for Total War: WARHAMMER III. This time round, we focused on four key areas of improvement; fixes for idle AI, Chaos Dwarfs not recruiting enough high-tier units, Golgfag Maneater idle issues, and improvements to how the Ogre Kingdoms AI uses Camps. Additional fixes across battle and campaign are also being implemented in this hotfix, and you can read the full list of everything included in the release notes linked below.[/p][p][/p][p]👉 READ THE FULL HOTFIX 6.3.4 NOTES HERE 👈[/p][p][/p][p]Our teams will now switch their focus to readying 7.0 for it's release on December 4th, alongside the release of Tides of Torment. We have reserved ample patching time to follow up on any issues we want to address following 7.0's release and before we break for the Holidays, but Campaign AI will return as a focus for us in the new year. Whilst we've been able to address many of the impactful issues highlighted in recent months, there's more that we want to do, and we'll be looking to return to this topic as soon as we're able.[/p][p][/p][p]We’ll share more details on what’s coming up after this when we can, and in the meantime, thank you for your patience while we work on maintaining and improving WH3.[/p][p][/p][p]Until then, see you on the battlefield![/p][p][/p][p]— Steve // Senior Community Manager[/p][p] [/p][hr][/hr][hr][/hr]
⚠ IMPORTANT
[hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

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🧱 MOD WARNING
[hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

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